but you have said someday you will have all controls' properties addressable from patching? I'll have to wait until then, I guess.
Statistics: Posted by woodslanding — 11 Aug 2011, 18:41
]]>2011-08-11T12:42:07+02:002011-08-11T12:42:07+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20601#p20601But unfortunately not strings (like bitmap file names, etc..) Sorry but I'm not sure I'll have time to enable this possibility soon.
]]>2011-08-10T23:54:34+02:002011-08-10T23:54:34+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20596#p20596 What is the file delimiter--I can't find that in the WIKI. And when I put the filename in single-quotes, the last one disappears. When I use double quotes they both disappear.... and the property is in double-quotes in the wiki but single quotes in the example. And the example adds a single-quote at the end--so I'm not clear what's being displayed, versus what's actually in the strings...
Plus I have a feeling it's not going to work anyway, because the text in the field doesn't display the whole file path?
Also, is there a default directory that usine looks for files in?
If it's possible to do this, it would be great.
thanks!
Statistics: Posted by woodslanding — 10 Aug 2011, 23:54
]]>2011-08-10T20:16:18+02:002011-08-10T20:16:18+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20587#p20587 Will it be possible to use this technique in a poly patch? I have a patch that uses identical controls, but I'd like different BMPs for some switches.
Is there a way to rename the controls for each voice? Right now it seems like they would all have the same name, and therefore all receive the same IML.
Statistics: Posted by woodslanding — 10 Aug 2011, 20:16
]]>2011-08-10T19:53:20+02:002011-08-10T19:53:20+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20584#p20584 Is there a list of IML commands that can be applied to controls somewhere? Specifically, I'm wondering about loading bmps....
I'll look in the WiKi
Statistics: Posted by woodslanding — 10 Aug 2011, 19:53
]]>2011-08-10T19:51:01+02:002011-08-10T19:51:01+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20582#p20582 nb : The patch has to be active on usine's engine on
]]>2011-08-10T19:44:12+02:002011-08-10T19:44:12+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20581#p20581i open the patch and nothing happend. what it's the function ?
Statistics: Posted by joffo78 — 10 Aug 2011, 19:44
]]>2011-08-10T18:17:00+02:002011-08-10T18:17:00+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20575#p20575Statistics: Posted by nay-seven — 10 Aug 2011, 18:17
]]>
2011-08-10T17:46:39+02:002011-08-10T17:46:39+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20572#p20572It's a draft but can be adapted easily to all controls Use NO CPU!! and no script!!!
but you have said someday you will have all controls' properties addressable from patching? I'll have to wait until then, I guess.
Statistics: Posted by woodslanding — 11 Aug 2011, 18:41
]]>2011-08-11T12:42:07+02:002011-08-11T12:42:07+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20601#p20601But unfortunately not strings (like bitmap file names, etc..) Sorry but I'm not sure I'll have time to enable this possibility soon.
]]>2011-08-10T23:54:34+02:002011-08-10T23:54:34+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20596#p20596 What is the file delimiter--I can't find that in the WIKI. And when I put the filename in single-quotes, the last one disappears. When I use double quotes they both disappear.... and the property is in double-quotes in the wiki but single quotes in the example. And the example adds a single-quote at the end--so I'm not clear what's being displayed, versus what's actually in the strings...
Plus I have a feeling it's not going to work anyway, because the text in the field doesn't display the whole file path?
Also, is there a default directory that usine looks for files in?
If it's possible to do this, it would be great.
thanks!
Statistics: Posted by woodslanding — 10 Aug 2011, 23:54
]]>2011-08-10T20:16:18+02:002011-08-10T20:16:18+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20587#p20587 Will it be possible to use this technique in a poly patch? I have a patch that uses identical controls, but I'd like different BMPs for some switches.
Is there a way to rename the controls for each voice? Right now it seems like they would all have the same name, and therefore all receive the same IML.
Statistics: Posted by woodslanding — 10 Aug 2011, 20:16
]]>2011-08-10T19:53:20+02:002011-08-10T19:53:20+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20584#p20584 Is there a list of IML commands that can be applied to controls somewhere? Specifically, I'm wondering about loading bmps....
I'll look in the WiKi
Statistics: Posted by woodslanding — 10 Aug 2011, 19:53
]]>2011-08-10T19:51:01+02:002011-08-10T19:51:01+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20582#p20582 nb : The patch has to be active on usine's engine on
]]>2011-08-10T19:44:12+02:002011-08-10T19:44:12+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20581#p20581i open the patch and nothing happend. what it's the function ?
Statistics: Posted by joffo78 — 10 Aug 2011, 19:44
]]>2011-08-10T18:17:00+02:002011-08-10T18:17:00+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20575#p20575Statistics: Posted by nay-seven — 10 Aug 2011, 18:17
]]>2011-08-10T17:46:39+02:002011-08-10T17:46:39+02:00https://brainmodular.com/forums/viewtopic.php?t=3045&p=20572#p20572It's a draft but can be adapted easily to all controls Use NO CPU!! and no script!!!