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BrainModularBrainModular Users Forum2010-05-28T05:00:17+02:00https://brainmodular.com/forums/app.php/feed/topic/22172010-05-28T05:00:17+02:002010-05-28T05:00:17+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14032#p14032 Congratulations for this precise explanation I understand now the difference and how it works and going to experiment as soon as possible thank you once again best regards
Statistics: Posted by waolelaid — 28 May 2010, 05:00
]]>2010-05-27T22:50:30+02:002010-05-27T22:50:30+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14029#p14029 in fact the wiimote is kind of wireless webcam, but classics webcam have poor rez (generally 640x480), they have also cheap composent wich make shutter is low speed, max 30fps and there is a huge amount of motion blur, ie when moving fast, also they are color with high compression leading to artefacts. on the contrary wiimote is a high quality 1024x768 BandW camera opertaring at 100Hz/50fps, and the big difference is that it as a UV/ir filter in front of it (the purple/black plastic in front) so in fact it doesn't see normal lights and colors, but only IR light. that makes that normally wiimote sees all black, if, and only if there is a concentrated IR light, ie a IRled, it will see a bright small spot in the midlle of the black. whereas a webcam would see normally, so lot of colors and lum variation hard to track.(but if applying a ir filter like those found on remotes on webcam, and using irled, the webam, behave quite the same). But seeing the wiimote have been thinked for that, games requires high/speed/precision. in a 40$ wiimote there is a high end camera, cpu, tracker, and accelerometers, plus it's wireless, so better use it!!!! cause that really allows the tracker to be far more accurate than classic webcams, cause it's high contrasted and not altered by ambiant light, or other object moves, and even if moving very fast, doesn't suffer of motion blur, or at least 2x less. the tracker then send XY coordinates of seen dots to wii/computer via bluetooth, it's seen on computer as hid input device wich just mean human input device,not a webcam you can visualize as usual ( then it will tell you it's a game controller).(find your bluetooth icon, it varies depanding manufacturers, but usually in control panel, and lauch detect devices holding1and2 on wiimote, then choose 'pair'). once computer and wiimote have been paired, usine or whiteboard can receive the infos from wiimote.
how it works: imagine what sees the wiimote, it sees like predator lol, it sees a bright dot going from ie left to right, so it sends XY infos, extracted from build in high precision tracker, that are jusy applied to mouse, jonny lee calibration tool is use cause ideally what sees the webcam should be the whole screen and only, so that we get max rez and accurate positionning, wich is not the case generally, so it maps datas to the calibration that was done to compensate angle/scale via clicquing on edges cross when launching wiimote whiteboard. hope it helps good luck in experimentation!
]]>2010-05-27T21:21:39+02:002010-05-27T21:21:39+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14028#p14028I didn't understand all he explains because I didn't understand the role of the wiimote the question of "hid input device" what's the difference with the web cam they aren't identified as the same way by the computer I'm going to search what is hid input device I believe there is a thread about this on the forum but this thread is really interesting lot of things to learn thank again regards and good evening
Statistics: Posted by waolelaid — 27 May 2010, 21:21
]]>2010-05-27T13:50:56+02:002010-05-27T13:50:56+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14026#p14026Statistics: Posted by 23fx23 — 27 May 2010, 13:50
]]>
2010-05-27T13:35:03+02:002010-05-27T13:35:03+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14025#p14025 might be something usable:
Statistics: Posted by iococoi — 27 May 2010, 13:35
]]>2010-05-27T05:26:40+02:002010-05-27T05:26:40+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14019#p14019 the wiimote is a bluetooth device, so the computer need eitheir build in bluetooth or bluetooth usb stick. then if searching bluetooth devices in control panel and launching detect while pressing booth 1 and 2 butts of wiimote, it should recognise it as "hid input device". then can either use it directly in usine with wiimote module, or control windows mouse if using jonny lee whiteboard app (google it, easy too find), that's what i used in the video. the wiimote stands behind me looking at the screen, and the ir led is on finger, basically it tracks the ir dots so better have less angle and 2x screen width distance min, whiteboard then ask for a calibration with 4 corner cross then it's done. led can also be a pen or whatever...hope it helps!
