ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2011-09-29T19:06:38+02:00 https://brainmodular.com/forums/app.php/feed/topic/2964 2011-09-29T19:06:38+02:00 2011-09-29T19:06:38+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21483#p21483 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by woodslanding — 29 Sep 2011, 19:06


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2011-09-29T14:43:40+02:00 2011-09-29T14:43:40+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21480#p21480 <![CDATA[Usine has a convolution reverb]]>
If anyone has any particular examples they want to see then just let me know.
Well, one thing I've been looking for forever is a spectral gate. Don't know if that's a job for csound or not....
So, do you mean an effect that gates any frequency bins whose amplitude is below a given threshold. If so, one of Csound's strengths is spectral processing so this shouldn't be too much of a problem to do for you :)

Statistics: Posted by caco — 29 Sep 2011, 14:43


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2011-09-28T22:35:21+02:00 2011-09-28T22:35:21+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21463#p21463 <![CDATA[Usine has a convolution reverb]]>
If anyone has any particular examples they want to see then just let me know.
Well, one thing I've been looking for forever is a spectral gate. Don't know if that's a job for csound or not....

Statistics: Posted by woodslanding — 28 Sep 2011, 22:35


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2011-09-28T10:42:26+02:00 2011-09-28T10:42:26+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21452#p21452 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by nay-seven — 28 Sep 2011, 10:42


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2011-09-28T10:37:22+02:00 2011-09-28T10:37:22+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21451#p21451 <![CDATA[Usine has a convolution reverb]]>

The new version of c4u is coming along very nicely, it can now have either 2,4,8 or 16 audio inputs/outputs with either 4,8,16,32,64 or 128 parameters. Also the parameters are no longer required to be in the range 0-1 making it a lot easier to create patches.

There should be a new version of Csound along in a week or two so once that is available I will compile against it and release c4u. In the meantime I am updating the example patches. If anyone has any particular examples they want to see then just let me know.

Statistics: Posted by caco — 28 Sep 2011, 10:37


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2011-09-28T09:52:24+02:00 2011-09-28T09:52:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21450#p21450 <![CDATA[Usine has a convolution reverb]]>
Nice news.

I have an idea for an example partikkel;)

Statistics: Posted by headphoner — 28 Sep 2011, 09:52


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2011-09-13T16:31:19+02:00 2011-09-13T16:31:19+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21242#p21242 <![CDATA[Usine has a convolution reverb]]>

Statistics: Posted by Floego — 13 Sep 2011, 16:31


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2011-09-13T16:20:50+02:00 2011-09-13T16:20:50+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21241#p21241 <![CDATA[Usine has a convolution reverb]]>

You will be able to have 128 generic parameters per module so you can avoid using OSC unless you need more than 128 parameters..

Statistics: Posted by caco — 13 Sep 2011, 16:20


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2011-09-13T16:13:49+02:00 2011-09-13T16:13:49+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21240#p21240 <![CDATA[Usine has a convolution reverb]]>

Statistics: Posted by Floego — 13 Sep 2011, 16:13


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2011-09-13T15:35:10+02:00 2011-09-13T15:35:10+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21239#p21239 <![CDATA[Usine has a convolution reverb]]>

I have kind of settled on 2,4,8 and16 audio inputs/outputs each with either 4,8,16,32,64 or 128 parameters. Is this enough combinations or does anybody want more?

I am also going to update the example patches as well. Anybody have any ideas for examples they want to see??

Statistics: Posted by caco — 13 Sep 2011, 15:35


]]>
2011-09-13T14:52:44+02:00 2011-09-13T14:52:44+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21237#p21237 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by lalo — 13 Sep 2011, 14:52


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2011-09-13T09:14:09+02:00 2011-09-13T09:14:09+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21228#p21228 <![CDATA[Usine has a convolution reverb]]> vbap16move. Also thinking of adding at least 64 parameters too. This will all be user definable using Usine's Test Query System so when you add the module you can select eg 4 in/out with 4 params, 8 in/out with 16 params etc.

