ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2016-03-02T01:17:35+02:00 https://brainmodular.com/forums/app.php/feed/topic/5305 2016-03-02T01:17:35+02:00 2016-03-02T01:17:35+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34878#p34878 <![CDATA[User modules in progress ?]]>
first module is a simple 8 bit wave drawing oscillator.

Why 8 bit ? because I'm old school.

sure I'll build a 32 bit version and/or an interpolating one....as well as phase mod and phase distorsion modules...

File uploaded: http://www.sensomusic.com/forums/upload ... UT8bit.rar

Statistics: Posted by oli_lab — 02 Mar 2016, 00:17


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2016-02-29T22:40:48+02:00 2016-02-29T22:40:48+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34865#p34865 <![CDATA[User modules in progress ?]]> :

FM stuff that could be atomised in usine modules : https://github.com/asb2m10/dexed

http://musicdsp.org/

https://github.com/vinniefalco/DSPFilters

Statistics: Posted by oli_lab — 29 Feb 2016, 21:40


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2016-02-28T15:51:32+02:00 2016-02-28T15:51:32+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34853#p34853 <![CDATA[User modules in progress ?]]>
PS) As noted in the post about a Ramp Generator, I'm hoping to extract the timing module from my looper as a little module in it's own right - it's a nice "stepping stone" project that I can complete in a less daunting time frame.

Statistics: Posted by Trogluddite — 28 Feb 2016, 14:51


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2016-02-27T11:18:32+02:00 2016-02-27T11:18:32+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34842#p34842 <![CDATA[User modules in progress ?]]>
Both the the library and the looping module sound really great! I haven't done much beyond some very rudimentary examples with the Hollyhock C++ SDK but I can imagine the utility of the library immediately. There are not so many examples to go on, either, so it would also lower the barrier to entry by paving over some trickier book-keeping/boilerplate patterns that might trip up newcomers to coding.

Statistics: Posted by ceasless — 27 Feb 2016, 10:18


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2016-02-26T03:57:20+02:00 2016-02-26T03:57:20+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34825#p34825 <![CDATA[User modules in progress ?]]>
I was never happy with its previous interface, mostly due to the limitations of my GUI programming, and the VST spec's limiting what I could do. For Usine I'm going to build just a raw "engine" that folks can easily patch their own GUI around.

On the way, I'm trying to create some classes that I know I'll want to use again. I really like the idea of developing a little Usine specific code library, to take the donkey work out of memory management and the likes. I'm working on a set of audio buffer objects at the moment - a template class like a std::vector, but with multiple channels, and automatically made to fit the Usine Bloc size. Might be a while coming - my C++ is a bit rusty these days - but I'll happily post anything I think could be useful, even if it's only a function or two.

It's so nice to have an application that lets us tinker with the insides like this - I feel like a kid in a sweet shop!

Statistics: Posted by Trogluddite — 26 Feb 2016, 02:57


]]>
2016-02-25T01:18:41+02:00 2016-02-25T01:18:41+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34817#p34817 <![CDATA[User modules in progress ?]]> I'm working on bitwise math modules...with a twist ! (AND,OR,XOR,NOT,>>,<<) + bit read and bit Write

at a "data level" : made with callbacks, they output a result each time there is a change on one of the 2 inputs

I'm planning to do the same à an audio level : after transforming the incoming -1...+1 float value to an int32, the module will do the bitwise math then translate back to audio level...

XOR is a digital ring modulator !

Statistics: Posted by oli_lab — 25 Feb 2016, 00:18


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2016-02-19T23:42:25+02:00 2016-02-19T23:42:25+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34788#p34788 <![CDATA[User modules in progress ?]]>
Hey oli_lab,

that is quite an impressive set of modules. I will gladly compile them!

I hope we can also find a better long term solution, as I know you like to patch and update your plugins.
Thank you for the offer !

I will try to sort out things on my own this week thru Linux, but if I fail I'll be glad to handle the matter to you.

and I made a delay line with up to 64 moving taps last nigth !

Statistics: Posted by oli_lab — 19 Feb 2016, 22:42


]]>
2016-02-19T14:31:24+02:00 2016-02-19T14:31:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34782#p34782 <![CDATA[User modules in progress ?]]>
that is quite an impressive set of modules. I will gladly compile them!

I hope we can also find a better long term solution, as I know you like to patch and update your plugins.

Statistics: Posted by ceasless — 19 Feb 2016, 13:31


]]>
2016-02-14T16:31:58+02:00 2016-02-14T16:31:58+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34735#p34735 <![CDATA[User modules in progress ?]]> and bezier curves acced synthetiser

Statistics: Posted by 23fx23 — 14 Feb 2016, 15:31


]]>
2016-02-12T18:34:53+02:00 2016-02-12T18:34:53+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34711#p34711 <![CDATA[User modules in progress ?]]> butterworth filter LP and HP
multimode state variable filter
ladder filter multimode 1,2,3 and 4 poles
phase modulation synthesis
wave packets synthesis
omission wave generator
wave folder
modified tanh distorsion

PC only so far...I'll try to build for Mac from Linux, but if it is to tricky I will give the sources to a Mac Usinian...

Statistics: Posted by oli_lab — 12 Feb 2016, 17:34


]]>
2016-02-12T13:32:43+02:00 2016-02-12T13:32:43+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34710#p34710 <![CDATA[User modules in progress ?]]> What user modules are you guys currently working on ?