]]>2010-05-27T05:16:58+02:002010-05-27T05:16:58+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14018#p14018I understand the IR pen but don't know with the wiimote if you can explain thank you regards
Statistics: Posted by waolelaid — 27 May 2010, 05:16
]]>2010-05-27T03:27:51+02:002010-05-27T03:27:51+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14015#p14015 haven't tried elektronika for about 15 years, but d'ling now to have another look. Video jockey gold (Vjo Gold) recently went freeware as well - might be worth a look. As far as slightly less daunting stuff than vvvv there's also Isadora, but I never found it to be that stable...
I've used Mxwendler on and off for the last few years, and for straightforward VJ'ing it's pretty good - a little bit quirky, but good. It'll use midi, OSC and DMX as well. Hendrik's generally open to people beta testing his software for free if you get in touch with him, that's how I've had it.
Statistics: Posted by Clearscreen — 27 May 2010, 03:27
]]>2010-05-26T16:20:31+02:002010-05-26T16:20:31+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14007#p14007 nay, yup vvvv seems really cool for visual 2D stuff, a bit of my fault we have two topics in one, visual and physics(wich anyway are somehow linked) but maybe vvvv can handle some physic algorithms?. another free interesting solution for visual only is elektronika modular vj soft, that recently went totally free, it's reason like modular, quite easy to use and really, really powerful. v2 was using midi, don't know if they implemented osc in 2.5. sadly the official site seems down now, hope it's just temp maintenance...i guess we can find elektronika 2.5 somewhere else over the web... http://www.aestesis.org/
about video capture there are propbably nice things to try out actually for free with usine module with pysics, ie bending a spring let us feel force feedback while video track data, (but think wiimote with IR led will always be more accurate in such tracking purposes, and higher speed/rez. there are really tons of things to experiment with ir leds as well, ie some transparent bouncing ball could have a ir led in center, or fix one in an elastic rope center, one led ring to our finger manipulting any "real" object than can have interesting physics feeling properties... that virtually only cost a battery, ir led and wiimote, and a bit of imagination.. supose you saw it but look how reactive is the first fader moving, it's quasi instantaneous, so could ie manipulate ie a vertical elastic rope to feel some physics.. http://www.youtube.com/watch?v=uPWKYfTAM7s
]]>2010-05-26T15:11:12+02:002010-05-26T15:11:12+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14006#p14006about VVV , it's not really a news...2 years ago , I've try some first video midi controller ( so easy with capture module now.), and links was posted here.. check here
Statistics: Posted by nay-seven — 26 May 2010, 15:11
]]>2010-05-26T13:29:47+02:002010-05-26T13:29:47+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14005#p14005 VVV ? First time i see this software... a good cadidate for Alpha testing something,
Thanks Nay ! You are allready in top of the news !!
@23Fx: Your perfectctly right !
One of the best way to interact with 3D graphic stuff with music is to have some "physics" retroaction. The first time i have seen this kind of reactions is in "Phase project" with IRCAM.
Statistics: Posted by multiphone — 26 May 2010, 13:29
]]>2010-05-26T03:52:13+02:002010-05-26T03:52:13+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14004#p14004Statistics: Posted by 23fx23 — 26 May 2010, 03:52
]]>2010-05-25T23:08:34+02:002010-05-25T23:08:34+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14003#p14003interesting links
here a first quick attempt in VVV, support OSC and could be a good candidate
btw, 23fx, there's a plugin in vst who can receive osc , maybe could interest you : OSCGlue
Statistics: Posted by nay-seven — 25 May 2010, 23:08
]]>2010-05-25T22:41:49+02:002010-05-25T22:41:49+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14002#p14002oh yup definitely some searching, and experiment is the best to do. in my case i more think about 3Ds/tp for bringing some audio visualization/graphic experience, but i totally agree with you it 's some too complex and not intutive solutions to really think using them as live instruments, better focus on what you/we really want to control with physics and music.
while we can visualize physics, best would be to really feel it in the instrument, somehow have a "physic" feedback, im thinking as exemple at joysticks that have force feedback, if can interact on feedback force via usine, some sensitive experiences could be interesting maybe. that's what truely miss me more in electronical controllers, especially touch screen, the lack of physic feedback one traditionnal musician really feel..