Statistics: Posted by caco — 13 Sep 2011, 09:14


]]>
2011-09-13T02:11:31+02:00 2011-09-13T02:11:31+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21223#p21223 <![CDATA[Usine has a convolution reverb]]> thanks for your great work.
a.

Statistics: Posted by lalo — 13 Sep 2011, 02:11


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2011-09-12T14:17:04+02:00 2011-09-12T14:17:04+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21204#p21204 <![CDATA[Usine has a convolution reverb]]>
Does anyone have preferences on whether it should stay 0-1 or be unrestricted, e.g upto +/- 3.4 x 10^38? I am tempted to just make it unrestricted I think but I may have to do a few tests first.

Statistics: Posted by caco — 12 Sep 2011, 14:17


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2011-08-16T13:30:18+02:00 2011-08-16T13:30:18+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20765#p20765 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by caco — 16 Aug 2011, 13:30


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2011-08-16T10:26:26+02:00 2011-08-16T10:26:26+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20754#p20754 <![CDATA[Usine has a convolution reverb]]> for number of input, let me play with it a while to have a clearer idea....

Could it be set when opening the module just like with mixer module in usine ?

also something cool would be to reload from the file each time we hit the reqtart button :jthat will make things easier when tweaking the csound script while using usine

as i understand, all the csound modules are one instance of csound, so audio busses can be made general in csound and be passed on to various usine's modules for surround purpose

all this sounds really good !

Cheers

Statistics: Posted by oli_lab — 16 Aug 2011, 10:26


]]>
2011-08-16T10:13:42+02:00 2011-08-16T10:13:42+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20753#p20753 <![CDATA[Usine has a convolution reverb]]> add a Query (included in the SDK) to be able to choose between several types; for example
- 2 audio in/out 4 params
- 2 audio in/out 8 params
- 8 audio in/out 8 params
etc..

Statistics: Posted by senso — 16 Aug 2011, 10:13


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2011-08-16T09:55:55+02:00 2011-08-16T09:55:55+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20752#p20752 <![CDATA[Usine has a convolution reverb]]>
I have been wondering about having more 'parameter' inputs though, how many do you think the user module should have? Do consider though that each additional parameter does add slightly more CPU usage to the module.

I also think it may be nice to have more audio inputs/outputs too. Since both Csound and Usine are good for surround sound it would be nice to be able to use them together like that.

At some point when I have free time there will likely be a v2 of the user module so I am happy to hear suggestions :)

Statistics: Posted by caco — 16 Aug 2011, 09:55


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2011-08-16T09:30:22+02:00 2011-08-16T09:30:22+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20747#p20747 <![CDATA[Usine has a convolution reverb]]>
it would be great as I found param inputs more straightforward than the OSC business.

say for a basic FM operator you need at least 7 parammeters...

anyway, using the synthesis power of CSound inside usine is really cool ! thanks for that.

I had a go with CsoundVST but its not working with usine...works great with Puredata but.

Olivar

Statistics: Posted by oli_lab — 16 Aug 2011, 09:30


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2011-07-17T03:10:16+02:00 2011-07-17T03:10:16+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19982#p19982 <![CDATA[Usine has a convolution reverb]]> i'm going to have fun tonight
cheers :D

Statistics: Posted by waolelaid — 17 Jul 2011, 03:10


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2011-07-16T21:18:53+02:00 2011-07-16T21:18:53+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19978#p19978 <![CDATA[Usine has a convolution reverb]]>

I have amended the code above to stop it going into the red so try changing the script to match that one. If you want to try some other basic examples to learn from then as well as the wiki there is an article of mine recently published in the csound journal that may provide you a good tutorial http://www.csounds.com/journal/issue15/Usine.html

