]]>2011-07-18T20:00:37+02:002011-07-18T20:00:37+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=20000#p20000Statistics: Posted by woodslanding — 18 Jul 2011, 20:00
]]>2011-07-18T19:13:21+02:002011-07-18T19:13:21+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=19999#p19999 Well, I changed them to track only, and also I tried removing the txtIN cable, and when that didn't work, I did one better--I removed the textfield object, and both the inputs to the script for it. I'd already taken all the processing for those inputs out of the script (to correct a much worse bug), and it compiled with no other changes.
It still exhibits the same symptom for me here.....
Maybe storing outside the PM is the only solution. I wil try that.
Statistics: Posted by woodslanding — 18 Jul 2011, 19:13
]]>2011-07-17T16:20:42+02:002011-07-17T16:20:42+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=19986#p19986also try to add setdonsave(txtin,true); in booth Pm scripts in init (idem, by default Pttextfield pins are saved) and also im not sure but by security try to sel all your target busses you added in 256PM subpatchs to 'track only' as there are multiple same name send buses in the wksp. . here doing all of this the names seems to behave correctly.
Or the other solution could be to set booth your PM patchs to "not stored in conductor/preset", and put something to be stored at the upper level (ie fader recalling NUM)
The names of the conductor presets show the names for the sliders. Try using the arrows to move through the conductor presets, and see what comes up for the fader names. On my computer, I get wrong names for the faders anywhere from 5% to 50% of the time. I can't figure out why.
I replaced Kontakt with Synth1, for compatibility, before posting the WKP, but the symptom is exactly the same (though of course the PMs don't actually recall anything anymore)
There is a patch clock in one of the channels' gui subpatches, but I just removed it, and still get the same results
Any ideas????
EDIT: I should add that when the names come up wrong, the PM loads the wrong sound as well.....
Thanks! -eric
Statistics: Posted by woodslanding — 17 Jul 2011, 06:49
]]>2011-07-18T20:00:37+02:002011-07-18T20:00:37+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=20000#p20000Statistics: Posted by woodslanding — 18 Jul 2011, 20:00
]]>2011-07-18T19:13:21+02:002011-07-18T19:13:21+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=19999#p19999 Well, I changed them to track only, and also I tried removing the txtIN cable, and when that didn't work, I did one better--I removed the textfield object, and both the inputs to the script for it. I'd already taken all the processing for those inputs out of the script (to correct a much worse bug), and it compiled with no other changes.
It still exhibits the same symptom for me here.....
Maybe storing outside the PM is the only solution. I wil try that.
Statistics: Posted by woodslanding — 18 Jul 2011, 19:13
]]>2011-07-17T16:20:42+02:002011-07-17T16:20:42+02:00https://brainmodular.com/forums/viewtopic.php?t=2974&p=19986#p19986also try to add setdonsave(txtin,true); in booth Pm scripts in init (idem, by default Pttextfield pins are saved) and also im not sure but by security try to sel all your target busses you added in 256PM subpatchs to 'track only' as there are multiple same name send buses in the wksp. . here doing all of this the names seems to behave correctly.
Or the other solution could be to set booth your PM patchs to "not stored in conductor/preset", and put something to be stored at the upper level (ie fader recalling NUM)
The names of the conductor presets show the names for the sliders. Try using the arrows to move through the conductor presets, and see what comes up for the fader names. On my computer, I get wrong names for the faders anywhere from 5% to 50% of the time. I can't figure out why.
I replaced Kontakt with Synth1, for compatibility, before posting the WKP, but the symptom is exactly the same (though of course the PMs don't actually recall anything anymore)
There is a patch clock in one of the channels' gui subpatches, but I just removed it, and still get the same results
Any ideas????
EDIT: I should add that when the names come up wrong, the PM loads the wrong sound as well.....
Thanks! -eric
Statistics: Posted by woodslanding — 17 Jul 2011, 06:49