]]>2010-05-25T21:04:23+02:002010-05-25T21:04:23+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14001#p14001Ok, one by one, steps by steps… I try to give you back First: For the moment I think that 3D S Max is certainly a good idea for graphics stuff via OSC, but my problem is: “I’m totally lost in this software” and I need to upgrade myself for making some interested things in this kind of environment. Thinking particles are a real nice approach but I’ts another world for me too. I think I don’t like very much to use a lot of software on stage in my own risk. Second: The implementation of the box2D library is in progress for Max/MSP and the works of Mathieu Chamagne is the only multitouch application of them with audio. http://www.youtube.com/watch?v=Os2Wzqm0dI0 They are graphical very nice and talented and create a sort of visual captivation for the public but I ask my self to wath can I do musically with this kind of mechanical interactions. Unfortunately I can test it easily with Usine and the “rebond friction” script are a little limited but very nice for a beginning. I’m searching a way… Third : I know the works of Autechre and I like that is this style the works of CHDH http://www.youtube.com/watch?v=N2V1FXHukgU Or Servovalve : http://www.servovalve.org/ Are another exemple of the continuation of this kind of this thinking. The new way come from multitouch and the interaction the human gesture for the musical composition and graphical interaction. A sort of “augmented cinema” So… Finally the questions is: “Where is the good aproch?” For me the only one is the sound and the real pleasure of create music and considers the images as a new possible instrument to create music and not vice versa. All my apologies for this long post a little off topics and in my special English from the Est. All of my best
Statistics: Posted by multiphone — 25 May 2010, 21:04
]]>2010-05-22T01:16:35+02:002010-05-22T01:16:35+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13979#p13979 That make me wanna find the time to make back some experiments via connecting usine to 3DSmax and communicate with ThinkingParticles, an awesome nodal patch oriented soft, somehow really similar to usine logical. It includes all classic forces/physics simulators, that can be realtime or precomputed, 2D or 3D, and should theorically be able to refeedback some var results to usine!)..sadly 3ds for now only catch midi, and couldn't find away to emmit back, script could write some txt, but a bit complex for now, even if i suceffully tested with midi, usine sending some enevoppe follows that made my animations react smoothy linked to sound, tryppy. i sooo wish an osc in_out or any way to make it and usine comunicate!!... ... you probably know that autechre video that must have used similar links: http://vimeo.com/26692 it's rule event based, so can make some very modular simulations, via modules, wires, groups and forces, or script, just exactly like in usine!. as an exemple: If SPACE SHIP GETS NEAR (VALUE) A ROCK CHECK IF BIG (VALUE) ROCK THEN AVOID IT (move around) SMALL (VALUE) ROCK IGNORE AND COLLIDE END// and the ship will make is own life in the asteroid field, without entering a single animation key.
