ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray
BrainModularBrainModular Users Forum2026-06-26T11:49:36+02:00https://brainmodular.com/forums/app.php/feed2026-06-26T11:49:36+02:002026-06-26T11:49:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46335#p46335 Is it possible to implemente that on the rack's INs & OUTs Rack's ?
Statistics: Posted by Curriculum — 26 Jun 2026, 11:49
the date will allows to sort the files by time of recording, so it will be easy to play them in order.
the name will allows to sort the files by names ! For example, I did use this kind of system with an hundred of kids this year, each one could record and retrieved is own sounds with the help of a RFDI card !
enjoy !
Olivar
Statistics: Posted by oli_lab — 25 Jun 2026, 14:11
]]>2026-06-25T09:16:19+02:002026-06-25T09:16:19+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46333#p46333Have a nice day!
Statistics: Posted by Gilsornette — 25 Jun 2026, 09:16
]]>2026-06-24T14:46:00+02:002026-06-24T14:46:00+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46332#p46332audio delay is 1 minute max, if you need more, just put 2 delays in series and you get 2 minutes.
you can use the digital delay from Oli_Lab (modulilab) that goes up to 4,55 minutes
but if the idea is to replay something 10 minutes later, a recorder is the way to go. You can record and save on the disk and read it later, it is safer in a live environement that a 10 minutes delay that will clear if you stop the audio engine.
cheers
Olivar
Statistics: Posted by oli_lab — 24 Jun 2026, 14:46
]]>2026-06-24T14:20:40+02:002026-06-24T14:20:40+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46331#p46331 Years ago I did something like that with Samplitude it used to have two different record-head and play-head. I could start my set pressing rec, and 5 minute later I would press play ... Maybe on that idea you can record and play later on With 2 recorders. max length set to whatever and when the time is over stop rec on recorder A, start play on recorder A & start rec on recorder B ...
Statistics: Posted by grego mondo — 24 Jun 2026, 14:20
]]>2026-06-24T12:42:43+02:002026-06-24T12:42:43+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46330#p46330 Is it possible to have delay longer than 5 minutes in Usine? The modules seem to provide a max at 60000ms. Thank you
Statistics: Posted by Gilsornette — 24 Jun 2026, 12:42
]]>2026-06-22T21:08:49+02:002026-06-22T21:08:49+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46329#p46329Statistics: Posted by Curriculum — 22 Jun 2026, 21:08
]]>
2026-06-22T14:15:10+02:002026-06-22T14:15:10+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46328#p46328Statistics: Posted by oli_lab — 22 Jun 2026, 14:15
]]>2026-06-22T12:02:44+02:002026-06-22T12:02:44+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46327#p46327Statistics: Posted by grego mondo — 22 Jun 2026, 12:02
]]>2026-06-22T11:35:29+02:002026-06-22T11:35:29+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46326#p46326
Hi everyone,
We're thrilled to announce that Usine Hollyhock 7 (HH7) is now officially available as a public BETA, and we want to say it loud and clear:
HH7 Beta is completely FREE to download and use.
That's right — no license key, no time limit, no watermark, no crippled features. The full HH7 experience is open to everyone during the beta. Whether you're a long-time Hollyhock user, a curious newcomer, an artist, a VJ, an installation builder, a teacher or a student — you can grab it, run it, and create with it for free.
We've been working on this release for a long time, and we can't wait for you to get your hands on it.
What's new in HH7?
HH7 is the biggest leap forward in the history of Usine. Here are some of the highlights:
- A huge collection of new modules — audio (new filters, reverbs, pitch shifter, tape echo, ring modulator…), MIDI, video, data generators (Euclidean rhythms, Turing machine, chaos generators…), color tools, audio analysis, and much more. - A refreshed user interface — lighter, more colorful, more intuitive, and easier to read than ever. - Remote control over the Internet — control Usine from anywhere, with new networking and remote-access tools.
…and literally hundreds of smaller improvements across the whole application.
How you can help
Since this is a beta your feedback is incredibly valuable. Please:
Thank you all for your continued support over the years — it means the world to us. HH7 is for you, and we're genuinely excited to see what this community will build with it.
