ArrayArrayArrayArrayArrayArrayArrayArrayArrayArray
BrainModularBrainModular Users Forum2012-05-03T00:28:01+02:00https://brainmodular.com/forums/app.php/feed/topic/34312012-05-03T00:28:01+02:002012-05-03T00:28:01+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23170#p23170Statistics: Posted by 23fx23 — 03 May 2012, 00:28
]]>
2012-05-03T00:25:02+02:002012-05-03T00:25:02+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23169#p23169 I test by sending two basic OSC messages (a single integer value) from two separate Lemur pad buttons (no scripts running on Lemur) to 2 targets in Usine and I set the incoming messages to be displayed in the Usine console. I press the first button in Lemur, then the second and I watch the console messages. About 2 times out of every 20, a button press is never received by Usine. About 1 button press out every 40 is received by Usine but isn't processed properly (a counter I set up doesn't get incremented).
I've tried connecting my W7 laptops to an ad hoc wifi network but every time I do, the computers lock up completely. This is also quite strange.
Normally, Usine do not forget OSC message in fast mode.
It is still preferable to create a specific ad hoc wireless network with the iPad to be sure that messages will not be slowed. The Royal solution (What I use ...) is to install the application "My wii" on IPAD for creating a USB Network with IPAD which solves all the problems of failure of connections at the last moment (Notably, just before playing and I know what I mean ...
Best
Statistics: Posted by multiphone — 02 May 2012, 08:49
]]>2012-05-01T06:10:17+02:002012-05-01T06:10:17+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23155#p23155 I can't get the same behaviour here with Lemur and usine using the multiball template sending as much data as I could get it too. Maybe you're sending more data?
Statistics: Posted by Clearscreen — 01 May 2012, 06:10
]]>2012-04-30T23:15:44+02:002012-04-30T23:15:44+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23153#p23153 Nay, the problem doesn't seem related to the array. It happens when I send even a single float from Lemur.
I am going to try sending the same messages to bidule now to see if maybe it's my laptop. I doubt it though. I have two laptops and they are both showing the same issue.
]]>2012-04-29T18:29:47+02:002012-04-29T18:29:47+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23141#p23141 No problem here with Lemur and Usine for do that.
If do you use a "Custom button" in Lemur to make the VST visible or not, go to :
Lemur Editor and click on your "custom Buton"/ Behavior/ Mode/ select Pad and NOT switch.
If you want to make a Bypass button, create a second "Custom button" and a new OSC recieve in Usine
And All is OK !
Best
Statistics: Posted by multiphone — 29 Apr 2012, 18:29
]]>2012-04-28T22:21:27+02:002012-04-28T22:21:27+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23138#p23138Statistics: Posted by nay-seven — 28 Apr 2012, 22:21
]]>2012-04-28T21:25:27+02:002012-04-28T21:25:27+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23137#p23137 On a related note, what is the number in the square brackets to the left of each received value (e.g. [1] and [-1])? Is this the array index of the value received?
Statistics: Posted by nay-seven — 28 Apr 2012, 18:09
]]>2012-04-28T17:30:08+02:002012-04-28T17:30:08+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23135#p23135 I'm using Lemur on the iPad to control Usine via OSC and I've noticed that not all OSC messages I send are being processed by Usine.
The following patch shows the issue. Toggling the "show vst button" on Lemur doesn't consistently display the vst. (I've noticed this same issue with different OSC targets so I don't think it's the VST I'm using). Tracing the OSC in messages in the console tells me that most (if not all) of the OSC messages are getting to Usine. They just don't seem to be processed consistently. I have also tried turning on the "fast mode" switch on the OSC receive module but it didn't help.
]]>BrainModularBrainModular Users Forum2012-05-03T00:28:01+02:00https://brainmodular.com/forums/app.php/feed/topic/34312012-05-03T00:28:01+02:002012-05-03T00:28:01+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23170#p23170Statistics: Posted by 23fx23 — 03 May 2012, 00:28
]]>2012-05-03T00:25:02+02:002012-05-03T00:25:02+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23169#p23169 I test by sending two basic OSC messages (a single integer value) from two separate Lemur pad buttons (no scripts running on Lemur) to 2 targets in Usine and I set the incoming messages to be displayed in the Usine console. I press the first button in Lemur, then the second and I watch the console messages. About 2 times out of every 20, a button press is never received by Usine. About 1 button press out every 40 is received by Usine but isn't processed properly (a counter I set up doesn't get incremented).
I've tried connecting my W7 laptops to an ad hoc wifi network but every time I do, the computers lock up completely. This is also quite strange.
Normally, Usine do not forget OSC message in fast mode.
It is still preferable to create a specific ad hoc wireless network with the iPad to be sure that messages will not be slowed. The Royal solution (What I use ...) is to install the application "My wii" on IPAD for creating a USB Network with IPAD which solves all the problems of failure of connections at the last moment (Notably, just before playing and I know what I mean ...
Best
Statistics: Posted by multiphone — 02 May 2012, 08:49
]]>2012-05-01T06:10:17+02:002012-05-01T06:10:17+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23155#p23155 I can't get the same behaviour here with Lemur and usine using the multiball template sending as much data as I could get it too. Maybe you're sending more data?
Statistics: Posted by Clearscreen — 01 May 2012, 06:10
]]>2012-04-30T23:15:44+02:002012-04-30T23:15:44+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23153#p23153 Nay, the problem doesn't seem related to the array. It happens when I send even a single float from Lemur.
I am going to try sending the same messages to bidule now to see if maybe it's my laptop. I doubt it though. I have two laptops and they are both showing the same issue.
]]>2012-04-29T18:29:47+02:002012-04-29T18:29:47+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23141#p23141 No problem here with Lemur and Usine for do that.
If do you use a "Custom button" in Lemur to make the VST visible or not, go to :
Lemur Editor and click on your "custom Buton"/ Behavior/ Mode/ select Pad and NOT switch.
If you want to make a Bypass button, create a second "Custom button" and a new OSC recieve in Usine
And All is OK !
Best
Statistics: Posted by multiphone — 29 Apr 2012, 18:29
]]>2012-04-28T22:21:27+02:002012-04-28T22:21:27+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23138#p23138Statistics: Posted by nay-seven — 28 Apr 2012, 22:21
]]>2012-04-28T21:25:27+02:002012-04-28T21:25:27+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23137#p23137 On a related note, what is the number in the square brackets to the left of each received value (e.g. [1] and [-1])? Is this the array index of the value received?
Statistics: Posted by nay-seven — 28 Apr 2012, 18:09
]]>2012-04-28T17:30:08+02:002012-04-28T17:30:08+02:00https://brainmodular.com/forums/viewtopic.php?t=3431&p=23135#p23135 I'm using Lemur on the iPad to control Usine via OSC and I've noticed that not all OSC messages I send are being processed by Usine.
The following patch shows the issue. Toggling the "show vst button" on Lemur doesn't consistently display the vst. (I've noticed this same issue with different OSC targets so I don't think it's the VST I'm using). Tracing the OSC in messages in the console tells me that most (if not all) of the OSC messages are getting to Usine. They just don't seem to be processed consistently. I have also tried turning on the "fast mode" switch on the OSC receive module but it didn't help.