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Statistics: Posted by 23fx23 — 18 Mar 2010, 15:29
A "script block" (if I understand correctly what you mean with that) is the same blocks as everything in Usine; each 64, 128, 256 or whatever sample. The Callback() and Process() procedures referred to above are two of the three predefined processes called from Usine. The third is Init() which is only run on compile time defining in- and outputs etc. and is the only one that must be present. Callback() is called 0~n times at the beginning of each block - once for every input with any change in value. Process() is called once for each block.what i can't yet figure in my mind is what is script clock, it seems fast;), so internal process can do sub bloc operations?but it seems crasy if you can proccess x/unlimited operation in a single bloc, that's what i really need to dive into..
Statistics: Posted by bsork — 18 Mar 2010, 08:45
thanks a lot for that info, im also running out of time;) but as soon as i can try this i jump in that big step i miss.A script can completely replace the modules
Converting CallBack() and Process() from the module sources to a script can be a good exercise
and putting the algorithm in a loop to process each array members should do the trick
Statistics: Posted by 23fx23 — 17 Mar 2010, 23:13
So you want the same behavior than math modules?for example I try to convert 64 colors, it's a bit long to wire a module for each,
it would be soo nice if we could feed ie 64 different data array to the color input, and get a 3x 64 array with relative data for R, G, B out,
or pick 64 array to HSL color, and control all lums via a 64 array in for lum... supose you see what i mean...
A script can completely replace the modulesmaybe this can be done actually via script calling the modules?
Statistics: Posted by martignasse — 17 Mar 2010, 22:28
Statistics: Posted by 23fx23 — 17 Mar 2010, 20:29
Statistics: Posted by 23fx23 — 18 Mar 2010, 15:29
A "script block" (if I understand correctly what you mean with that) is the same blocks as everything in Usine; each 64, 128, 256 or whatever sample. The Callback() and Process() procedures referred to above are two of the three predefined processes called from Usine. The third is Init() which is only run on compile time defining in- and outputs etc. and is the only one that must be present. Callback() is called 0~n times at the beginning of each block - once for every input with any change in value. Process() is called once for each block.what i can't yet figure in my mind is what is script clock, it seems fast;), so internal process can do sub bloc operations?but it seems crasy if you can proccess x/unlimited operation in a single bloc, that's what i really need to dive into..
Statistics: Posted by bsork — 18 Mar 2010, 08:45
thanks a lot for that info, im also running out of time;) but as soon as i can try this i jump in that big step i miss.A script can completely replace the modules
Converting CallBack() and Process() from the module sources to a script can be a good exercise
and putting the algorithm in a loop to process each array members should do the trick
Statistics: Posted by 23fx23 — 17 Mar 2010, 23:13
So you want the same behavior than math modules?for example I try to convert 64 colors, it's a bit long to wire a module for each,
it would be soo nice if we could feed ie 64 different data array to the color input, and get a 3x 64 array with relative data for R, G, B out,
or pick 64 array to HSL color, and control all lums via a 64 array in for lum... supose you see what i mean...
A script can completely replace the modulesmaybe this can be done actually via script calling the modules?
Statistics: Posted by martignasse — 17 Mar 2010, 22:28
Statistics: Posted by 23fx23 — 17 Mar 2010, 20:29