]]>2026-06-21T14:11:24+02:002026-06-21T14:11:24+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46325#p46325Statistics: Posted by cmodica — 21 Jun 2026, 14:11
]]>2026-06-21T00:10:31+02:002026-06-21T00:10:31+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46324#p46324il y a des images qui montrent cela sur la page (voir premier lien)
Statistics: Posted by oli_lab — 21 Jun 2026, 00:10
]]>2026-06-20T17:32:36+02:002026-06-20T17:32:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46323#p46323 Merci pour ta réponse ! Ce que je pensais comprendre de ces différents modes c'est que ce sont des conséquences de lignes de retards. (retarder un signal et le mélanger à lui même, en dessous d'une certaine valeur de temps créerai du filtrage. Le filtre en peigne par ex, pour moi c'est le résultat du type de retard effectué, pas un mode d’élaboration du retard.
Tu pourrais m'expliquer plus avant "la manière dont est câblé la ligne de retard " stp? Merci C
Statistics: Posted by Curriculum — 20 Jun 2026, 17:32
]]>2026-06-20T10:47:33+02:002026-06-20T10:47:33+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46322#p46322Cela correspond à la manière dont est cablé la ligne de retard :
sur des durées de delay > 100ms, on ne va pas vraiment entendre de difference, mais pour des delais très courts, le delai et son cablage va agir de manière différente : comb filter : filtre en peigne, certaines frequences vont être renforcées. feedback comb filter : va opérer à l'inverse du précédent, les frequences atténuées avec le filtre précédent seront renforcées. all pass filter : laisse passer toutes les fréquences, mais modifie la phase des composantes du signal (par exemple les graves resteront en phase et les aigues auton leur phase inversée, ce n'est pas audible en l'état par le cerveau humain, mais si on ajoute le signal original à ce qui sort du filtre, on obtiendra un effet de phaser ou flanger
Statistics: Posted by oli_lab — 20 Jun 2026, 10:47
]]>2026-06-22T20:38:59+02:00 2026-06-20T09:17:41+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46321#p46321 Would it be possible to change the order of the output devices in the Devices window, particularly for audio? Because even if you’ve changed them, the one used by default when creating a new rack is the one at the very top of the list. This means you have to change it afterwards, which wastes time. Or to choose in a preference setting the default out device?
Thank you
C
Statistics: Posted by Curriculum — 20 Jun 2026, 09:17
]]>2026-06-20T07:57:28+02:002026-06-20T07:57:28+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46320#p46320 Quelqu'un pourrait il m expliquer le fonctionnement de ces différentes options du module delay svp?
normal delay comb filter feedback comb filter all pass filter
Je ai pas trouvé de précisions dans le manuel Merci d avance
C
Statistics: Posted by Curriculum — 20 Jun 2026, 07:57
Hi I obviously thought about Matrix but then you can't use lfo moving style ("I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.")
a good thing to do is doing both : the matrix fo the texture and a surround panner for precise movement, LFO and what not.
althought, with the matrix solution, you can still make presets and switch from one to another one to simulate movements.
Statistics: Posted by oli_lab — 09 Jun 2026, 13:43
]]>2026-06-09T12:25:36+02:002026-06-09T12:25:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46318#p46318I obviously thought about Matrix but then you can't use lfo moving style ("I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.")
Statistics: Posted by grego mondo — 09 Jun 2026, 12:25
]]>2026-06-09T12:11:39+02:002026-06-09T12:11:39+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46317#p46317Greg solution is good to try, but you can also try this solution with audio matrix. with it you can specify how each audio signal is spread on witch output. It is very interesting if you work with acousmoium-like speaker configuration as you can send one audio signal on many different speakers. On dome like configuration, it allow for more bluriness and subtle movements within the sound !
Statistics: Posted by oli_lab — 09 Jun 2026, 12:11
]]>2026-06-08T08:06:02+02:002026-06-08T08:06:02+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46316#p46316Statistics: Posted by NikosT — 08 Jun 2026, 08:06
]]>2026-06-07T17:12:53+02:002026-06-07T17:12:53+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46315#p46315 You can link all the parameters of the 8 panners so that : numbers of speakers / area / array speakers X and Y pos so they respond as "slaves" to a master panner (even with no sound in).