now imagine if osc, a rock could become a note trigering chords on colissions, disepearing to frequency fragments or whatever, the "instrument" visual and sound scenario are totally linked together to the triggered code. create some auto generating notes crowd rules,dominos effect,elasctic ropes fx control, complex collisions making sparky harmonics,cymbals ect.. nice electronica clips ne? make some bowling as a break, could in a way play every trippy audiovisual theatre scenario live. (let's add a wiimote as hid in on top of that ) if some wanna look the impressive endless possibilities; (while most exemples are realistic physics modeling, imagine this can do anything from semifluid/metaballs simulations like here, but also be turned in completly different directions to do total abstract 2D irrealistic ,make some squares growing, change colors, trig some videos, animations, swich some lights on, in fact quasi anything man can imagine, as modular in visual as what usine is to sound:
TP-3 Arf why no osc in 3DS...can't implement it martignasse ?;) think it's C sdk hehe
. The main problem of physics in our cases imo, is that the algorith/pgm must be straight linked to the user interact/visual feedback window that uses it, ie if a ball and elastic, man would want to visualise the elastic waves. I don't imagine and could understand usine could integrate internally such thing, at least what i imagine personnally is too exigent in cpu/graphic code and programming with is a heavy dedicaced job , and would need openGL/directX. of course TP is an extrme dynamic engine, in most musical cases we don't need such power. but in this ex, i m quite sure some usine XY balls could be send via osc to the dedicaced physic engine that would reproduce the contening box, lauch simulation after checking velocity in and balls would behave like in real, colliding with all imaginable possible scenarios/parameters settingz,, then sending back osc, so we would see the result in usine. (most basic exemple, there are millions more interesting thingz to do.). cause if just bouncing balls, man doesn't want to bother in such long and complex setup to play it's instrument and don't care seeing realisic 3d simulation,.Aren't there other more accessible 2Dphysics softs/libs that could communicate with usine ie via midi/ Osc , take some ins, compute physics, and return results?or that box2d soft seems a really good free challenger, do you think will it be a really hard to integrate via sdk? ...or maybe 2) finally the physics we are after, in fact linked to usine items, ( XY,steps,faders) are not that complex to script, (im thinking about lemur ones). while orbit and elastic must be more complex, the most used, inertia is quite simple i guess, as i could patch it to try with few items and delta. elastic is based on more complex inertia with a midle, bouncing needs angles computations ect..but a step by step a per item physics script or patch bank start could be really nice..
.. or maybe 3)in fact we just want senso script to not start random but go in the direction we send ball:lol: hehe. joking ps sorry for too long post but im really totally "a donf" on the ideas here.
Statistics: Posted by multiphone — 21 May 2010, 21:22
]]>2010-05-21T17:37:18+02:002010-05-21T17:37:18+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13976#p13976 I've always wanted to incorporate this kind of physical modelling into an AR HID: http://www.box2d.org
Statistics: Posted by runagate — 21 May 2010, 17:37
]]>2010-05-21T13:50:41+02:002010-05-21T13:50:41+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13973#p13973 a cool experience to do
Statistics: Posted by nay-seven — 21 May 2010, 13:50
]]>BrainModularBrainModular Users Forum2010-05-28T05:00:17+02:00https://brainmodular.com/forums/app.php/feed/topic/22172010-05-28T05:00:17+02:002010-05-28T05:00:17+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14032#p14032 Congratulations for this precise explanation I understand now the difference and how it works and going to experiment as soon as possible thank you once again best regards
Statistics: Posted by waolelaid — 28 May 2010, 05:00
]]>2010-05-27T22:50:30+02:002010-05-27T22:50:30+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14029#p14029 in fact the wiimote is kind of wireless webcam, but classics webcam have poor rez (generally 640x480), they have also cheap composent wich make shutter is low speed, max 30fps and there is a huge amount of motion blur, ie when moving fast, also they are color with high compression leading to artefacts. on the contrary wiimote is a high quality 1024x768 BandW camera opertaring at 100Hz/50fps, and the big difference is that it as a UV/ir filter in front of it (the purple/black plastic in front) so in fact it doesn't see normal lights and colors, but only IR light. that makes that normally wiimote sees all black, if, and only if there is a concentrated IR light, ie a IRled, it will see a bright small spot in the midlle of the black. whereas a webcam would see normally, so lot of colors and lum variation hard to track.(but if applying a ir filter like those found on remotes on webcam, and using irled, the webam, behave quite the same). But seeing the wiimote have been thinked for that, games requires high/speed/precision. in a 40$ wiimote there is a high end camera, cpu, tracker, and accelerometers, plus it's wireless, so better use it!!!! cause that really allows the tracker to be far more accurate than classic webcams, cause it's high contrasted and not altered by ambiant light, or other object moves, and even if moving very fast, doesn't suffer of motion blur, or at least 2x less. the tracker then send XY coordinates of seen dots to wii/computer via bluetooth, it's seen on computer as hid input device wich just mean human input device,not a webcam you can visualize as usual ( then it will tell you it's a game controller).(find your bluetooth icon, it varies depanding manufacturers, but usually in control panel, and lauch detect devices holding1and2 on wiimote, then choose 'pair'). once computer and wiimote have been paired, usine or whiteboard can receive the infos from wiimote.
how it works: imagine what sees the wiimote, it sees like predator lol, it sees a bright dot going from ie left to right, so it sends XY infos, extracted from build in high precision tracker, that are jusy applied to mouse, jonny lee calibration tool is use cause ideally what sees the webcam should be the whole screen and only, so that we get max rez and accurate positionning, wich is not the case generally, so it maps datas to the calibration that was done to compensate angle/scale via clicquing on edges cross when launching wiimote whiteboard. hope it helps good luck in experimentation!