Statistics: Posted by caco — 16 Jul 2011, 21:18


]]>
2011-07-16T20:34:47+02:00 2011-07-16T20:34:47+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19976#p19976 <![CDATA[Usine has a convolution reverb]]> in fact i didn't know what were "impulse responses"
i understood now and i try it tonight with the Nay's exemple
it works fine but i can't go more than 2 for the dry/wet
otherwise i'm in the red and i found the sound a litlle muted
i also try the reverb.csd and it works well
i also wanted to build the patch of the wiki "first approach of Csound"
but i've not the Csoud wiki example 1.csd where can i get it ?
i think i'm going to try another one tonight
very very interesting
thanx :D

Statistics: Posted by waolelaid — 16 Jul 2011, 20:34


]]>
2011-07-13T20:40:55+02:00 2011-07-13T20:40:55+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19946#p19946 <![CDATA[Usine has a convolution reverb]]> http://www.voxengo.com/impulses/

Next, save the script from above in a text file called convolution.csd in the same location as the example files included with the csound4usine addon.

Alter the file path in the script to the location of one of the impulses you downloaded from Voxengo and then load the convolution.csd file into the csound4usine addon and you have a convolution reverb. Csund4Usine's param1 can then control the dry/wet mix too

Statistics: Posted by caco — 13 Jul 2011, 20:40


]]>
2011-07-13T20:05:06+02:00 2011-07-13T20:05:06+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19945#p19945 <![CDATA[Usine has a convolution reverb]]> it is in C:ProgramCsounddocmanualexamplesimpulse.aiff
is it this file ? i don't find a file called "impulse response"
and last newbie question what is "impulse response"
excuse me
thanx

Statistics: Posted by waolelaid — 13 Jul 2011, 20:05


]]>
2011-07-13T17:15:52+02:00 2011-07-13T17:15:52+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19943#p19943 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by caco — 13 Jul 2011, 17:15


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BrainModular BrainModular Users Forum 2011-09-29T19:06:38+02:00 https://brainmodular.com/forums/app.php/feed/topic/2964 2011-09-29T19:06:38+02:00 2011-09-29T19:06:38+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21483#p21483 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by woodslanding — 29 Sep 2011, 19:06


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2011-09-29T14:43:40+02:00 2011-09-29T14:43:40+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21480#p21480 <![CDATA[Usine has a convolution reverb]]>
If anyone has any particular examples they want to see then just let me know.
Well, one thing I've been looking for forever is a spectral gate. Don't know if that's a job for csound or not....
So, do you mean an effect that gates any frequency bins whose amplitude is below a given threshold. If so, one of Csound's strengths is spectral processing so this shouldn't be too much of a problem to do for you :)

Statistics: Posted by caco — 29 Sep 2011, 14:43


]]>
2011-09-28T22:35:21+02:00 2011-09-28T22:35:21+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21463#p21463 <![CDATA[Usine has a convolution reverb]]>
If anyone has any particular examples they want to see then just let me know.
Well, one thing I've been looking for forever is a spectral gate. Don't know if that's a job for csound or not....

Statistics: Posted by woodslanding — 28 Sep 2011, 22:35


]]>
2011-09-28T10:42:26+02:00 2011-09-28T10:42:26+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21452#p21452 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by nay-seven — 28 Sep 2011, 10:42


]]>
2011-09-28T10:37:22+02:00 2011-09-28T10:37:22+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21451#p21451 <![CDATA[Usine has a convolution reverb]]>

The new version of c4u is coming along very nicely, it can now have either 2,4,8 or 16 audio inputs/outputs with either 4,8,16,32,64 or 128 parameters. Also the parameters are no longer required to be in the range 0-1 making it a lot easier to create patches.

There should be a new version of Csound along in a week or two so once that is available I will compile against it and release c4u. In the meantime I am updating the example patches. If anyone has any particular examples they want to see then just let me know.

Statistics: Posted by caco — 28 Sep 2011, 10:37


]]>
2011-09-28T09:52:24+02:00 2011-09-28T09:52:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21450#p21450 <![CDATA[Usine has a convolution reverb]]>
Nice news.