Hope it helps
Statistics: Posted by grego mondo — 07 Jun 2026, 17:12
]]>2026-06-07T14:27:05+02:002026-06-07T14:27:05+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46314#p46314 I need 8 independent inputs, each with its own panner. The idea is that each input can be routed to any of the 8 outputs independently — for example, input 1 to output 7, input 2 to output 3, and so on.
I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.
The issue is that the existing ready-made devices only support up to 2 or 4 inputs. When I tried to adapt them to work with 8 inputs, the results were not satisfactory — the routing and panning behaviour did not scale correctly.
]]>2026-06-07T14:01:50+02:002026-06-07T14:01:50+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46313#p46313 Is that 8 simultaneous input or 8 independent input ? What is not satisfactory for you ?
Statistics: Posted by grego mondo — 07 Jun 2026, 14:01
]]>2026-06-07T12:43:50+02:002026-06-07T12:43:50+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46312#p46312 I'm working on a project that involves 8 audio inputs and 8 audio outputs, and I'd like to implement surround panning functionality similar to what the built-in modules SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.
I tried to replicate these features by copying and adapting the existing devices to work with an 8-input / 8-output surround setup, but the results were not satisfactory.
Could anyone give me some guidance or ideas on how to properly implement this kind of project in Usine? Any tips on routing, patching strategies, or custom module configurations would be greatly appreciated.
]]>2026-05-29T15:35:19+02:002026-05-29T15:35:19+02:00https://brainmodular.com/forums/viewtopic.php?t=6728&p=46311#p46311J'ai le même probleme, la fenetre flottante ne s'affiche pas -Version pour MacOS M- J'ai ecrasé Usine pour le réinstaller et ça ne change rien, la case Video active est dejà cochée et ça n,e change rien en la desactivant.+ recativant ça ne marche ni sur ma version ni sur une version gratuite sur un autre ordinateur. Auriez vous des idées ? Merci
Statistics: Posted by gwennaelle — 29 May 2026, 15:35
]]>BrainModularBrainModular Users Forum2026-06-26T11:49:36+02:00https://brainmodular.com/forums/app.php/feed2026-06-26T11:49:36+02:002026-06-26T11:49:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46335#p46335 Is it possible to implemente that on the rack's INs & OUTs Rack's ?
Statistics: Posted by Curriculum — 26 Jun 2026, 11:49
the date will allows to sort the files by time of recording, so it will be easy to play them in order.
the name will allows to sort the files by names ! For example, I did use this kind of system with an hundred of kids this year, each one could record and retrieved is own sounds with the help of a RFDI card !
enjoy !
Olivar
Statistics: Posted by oli_lab — 25 Jun 2026, 14:11
]]>2026-06-25T09:16:19+02:002026-06-25T09:16:19+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46333#p46333Have a nice day!
Statistics: Posted by Gilsornette — 25 Jun 2026, 09:16
]]>2026-06-24T14:46:00+02:002026-06-24T14:46:00+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46332#p46332audio delay is 1 minute max, if you need more, just put 2 delays in series and you get 2 minutes.
you can use the digital delay from Oli_Lab (modulilab) that goes up to 4,55 minutes
but if the idea is to replay something 10 minutes later, a recorder is the way to go. You can record and save on the disk and read it later, it is safer in a live environement that a 10 minutes delay that will clear if you stop the audio engine.
cheers
Olivar
Statistics: Posted by oli_lab — 24 Jun 2026, 14:46
]]>2026-06-24T14:20:40+02:002026-06-24T14:20:40+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46331#p46331 Years ago I did something like that with Samplitude it used to have two different record-head and play-head. I could start my set pressing rec, and 5 minute later I would press play ... Maybe on that idea you can record and play later on With 2 recorders. max length set to whatever and when the time is over stop rec on recorder A, start play on recorder A & start rec on recorder B ...
