Send the input sound to different outputs (speakers) according to the pan position.
Example with 2 inputs and 4 speakers:
Audio input flow(s).
Audio output flow(s).
Source Pan positions on the horizontal axis.
Source Pan positions on the vertical axis.
Randomizes values or positions.
Source Pan positions on the horizontal axis as an array.
Source Pan positions on the vertical axis as an array.
Displayed caption of the object. Click to enter a new name.
Number of audio inputs, choose between 1(mono) to 16.
Number of audio outputs, up to 64.
Area of speakers used for the volume coefficients.
Used only if calc mode = legacy area mode.
Curve used for the calculation of the volume coefficient from the quadratic distance.
Determines how volume coefficients are calculated.
Determines if the volume changes smoothly (SLOW), or abruptly (FAST) when the panner is modified. Fast value can produce audio glitches.
Once locked, useful to avoid any change on speakers position.
Array which contains volume coefficients for each source and speaker in the following order:
Turn Symmetry mode ON or OFF.
Speakers positions on the horizontal axis.
Speakers positions on the vertical axis.
Speakers positions on the horizontal axis as an array.
Speakers positions on the vertical axis as an array.
Resets the positions of all speakers (in a circle).
Randomizes the positions of all speakers.
Gain coefficients applied to the speakers as an array. For gain=0, speakers are disabled.
Determines if parameters of this object are saved in the preset-panel.
Parameters of the this object can cross faded when you recall a preset in the grid.
Optional setting, does not appear on all objects.
When ON, this object will be randomized when using the randomize command of its patch.
When ON, this object will be reseted to its default value when using the reset command of its patch.
Hit text displayed on mouse over
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