I have an idea for an example partikkel;)

Statistics: Posted by headphoner — 28 Sep 2011, 09:52


]]>
2011-09-13T16:31:19+02:00 2011-09-13T16:31:19+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21242#p21242 <![CDATA[Usine has a convolution reverb]]>

Statistics: Posted by Floego — 13 Sep 2011, 16:31


]]>
2011-09-13T16:20:50+02:00 2011-09-13T16:20:50+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21241#p21241 <![CDATA[Usine has a convolution reverb]]>

You will be able to have 128 generic parameters per module so you can avoid using OSC unless you need more than 128 parameters..

Statistics: Posted by caco — 13 Sep 2011, 16:20


]]>
2011-09-13T16:13:49+02:00 2011-09-13T16:13:49+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21240#p21240 <![CDATA[Usine has a convolution reverb]]>

Statistics: Posted by Floego — 13 Sep 2011, 16:13


]]>
2011-09-13T15:35:10+02:00 2011-09-13T15:35:10+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21239#p21239 <![CDATA[Usine has a convolution reverb]]>

I have kind of settled on 2,4,8 and16 audio inputs/outputs each with either 4,8,16,32,64 or 128 parameters. Is this enough combinations or does anybody want more?

I am also going to update the example patches as well. Anybody have any ideas for examples they want to see??

Statistics: Posted by caco — 13 Sep 2011, 15:35


]]>
2011-09-13T14:52:44+02:00 2011-09-13T14:52:44+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21237#p21237 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by lalo — 13 Sep 2011, 14:52


]]>
2011-09-13T09:14:09+02:00 2011-09-13T09:14:09+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21228#p21228 <![CDATA[Usine has a convolution reverb]]> vbap16move. Also thinking of adding at least 64 parameters too. This will all be user definable using Usine's Test Query System so when you add the module you can select eg 4 in/out with 4 params, 8 in/out with 16 params etc.

Statistics: Posted by caco — 13 Sep 2011, 09:14


]]>
2011-09-13T02:11:31+02:00 2011-09-13T02:11:31+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21223#p21223 <![CDATA[Usine has a convolution reverb]]> thanks for your great work.
a.

Statistics: Posted by lalo — 13 Sep 2011, 02:11


]]>
2011-09-12T14:17:04+02:00 2011-09-12T14:17:04+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=21204#p21204 <![CDATA[Usine has a convolution reverb]]>
Does anyone have preferences on whether it should stay 0-1 or be unrestricted, e.g upto +/- 3.4 x 10^38? I am tempted to just make it unrestricted I think but I may have to do a few tests first.

Statistics: Posted by caco — 12 Sep 2011, 14:17


]]>
2011-08-16T13:30:18+02:00 2011-08-16T13:30:18+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20765#p20765 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by caco — 16 Aug 2011, 13:30


]]>
2011-08-16T10:26:26+02:00 2011-08-16T10:26:26+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20754#p20754 <![CDATA[Usine has a convolution reverb]]> for number of input, let me play with it a while to have a clearer idea....

Could it be set when opening the module just like with mixer module in usine ?

also something cool would be to reload from the file each time we hit the reqtart button :jthat will make things easier when tweaking the csound script while using usine

as i understand, all the csound modules are one instance of csound, so audio busses can be made general in csound and be passed on to various usine's modules for surround purpose

all this sounds really good !

Cheers

Statistics: Posted by oli_lab — 16 Aug 2011, 10:26


]]>
2011-08-16T10:13:42+02:00 2011-08-16T10:13:42+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20753#p20753 <![CDATA[Usine has a convolution reverb]]> add a Query (included in the SDK) to be able to choose between several types; for example
- 2 audio in/out 4 params
- 2 audio in/out 8 params
- 8 audio in/out 8 params
etc..