Statistics: Posted by grego mondo — 24 Jun 2026, 14:20
]]>2026-06-24T12:42:43+02:002026-06-24T12:42:43+02:00https://brainmodular.com/forums/viewtopic.php?t=7454&p=46330#p46330 Is it possible to have delay longer than 5 minutes in Usine? The modules seem to provide a max at 60000ms. Thank you
Statistics: Posted by Gilsornette — 24 Jun 2026, 12:42
]]>2026-06-22T21:08:49+02:002026-06-22T21:08:49+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46329#p46329Statistics: Posted by Curriculum — 22 Jun 2026, 21:08
]]>2026-06-22T14:15:10+02:002026-06-22T14:15:10+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46328#p46328Statistics: Posted by oli_lab — 22 Jun 2026, 14:15
]]>2026-06-22T12:02:44+02:002026-06-22T12:02:44+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46327#p46327Statistics: Posted by grego mondo — 22 Jun 2026, 12:02
]]>2026-06-22T11:35:29+02:002026-06-22T11:35:29+02:00https://brainmodular.com/forums/viewtopic.php?t=7453&p=46326#p46326
Hi everyone,
We're thrilled to announce that Usine Hollyhock 7 (HH7) is now officially available as a public BETA, and we want to say it loud and clear:
HH7 Beta is completely FREE to download and use.
That's right — no license key, no time limit, no watermark, no crippled features. The full HH7 experience is open to everyone during the beta. Whether you're a long-time Hollyhock user, a curious newcomer, an artist, a VJ, an installation builder, a teacher or a student — you can grab it, run it, and create with it for free.
We've been working on this release for a long time, and we can't wait for you to get your hands on it.
What's new in HH7?
HH7 is the biggest leap forward in the history of Usine. Here are some of the highlights:
- A huge collection of new modules — audio (new filters, reverbs, pitch shifter, tape echo, ring modulator…), MIDI, video, data generators (Euclidean rhythms, Turing machine, chaos generators…), color tools, audio analysis, and much more. - A refreshed user interface — lighter, more colorful, more intuitive, and easier to read than ever. - Remote control over the Internet — control Usine from anywhere, with new networking and remote-access tools.
…and literally hundreds of smaller improvements across the whole application.
How you can help
Since this is a beta your feedback is incredibly valuable. Please:
Thank you all for your continued support over the years — it means the world to us. HH7 is for you, and we're genuinely excited to see what this community will build with it.
]]>2026-06-21T14:11:24+02:002026-06-21T14:11:24+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46325#p46325Statistics: Posted by cmodica — 21 Jun 2026, 14:11
]]>2026-06-21T00:10:31+02:002026-06-21T00:10:31+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46324#p46324il y a des images qui montrent cela sur la page (voir premier lien)
Statistics: Posted by oli_lab — 21 Jun 2026, 00:10
]]>2026-06-20T17:32:36+02:002026-06-20T17:32:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46323#p46323 Merci pour ta réponse ! Ce que je pensais comprendre de ces différents modes c'est que ce sont des conséquences de lignes de retards. (retarder un signal et le mélanger à lui même, en dessous d'une certaine valeur de temps créerai du filtrage. Le filtre en peigne par ex, pour moi c'est le résultat du type de retard effectué, pas un mode d’élaboration du retard.
Tu pourrais m'expliquer plus avant "la manière dont est câblé la ligne de retard " stp? Merci C
Statistics: Posted by Curriculum — 20 Jun 2026, 17:32
]]>2026-06-20T10:47:33+02:002026-06-20T10:47:33+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46322#p46322Cela correspond à la manière dont est cablé la ligne de retard :
sur des durées de delay > 100ms, on ne va pas vraiment entendre de difference, mais pour des delais très courts, le delai et son cablage va agir de manière différente : comb filter : filtre en peigne, certaines frequences vont être renforcées. feedback comb filter : va opérer à l'inverse du précédent, les frequences atténuées avec le filtre précédent seront renforcées. all pass filter : laisse passer toutes les fréquences, mais modifie la phase des composantes du signal (par exemple les graves resteront en phase et les aigues auton leur phase inversée, ce n'est pas audible en l'état par le cerveau humain, mais si on ajoute le signal original à ce qui sort du filtre, on obtiendra un effet de phaser ou flanger
Statistics: Posted by oli_lab — 20 Jun 2026, 10:47
]]>2026-06-22T20:38:59+02:00 2026-06-20T09:17:41+02:00https://brainmodular.com/forums/viewtopic.php?t=7452&p=46321#p46321 Would it be possible to change the order of the output devices in the Devices window, particularly for audio? Because even if you’ve changed them, the one used by default when creating a new rack is the one at the very top of the list. This means you have to change it afterwards, which wastes time. Or to choose in a preference setting the default out device?