]]>2010-05-27T21:21:39+02:002010-05-27T21:21:39+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14028#p14028I didn't understand all he explains because I didn't understand the role of the wiimote the question of "hid input device" what's the difference with the web cam they aren't identified as the same way by the computer I'm going to search what is hid input device I believe there is a thread about this on the forum but this thread is really interesting lot of things to learn thank again regards and good evening
Statistics: Posted by waolelaid — 27 May 2010, 21:21
]]>2010-05-27T13:50:56+02:002010-05-27T13:50:56+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14026#p14026Statistics: Posted by 23fx23 — 27 May 2010, 13:50
]]>2010-05-27T13:35:03+02:002010-05-27T13:35:03+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14025#p14025 might be something usable:
Statistics: Posted by iococoi — 27 May 2010, 13:35
]]>2010-05-27T05:26:40+02:002010-05-27T05:26:40+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14019#p14019 the wiimote is a bluetooth device, so the computer need eitheir build in bluetooth or bluetooth usb stick. then if searching bluetooth devices in control panel and launching detect while pressing booth 1 and 2 butts of wiimote, it should recognise it as "hid input device". then can either use it directly in usine with wiimote module, or control windows mouse if using jonny lee whiteboard app (google it, easy too find), that's what i used in the video. the wiimote stands behind me looking at the screen, and the ir led is on finger, basically it tracks the ir dots so better have less angle and 2x screen width distance min, whiteboard then ask for a calibration with 4 corner cross then it's done. led can also be a pen or whatever...hope it helps!
]]>2010-05-27T05:16:58+02:002010-05-27T05:16:58+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14018#p14018I understand the IR pen but don't know with the wiimote if you can explain thank you regards
Statistics: Posted by waolelaid — 27 May 2010, 05:16
]]>2010-05-27T03:27:51+02:002010-05-27T03:27:51+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14015#p14015 haven't tried elektronika for about 15 years, but d'ling now to have another look. Video jockey gold (Vjo Gold) recently went freeware as well - might be worth a look. As far as slightly less daunting stuff than vvvv there's also Isadora, but I never found it to be that stable...
I've used Mxwendler on and off for the last few years, and for straightforward VJ'ing it's pretty good - a little bit quirky, but good. It'll use midi, OSC and DMX as well. Hendrik's generally open to people beta testing his software for free if you get in touch with him, that's how I've had it.
Statistics: Posted by Clearscreen — 27 May 2010, 03:27
]]>2010-05-26T16:20:31+02:002010-05-26T16:20:31+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14007#p14007 nay, yup vvvv seems really cool for visual 2D stuff, a bit of my fault we have two topics in one, visual and physics(wich anyway are somehow linked) but maybe vvvv can handle some physic algorithms?. another free interesting solution for visual only is elektronika modular vj soft, that recently went totally free, it's reason like modular, quite easy to use and really, really powerful. v2 was using midi, don't know if they implemented osc in 2.5. sadly the official site seems down now, hope it's just temp maintenance...i guess we can find elektronika 2.5 somewhere else over the web... http://www.aestesis.org/
about video capture there are propbably nice things to try out actually for free with usine module with pysics, ie bending a spring let us feel force feedback while video track data, (but think wiimote with IR led will always be more accurate in such tracking purposes, and higher speed/rez. there are really tons of things to experiment with ir leds as well, ie some transparent bouncing ball could have a ir led in center, or fix one in an elastic rope center, one led ring to our finger manipulting any "real" object than can have interesting physics feeling properties... that virtually only cost a battery, ir led and wiimote, and a bit of imagination.. supose you saw it but look how reactive is the first fader moving, it's quasi instantaneous, so could ie manipulate ie a vertical elastic rope to feel some physics.. http://www.youtube.com/watch?v=uPWKYfTAM7s
]]>2010-05-26T15:11:12+02:002010-05-26T15:11:12+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14006#p14006about VVV , it's not really a news...2 years ago , I've try some first video midi controller ( so easy with capture module now.), and links was posted here.. check here
Statistics: Posted by nay-seven — 26 May 2010, 15:11
]]>2010-05-26T13:29:47+02:002010-05-26T13:29:47+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14005#p14005 VVV ? First time i see this software... a good cadidate for Alpha testing something,
Thanks Nay ! You are allready in top of the news !!