Statistics: Posted by sm_jamieson — 12 Feb 2016, 12:32


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BrainModular BrainModular Users Forum 2016-03-02T01:17:35+02:00 https://brainmodular.com/forums/app.php/feed/topic/5305 2016-03-02T01:17:35+02:00 2016-03-02T01:17:35+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34878#p34878 <![CDATA[User modules in progress ?]]>
first module is a simple 8 bit wave drawing oscillator.

Why 8 bit ? because I'm old school.

sure I'll build a 32 bit version and/or an interpolating one....as well as phase mod and phase distorsion modules...

File uploaded: http://www.sensomusic.com/forums/upload ... UT8bit.rar

Statistics: Posted by oli_lab — 02 Mar 2016, 00:17


]]>
2016-02-29T22:40:48+02:00 2016-02-29T22:40:48+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34865#p34865 <![CDATA[User modules in progress ?]]> :

FM stuff that could be atomised in usine modules : https://github.com/asb2m10/dexed

http://musicdsp.org/

https://github.com/vinniefalco/DSPFilters

Statistics: Posted by oli_lab — 29 Feb 2016, 21:40


]]>
2016-02-28T15:51:32+02:00 2016-02-28T15:51:32+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34853#p34853 <![CDATA[User modules in progress ?]]>
PS) As noted in the post about a Ramp Generator, I'm hoping to extract the timing module from my looper as a little module in it's own right - it's a nice "stepping stone" project that I can complete in a less daunting time frame.

Statistics: Posted by Trogluddite — 28 Feb 2016, 14:51


]]>
2016-02-27T11:18:32+02:00 2016-02-27T11:18:32+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34842#p34842 <![CDATA[User modules in progress ?]]>
Both the the library and the looping module sound really great! I haven't done much beyond some very rudimentary examples with the Hollyhock C++ SDK but I can imagine the utility of the library immediately. There are not so many examples to go on, either, so it would also lower the barrier to entry by paving over some trickier book-keeping/boilerplate patterns that might trip up newcomers to coding.

Statistics: Posted by ceasless — 27 Feb 2016, 10:18


]]>
2016-02-26T03:57:20+02:00 2016-02-26T03:57:20+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34825#p34825 <![CDATA[User modules in progress ?]]>
I was never happy with its previous interface, mostly due to the limitations of my GUI programming, and the VST spec's limiting what I could do. For Usine I'm going to build just a raw "engine" that folks can easily patch their own GUI around.

On the way, I'm trying to create some classes that I know I'll want to use again. I really like the idea of developing a little Usine specific code library, to take the donkey work out of memory management and the likes. I'm working on a set of audio buffer objects at the moment - a template class like a std::vector, but with multiple channels, and automatically made to fit the Usine Bloc size. Might be a while coming - my C++ is a bit rusty these days - but I'll happily post anything I think could be useful, even if it's only a function or two.

It's so nice to have an application that lets us tinker with the insides like this - I feel like a kid in a sweet shop!

Statistics: Posted by Trogluddite — 26 Feb 2016, 02:57


]]>
2016-02-25T01:18:41+02:00 2016-02-25T01:18:41+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34817#p34817 <![CDATA[User modules in progress ?]]> I'm working on bitwise math modules...with a twist ! (AND,OR,XOR,NOT,>>,<<) + bit read and bit Write

at a "data level" : made with callbacks, they output a result each time there is a change on one of the 2 inputs

I'm planning to do the same à an audio level : after transforming the incoming -1...+1 float value to an int32, the module will do the bitwise math then translate back to audio level...

XOR is a digital ring modulator !

Statistics: Posted by oli_lab — 25 Feb 2016, 00:18


]]>
2016-02-19T23:42:25+02:00 2016-02-19T23:42:25+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34788#p34788 <![CDATA[User modules in progress ?]]>
Hey oli_lab,

that is quite an impressive set of modules. I will gladly compile them!

I hope we can also find a better long term solution, as I know you like to patch and update your plugins.
Thank you for the offer !

I will try to sort out things on my own this week thru Linux, but if I fail I'll be glad to handle the matter to you.

and I made a delay line with up to 64 moving taps last nigth !

Statistics: Posted by oli_lab — 19 Feb 2016, 22:42


]]>
2016-02-19T14:31:24+02:00 2016-02-19T14:31:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34782#p34782 <![CDATA[User modules in progress ?]]>
that is quite an impressive set of modules. I will gladly compile them!

I hope we can also find a better long term solution, as I know you like to patch and update your plugins.

Statistics: Posted by ceasless — 19 Feb 2016, 13:31


]]>
2016-02-14T16:31:58+02:00 2016-02-14T16:31:58+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34735#p34735 <![CDATA[User modules in progress ?]]> and bezier curves acced synthetiser

Statistics: Posted by 23fx23 — 14 Feb 2016, 15:31


]]>
2016-02-12T18:34:53+02:00 2016-02-12T18:34:53+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34711#p34711 <![CDATA[User modules in progress ?]]> butterworth filter LP and HP
multimode state variable filter
ladder filter multimode 1,2,3 and 4 poles
phase modulation synthesis
wave packets synthesis
omission wave generator
wave folder
modified tanh distorsion

PC only so far...I'll try to build for Mac from Linux, but if it is to tricky I will give the sources to a Mac Usinian...

Statistics: Posted by oli_lab — 12 Feb 2016, 17:34


]]>
2016-02-12T13:32:43+02:00 2016-02-12T13:32:43+02:00 https://brainmodular.com/forums/viewtopic.php?t=5305&p=34710#p34710 <![CDATA[User modules in progress ?]]> What user modules are you guys currently working on ?

Statistics: Posted by sm_jamieson — 12 Feb 2016, 12:32


]]>