ArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2013-06-24T21:43:59+02:00 https://brainmodular.com/forums/app.php/feed/topic/3914 2013-06-24T21:43:59+02:00 2013-06-24T21:43:59+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26974#p26974 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 21:43


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2013-06-24T21:01:07+02:00 2013-06-24T21:01:07+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26973#p26973 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 21:01


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2013-06-24T20:31:57+02:00 2013-06-24T20:31:57+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26971#p26971 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 20:31


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2013-06-24T15:15:21+02:00 2013-06-24T15:15:21+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26965#p26965 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Image

Statistics: Posted by nay-seven — 24 Jun 2013, 15:15


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2013-06-24T13:57:50+02:00 2013-06-24T13:57:50+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26964#p26964 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
what would be the easiest way to get some sort of trajectory path of those "physical" objects? there's a dedicated module, i know, but i'm not quite sure how to use it in this context..

Statistics: Posted by iococoi — 24 Jun 2013, 13:57


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2013-06-24T13:11:17+02:00 2013-06-24T13:11:17+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26963#p26963 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
No real solution for the container, but depending of your purpose, maybe the Draw XY panel can do the job..?

Statistics: Posted by nay-seven — 24 Jun 2013, 13:11


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2013-06-24T12:30:09+02:00 2013-06-24T12:30:09+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26962#p26962 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
I am looking for a solution regarding multi-control enable/disable.
Currently I have a basic container and a few shapes, I am looking to figure out how to disable shapes in realtime.


I have found I am able to make the object invisible, however the calculations are still present.
Does anyone have any suggestions for disabling objects, before I dig too deep and try to make something?

;)

-Sephult

Statistics: Posted by sephult — 24 Jun 2013, 12:30


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BrainModular BrainModular Users Forum 2013-06-24T21:43:59+02:00 https://brainmodular.com/forums/app.php/feed/topic/3914 2013-06-24T21:43:59+02:00 2013-06-24T21:43:59+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26974#p26974 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 21:43


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2013-06-24T21:01:07+02:00 2013-06-24T21:01:07+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26973#p26973 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 21:01


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2013-06-24T20:31:57+02:00 2013-06-24T20:31:57+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26971#p26971 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Statistics: Posted by sephult — 24 Jun 2013, 20:31


]]>
2013-06-24T15:15:21+02:00 2013-06-24T15:15:21+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26965#p26965 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]> Image

Statistics: Posted by nay-seven — 24 Jun 2013, 15:15


]]>
2013-06-24T13:57:50+02:00 2013-06-24T13:57:50+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26964#p26964 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
what would be the easiest way to get some sort of trajectory path of those "physical" objects? there's a dedicated module, i know, but i'm not quite sure how to use it in this context..

Statistics: Posted by iococoi — 24 Jun 2013, 13:57


]]>
2013-06-24T13:11:17+02:00 2013-06-24T13:11:17+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26963#p26963 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
No real solution for the container, but depending of your purpose, maybe the Draw XY panel can do the job..?

Statistics: Posted by nay-seven — 24 Jun 2013, 13:11


]]>
2013-06-24T12:30:09+02:00 2013-06-24T12:30:09+02:00 https://brainmodular.com/forums/viewtopic.php?t=3914&p=26962#p26962 <![CDATA[[Physics Engine] Shape/Object Control - Enable/Disable Calculation]]>
I am looking for a solution regarding multi-control enable/disable.
Currently I have a basic container and a few shapes, I am looking to figure out how to disable shapes in realtime.


I have found I am able to make the object invisible, however the calculations are still present.
Does anyone have any suggestions for disabling objects, before I dig too deep and try to make something?

;)

-Sephult

Statistics: Posted by sephult — 24 Jun 2013, 12:30


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