@23Fx: Your perfectctly right !
One of the best way to interact with 3D graphic stuff with music is to have some "physics" retroaction. The first time i have seen this kind of reactions is in "Phase project" with IRCAM.
Statistics: Posted by multiphone — 26 May 2010, 13:29
]]>2010-05-26T03:52:13+02:002010-05-26T03:52:13+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14004#p14004Statistics: Posted by 23fx23 — 26 May 2010, 03:52
]]>2010-05-25T23:08:34+02:002010-05-25T23:08:34+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14003#p14003interesting links
here a first quick attempt in VVV, support OSC and could be a good candidate
btw, 23fx, there's a plugin in vst who can receive osc , maybe could interest you : OSCGlue
Statistics: Posted by nay-seven — 25 May 2010, 23:08
]]>2010-05-25T22:41:49+02:002010-05-25T22:41:49+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14002#p14002oh yup definitely some searching, and experiment is the best to do. in my case i more think about 3Ds/tp for bringing some audio visualization/graphic experience, but i totally agree with you it 's some too complex and not intutive solutions to really think using them as live instruments, better focus on what you/we really want to control with physics and music.
while we can visualize physics, best would be to really feel it in the instrument, somehow have a "physic" feedback, im thinking as exemple at joysticks that have force feedback, if can interact on feedback force via usine, some sensitive experiences could be interesting maybe. that's what truely miss me more in electronical controllers, especially touch screen, the lack of physic feedback one traditionnal musician really feel..
]]>2010-05-25T21:04:23+02:002010-05-25T21:04:23+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=14001#p14001Ok, one by one, steps by steps… I try to give you back First: For the moment I think that 3D S Max is certainly a good idea for graphics stuff via OSC, but my problem is: “I’m totally lost in this software” and I need to upgrade myself for making some interested things in this kind of environment. Thinking particles are a real nice approach but I’ts another world for me too. I think I don’t like very much to use a lot of software on stage in my own risk. Second: The implementation of the box2D library is in progress for Max/MSP and the works of Mathieu Chamagne is the only multitouch application of them with audio. http://www.youtube.com/watch?v=Os2Wzqm0dI0 They are graphical very nice and talented and create a sort of visual captivation for the public but I ask my self to wath can I do musically with this kind of mechanical interactions. Unfortunately I can test it easily with Usine and the “rebond friction” script are a little limited but very nice for a beginning. I’m searching a way… Third : I know the works of Autechre and I like that is this style the works of CHDH http://www.youtube.com/watch?v=N2V1FXHukgU Or Servovalve : http://www.servovalve.org/ Are another exemple of the continuation of this kind of this thinking. The new way come from multitouch and the interaction the human gesture for the musical composition and graphical interaction. A sort of “augmented cinema” So… Finally the questions is: “Where is the good aproch?” For me the only one is the sound and the real pleasure of create music and considers the images as a new possible instrument to create music and not vice versa. All my apologies for this long post a little off topics and in my special English from the Est. All of my best
Statistics: Posted by multiphone — 25 May 2010, 21:04
]]>2010-05-22T01:16:35+02:002010-05-22T01:16:35+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13979#p13979 That make me wanna find the time to make back some experiments via connecting usine to 3DSmax and communicate with ThinkingParticles, an awesome nodal patch oriented soft, somehow really similar to usine logical. It includes all classic forces/physics simulators, that can be realtime or precomputed, 2D or 3D, and should theorically be able to refeedback some var results to usine!)..sadly 3ds for now only catch midi, and couldn't find away to emmit back, script could write some txt, but a bit complex for now, even if i suceffully tested with midi, usine sending some enevoppe follows that made my animations react smoothy linked to sound, tryppy. i sooo wish an osc in_out or any way to make it and usine comunicate!!... ... you probably know that autechre video that must have used similar links: http://vimeo.com/26692 it's rule event based, so can make some very modular simulations, via modules, wires, groups and forces, or script, just exactly like in usine!. as an exemple: If SPACE SHIP GETS NEAR (VALUE) A ROCK CHECK IF BIG (VALUE) ROCK THEN AVOID IT (move around) SMALL (VALUE) ROCK IGNORE AND COLLIDE END// and the ship will make is own life in the asteroid field, without entering a single animation key.