Statistics: Posted by senso — 16 Aug 2011, 10:13


]]>
2011-08-16T09:55:55+02:00 2011-08-16T09:55:55+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20752#p20752 <![CDATA[Usine has a convolution reverb]]>
I have been wondering about having more 'parameter' inputs though, how many do you think the user module should have? Do consider though that each additional parameter does add slightly more CPU usage to the module.

I also think it may be nice to have more audio inputs/outputs too. Since both Csound and Usine are good for surround sound it would be nice to be able to use them together like that.

At some point when I have free time there will likely be a v2 of the user module so I am happy to hear suggestions :)

Statistics: Posted by caco — 16 Aug 2011, 09:55


]]>
2011-08-16T09:30:22+02:00 2011-08-16T09:30:22+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=20747#p20747 <![CDATA[Usine has a convolution reverb]]>
it would be great as I found param inputs more straightforward than the OSC business.

say for a basic FM operator you need at least 7 parammeters...

anyway, using the synthesis power of CSound inside usine is really cool ! thanks for that.

I had a go with CsoundVST but its not working with usine...works great with Puredata but.

Olivar

Statistics: Posted by oli_lab — 16 Aug 2011, 09:30


]]>
2011-07-17T03:10:16+02:00 2011-07-17T03:10:16+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19982#p19982 <![CDATA[Usine has a convolution reverb]]> i'm going to have fun tonight
cheers :D

Statistics: Posted by waolelaid — 17 Jul 2011, 03:10


]]>
2011-07-16T21:18:53+02:00 2011-07-16T21:18:53+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19978#p19978 <![CDATA[Usine has a convolution reverb]]>

I have amended the code above to stop it going into the red so try changing the script to match that one. If you want to try some other basic examples to learn from then as well as the wiki there is an article of mine recently published in the csound journal that may provide you a good tutorial http://www.csounds.com/journal/issue15/Usine.html

Statistics: Posted by caco — 16 Jul 2011, 21:18


]]>
2011-07-16T20:34:47+02:00 2011-07-16T20:34:47+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19976#p19976 <![CDATA[Usine has a convolution reverb]]> in fact i didn't know what were "impulse responses"
i understood now and i try it tonight with the Nay's exemple
it works fine but i can't go more than 2 for the dry/wet
otherwise i'm in the red and i found the sound a litlle muted
i also try the reverb.csd and it works well
i also wanted to build the patch of the wiki "first approach of Csound"
but i've not the Csoud wiki example 1.csd where can i get it ?
i think i'm going to try another one tonight
very very interesting
thanx :D

Statistics: Posted by waolelaid — 16 Jul 2011, 20:34


]]>
2011-07-13T20:40:55+02:00 2011-07-13T20:40:55+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19946#p19946 <![CDATA[Usine has a convolution reverb]]> http://www.voxengo.com/impulses/

Next, save the script from above in a text file called convolution.csd in the same location as the example files included with the csound4usine addon.

Alter the file path in the script to the location of one of the impulses you downloaded from Voxengo and then load the convolution.csd file into the csound4usine addon and you have a convolution reverb. Csund4Usine's param1 can then control the dry/wet mix too

Statistics: Posted by caco — 13 Jul 2011, 20:40


]]>
2011-07-13T20:05:06+02:00 2011-07-13T20:05:06+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19945#p19945 <![CDATA[Usine has a convolution reverb]]> it is in C:ProgramCsounddocmanualexamplesimpulse.aiff
is it this file ? i don't find a file called "impulse response"
and last newbie question what is "impulse response"
excuse me
thanx

Statistics: Posted by waolelaid — 13 Jul 2011, 20:05


]]>
2011-07-13T17:15:52+02:00 2011-07-13T17:15:52+02:00 https://brainmodular.com/forums/viewtopic.php?t=2964&p=19943#p19943 <![CDATA[Usine has a convolution reverb]]> Statistics: Posted by caco — 13 Jul 2011, 17:15


]]>