Thank you
C
Statistics: Posted by Curriculum — 20 Jun 2026, 09:17
]]>2026-06-20T07:57:28+02:002026-06-20T07:57:28+02:00https://brainmodular.com/forums/viewtopic.php?t=7451&p=46320#p46320 Quelqu'un pourrait il m expliquer le fonctionnement de ces différentes options du module delay svp?
normal delay comb filter feedback comb filter all pass filter
Je ai pas trouvé de précisions dans le manuel Merci d avance
C
Statistics: Posted by Curriculum — 20 Jun 2026, 07:57
Hi I obviously thought about Matrix but then you can't use lfo moving style ("I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.")
a good thing to do is doing both : the matrix fo the texture and a surround panner for precise movement, LFO and what not.
althought, with the matrix solution, you can still make presets and switch from one to another one to simulate movements.
Statistics: Posted by oli_lab — 09 Jun 2026, 13:43
]]>2026-06-09T12:25:36+02:002026-06-09T12:25:36+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46318#p46318I obviously thought about Matrix but then you can't use lfo moving style ("I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.")
Statistics: Posted by grego mondo — 09 Jun 2026, 12:25
]]>2026-06-09T12:11:39+02:002026-06-09T12:11:39+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46317#p46317Greg solution is good to try, but you can also try this solution with audio matrix. with it you can specify how each audio signal is spread on witch output. It is very interesting if you work with acousmoium-like speaker configuration as you can send one audio signal on many different speakers. On dome like configuration, it allow for more bluriness and subtle movements within the sound !
Statistics: Posted by oli_lab — 09 Jun 2026, 12:11
]]>2026-06-08T08:06:02+02:002026-06-08T08:06:02+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46316#p46316Statistics: Posted by NikosT — 08 Jun 2026, 08:06
]]>2026-06-07T17:12:53+02:002026-06-07T17:12:53+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46315#p46315 You can link all the parameters of the 8 panners so that : numbers of speakers / area / array speakers X and Y pos so they respond as "slaves" to a master panner (even with no sound in).
Hope it helps
Statistics: Posted by grego mondo — 07 Jun 2026, 17:12
]]>2026-06-07T14:27:05+02:002026-06-07T14:27:05+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46314#p46314 I need 8 independent inputs, each with its own panner. The idea is that each input can be routed to any of the 8 outputs independently — for example, input 1 to output 7, input 2 to output 3, and so on.
I'm also interested in using dynamic movement features such as LFO modulation and trajectory movement, similar to what SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.
The issue is that the existing ready-made devices only support up to 2 or 4 inputs. When I tried to adapt them to work with 8 inputs, the results were not satisfactory — the routing and panning behaviour did not scale correctly.
]]>2026-06-07T14:01:50+02:002026-06-07T14:01:50+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46313#p46313 Is that 8 simultaneous input or 8 independent input ? What is not satisfactory for you ?
Statistics: Posted by grego mondo — 07 Jun 2026, 14:01
]]>2026-06-07T12:43:50+02:002026-06-07T12:43:50+02:00https://brainmodular.com/forums/viewtopic.php?t=7450&p=46312#p46312 I'm working on a project that involves 8 audio inputs and 8 audio outputs, and I'd like to implement surround panning functionality similar to what the built-in modules SURR PAN SIMPLE, SURR PAN TRAJECTORY, and SMOOTH SURROUND TO PANNER offer.
I tried to replicate these features by copying and adapting the existing devices to work with an 8-input / 8-output surround setup, but the results were not satisfactory.
Could anyone give me some guidance or ideas on how to properly implement this kind of project in Usine? Any tips on routing, patching strategies, or custom module configurations would be greatly appreciated.
]]>2026-05-29T15:35:19+02:002026-05-29T15:35:19+02:00https://brainmodular.com/forums/viewtopic.php?t=6728&p=46311#p46311J'ai le même probleme, la fenetre flottante ne s'affiche pas -Version pour MacOS M- J'ai ecrasé Usine pour le réinstaller et ça ne change rien, la case Video active est dejà cochée et ça n,e change rien en la desactivant.+ recativant ça ne marche ni sur ma version ni sur une version gratuite sur un autre ordinateur. Auriez vous des idées ? Merci
Statistics: Posted by gwennaelle — 29 May 2026, 15:35