Light Color Array to Art-Net

Sends a color-array flow to Art-Net universes.

Typically, it can be used in conjunction with video-to-color-array module to display a video on a led matrix.

Each universe is limited to 512 channels so you with RGB pixels you can only have 170 pixels per universe. This module will send several ArtNet/DMX frames by incrementing the universe by each bloc of 512 channels.

Settings

on

Activates or deactivates the module.

color array

Color array flow to send.

universe base

Base Art-net universe where the array is sent.

pixel type

Determines how each color value is converted to Art-Net DMX.

  • RGB 3 bytes : each color is converted into 3 DMX for RGB values. Only 170 pixels can be sent per universe.
  • BRG 3 bytes : each color is converted into 3 DMX for BRG values. Only 170 pixels can be sent per universe.
  • RGB- 4 bytes : each color is converted into 4 DMX values, 3 for RGB followed by 1 filled with 0. Only 128 colors can be sent per universe.
  • -RGB 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for RGB. Only 128 pixels can be sent per universe.
  • -BRG 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for BRG. Only 128 pixels can be sent per universe.
  • BRG- 4 bytes : each color is converted into 4 DMX values, 3 for BRG followed by 1 filled with 0. Only 128 colors can be sent per universe.
  • RBG 3 bytes : each color is converted into 3 DMX for RBG values. Only 170 pixels can be sent per universe.
  • BGR 3 bytes : each color is converted into 3 DMX for BGR values. Only 170 pixels can be sent per universe.
  • GBR 3 bytes : each color is converted into 3 DMX for GBR values. Only 170 pixels can be sent per universe.
  • GRB 3 bytes : each color is converted into 3 DMX for GRB values. Only 170 pixels can be sent per universe.
  • RGBW 4 bytes : each color is converted into 4 DMX RGB + WHITE. Only 128 pixels can be sent per universe.
  • WRGB 4 bytes : each color is converted into 4 DMX WHITE + RGB. Only 128 pixels can be sent per universe.
  • --W 3 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
  • ---W 4 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
  • W--- 4 bytes : each color is converted into 4 DMX values, 1 for WHITE followed by 3 values filled with 0. Only 128 pixels can be sent per universe.
  • W 1 bytes : each color is converted into 1 DMX value for WHITE. Only 512 pixels can be sent per universe.
  • WWWW 4 bytes : each color is converted into 4 DMX values for WHITE. Only 128 pixels can be sent per universe.
  • WWW 3 bytes : each color is converted into 3 DMX values for WHITE. Only 170 pixels can be sent per universe.
  • WW 2 bytes : each color is converted into 2 DMX values for WHITE. Only 256 pixels can be sent per universe.
  • GRBW 4 bytes : each color is converted into 4 DMX GRB + WHITE. Only 128 pixels can be sent per universe.
  • WGRB 4 bytes : each color is converted into 4 DMX WHITE + GRB. Only 128 pixels can be sent per universe.
  • RGBWW 5 bytes : each color is converted into 5 DMX values for RGB + WHITE + WHITE. Only 102 pixels can be sent per universe.
  • WWRGB 5 bytes : each color is converted into 5 DMX values for WHITE + WHITE + RGB. Only 102 pixels can be sent per universe.

See also

version 4.1.201021 GWPD birthday

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