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BrainModularBrainModular Users Forum2015-11-22T17:12:58+02:00https://brainmodular.com/forums/app.php/feed/topic/51872015-11-22T17:12:58+02:002015-11-22T17:12:58+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34177#p34177 Still the moment I drive the position, or the marker touches the position the static or pop is induced. I guess being able to drive the position has always been the one big thing that I want. You have always helped with the joggles, actually used awhile back by altering the speed and worked sufficiently. In this case though I think I am at the point where I think the sampler position should be able to be driven with a clear output.
Going to tinker a bit more, but I just cant seem to find a way around the artifacts from the positional being driven. Even trying to push the speed faster than the marker if under a percentage, but this although helps still comes with unwanted jumps in speed with what I am doing.
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Statistics: Posted by sephult — 22 Nov 2015, 16:12
Statistics: Posted by oli_lab — 21 Nov 2015, 19:54
]]>2015-11-21T16:02:29+02:002015-11-21T16:02:29+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34171#p34171that could be a good starting point
Statistics: Posted by oli_lab — 21 Nov 2015, 15:02
]]>2015-11-21T14:50:54+02:002015-11-21T14:50:54+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34170#p34170 Using a grain sampler I can pass a faster speed if the mouse down and < a certain percentage of the start. Almost like though need to read the acceleration of the change of the start position to dynamically change the playback speed to stay ahead of the marker. Starting to show promise.
What I want is really someday for us to have seamless looping wherever we move the start/end. One good example of this is the collidoscope. Collidoscope
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Statistics: Posted by sephult — 21 Nov 2015, 13:50
]]>2015-11-21T13:42:03+02:002015-11-21T13:42:03+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34169#p34169Statistics: Posted by oli_lab — 21 Nov 2015, 12:42
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2015-11-21T13:24:54+02:002015-11-21T13:24:54+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34168#p34168 I am looking more for Loop Start/Stop to create a loop section, and then use this loop and scan through. It seems if the start position marker pushes the position it produces a ton of static. Will have to look through and see if I can adapt the joggle. Thanks for the help,
-s
Statistics: Posted by sephult — 21 Nov 2015, 12:24
]]>2015-11-21T12:07:12+02:002015-11-21T12:07:12+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34167#p34167Statistics: Posted by oli_lab — 21 Nov 2015, 11:07
]]>2015-11-20T16:37:02+02:002015-11-20T16:37:02+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34156#p34156 If you play a sample and then force the start position to push the position it causes tons of static and pops. Would be nice to have this clean, like being a scrub wheel.
-s
Statistics: Posted by sephult — 20 Nov 2015, 15:37
]]>BrainModularBrainModular Users Forum2015-11-22T17:12:58+02:00https://brainmodular.com/forums/app.php/feed/topic/51872015-11-22T17:12:58+02:002015-11-22T17:12:58+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34177#p34177 Still the moment I drive the position, or the marker touches the position the static or pop is induced. I guess being able to drive the position has always been the one big thing that I want. You have always helped with the joggles, actually used awhile back by altering the speed and worked sufficiently. In this case though I think I am at the point where I think the sampler position should be able to be driven with a clear output.
Going to tinker a bit more, but I just cant seem to find a way around the artifacts from the positional being driven. Even trying to push the speed faster than the marker if under a percentage, but this although helps still comes with unwanted jumps in speed with what I am doing.
-s
Statistics: Posted by sephult — 22 Nov 2015, 16:12
Statistics: Posted by oli_lab — 21 Nov 2015, 19:54
]]>2015-11-21T16:02:29+02:002015-11-21T16:02:29+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34171#p34171that could be a good starting point
Statistics: Posted by oli_lab — 21 Nov 2015, 15:02
]]>2015-11-21T14:50:54+02:002015-11-21T14:50:54+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34170#p34170 Using a grain sampler I can pass a faster speed if the mouse down and < a certain percentage of the start. Almost like though need to read the acceleration of the change of the start position to dynamically change the playback speed to stay ahead of the marker. Starting to show promise.
What I want is really someday for us to have seamless looping wherever we move the start/end. One good example of this is the collidoscope. Collidoscope
-s
Statistics: Posted by sephult — 21 Nov 2015, 13:50
]]>2015-11-21T13:42:03+02:002015-11-21T13:42:03+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34169#p34169Statistics: Posted by oli_lab — 21 Nov 2015, 12:42
]]>2015-11-21T13:24:54+02:002015-11-21T13:24:54+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34168#p34168 I am looking more for Loop Start/Stop to create a loop section, and then use this loop and scan through. It seems if the start position marker pushes the position it produces a ton of static. Will have to look through and see if I can adapt the joggle. Thanks for the help,
-s
Statistics: Posted by sephult — 21 Nov 2015, 12:24
]]>2015-11-21T12:07:12+02:002015-11-21T12:07:12+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34167#p34167Statistics: Posted by oli_lab — 21 Nov 2015, 11:07
]]>2015-11-20T16:37:02+02:002015-11-20T16:37:02+02:00https://brainmodular.com/forums/viewtopic.php?t=5187&p=34156#p34156 If you play a sample and then force the start position to push the position it causes tons of static and pops. Would be nice to have this clean, like being a scrub wheel.
-s
Statistics: Posted by sephult — 20 Nov 2015, 15:37