Usine provides an efficient way to manipulate background bitmaps of controls in order to create complex visual object.
All visual panel modules have a bitmap in inlet and a bitmap out outlet:
Now it becomes possible to chain them. A bitmap out of a first control can be sent to the bitmap in of a second control. So the second background bitmap becomes the first bitmap out.
We want to create a complex object made of a camera capture mixed with a sampler waveform.
sampler waveform camera input
In your patch chain the bitmaps this way:
The visual result can look like:
camera input + waveform
Finally hide unwanted panel by setting the where parameter to invisible. Do it for the camera capture panel.
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