now imagine if osc, a rock could become a note trigering chords on colissions, disepearing to frequency fragments or whatever, the "instrument" visual and sound scenario are totally linked together to the triggered code. create some auto generating notes crowd rules,dominos effect,elasctic ropes fx control, complex collisions making sparky harmonics,cymbals ect.. nice electronica clips ne? make some bowling as a break, could in a way play every trippy audiovisual theatre scenario live. (let's add a wiimote as hid in on top of that ) if some wanna look the impressive endless possibilities; (while most exemples are realistic physics modeling, imagine this can do anything from semifluid/metaballs simulations like here, but also be turned in completly different directions to do total abstract 2D irrealistic ,make some squares growing, change colors, trig some videos, animations, swich some lights on, in fact quasi anything man can imagine, as modular in visual as what usine is to sound:
TP-3 Arf why no osc in 3DS...can't implement it martignasse ?;) think it's C sdk hehe
. The main problem of physics in our cases imo, is that the algorith/pgm must be straight linked to the user interact/visual feedback window that uses it, ie if a ball and elastic, man would want to visualise the elastic waves. I don't imagine and could understand usine could integrate internally such thing, at least what i imagine personnally is too exigent in cpu/graphic code and programming with is a heavy dedicaced job , and would need openGL/directX. of course TP is an extrme dynamic engine, in most musical cases we don't need such power. but in this ex, i m quite sure some usine XY balls could be send via osc to the dedicaced physic engine that would reproduce the contening box, lauch simulation after checking velocity in and balls would behave like in real, colliding with all imaginable possible scenarios/parameters settingz,, then sending back osc, so we would see the result in usine. (most basic exemple, there are millions more interesting thingz to do.). cause if just bouncing balls, man doesn't want to bother in such long and complex setup to play it's instrument and don't care seeing realisic 3d simulation,.Aren't there other more accessible 2Dphysics softs/libs that could communicate with usine ie via midi/ Osc , take some ins, compute physics, and return results?or that box2d soft seems a really good free challenger, do you think will it be a really hard to integrate via sdk? ...or maybe 2) finally the physics we are after, in fact linked to usine items, ( XY,steps,faders) are not that complex to script, (im thinking about lemur ones). while orbit and elastic must be more complex, the most used, inertia is quite simple i guess, as i could patch it to try with few items and delta. elastic is based on more complex inertia with a midle, bouncing needs angles computations ect..but a step by step a per item physics script or patch bank start could be really nice..
.. or maybe 3)in fact we just want senso script to not start random but go in the direction we send ball:lol: hehe. joking ps sorry for too long post but im really totally "a donf" on the ideas here.
Statistics: Posted by multiphone — 21 May 2010, 21:22
]]>2010-05-21T17:37:18+02:002010-05-21T17:37:18+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13976#p13976 I've always wanted to incorporate this kind of physical modelling into an AR HID: http://www.box2d.org
Statistics: Posted by runagate — 21 May 2010, 17:37
]]>2010-05-21T13:50:41+02:002010-05-21T13:50:41+02:00https://brainmodular.com/forums/viewtopic.php?t=2217&p=13973#p13973 a cool experience to do
Statistics: Posted by nay-seven — 21 May 2010, 13:50