ArrayArrayArrayArrayArray
BrainModularBrainModular Users Forum2016-02-29T22:30:42+02:00https://brainmodular.com/forums/app.php/feed/topic/53172016-02-29T22:30:42+02:002016-02-29T22:30:42+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34863#p34863Statistics: Posted by oli_lab — 29 Feb 2016, 21:30
]]>
2016-02-23T22:59:43+02:002016-02-23T22:59:43+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34811#p34811Statistics: Posted by ceasless — 23 Feb 2016, 21:59
]]>2016-02-23T02:31:05+02:002016-02-23T02:31:05+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34801#p34801can I send you my new sources via we transfer before the definitive nervous breakdown ?:P
I try to cross compile for mac OSX but it is to geeky for me and now I have no more time as I have to concentrate on my new musical set !
can you help ?
many thanks.
Olivar
Statistics: Posted by oli_lab — 23 Feb 2016, 01:31
]]>2016-02-19T14:30:08+02:002016-02-19T14:30:08+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34781#p34781 I used to try to stay on top of compiling OS X versions of user plugs. It's a big effort though, and sadly I fell behind.
There are a few options for automatic compilation on various platforms. Maybe one of those could offer a more robust solution.
Either way, you could add your code to https://github.com/ab5tract/hollyhock-grove via a pull request (sorry, can't give all the details for using git/Github, but they have a nice GUI client to get you going, and google has tons of information on the subject).
Then I can at least compile the version you decide to release.
Statistics: Posted by ceasless — 19 Feb 2016, 13:30
]]>2016-02-19T11:47:37+02:002016-02-19T11:47:37+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34778#p34778 I know little about MAC, OSX, etc. Unless anyone else can help with an approach for MAC, this functionality will only be available on the PC. What pre-processor directives (ifdef, etc) should I put around this code so it would be excluded in a MAC compilation ?
I am using Visual Studio - I guess the MAC compilation would be an X code project ?
Statistics: Posted by sm_jamieson — 19 Feb 2016, 10:47
]]>BrainModularBrainModular Users Forum2016-02-29T22:30:42+02:00https://brainmodular.com/forums/app.php/feed/topic/53172016-02-29T22:30:42+02:002016-02-29T22:30:42+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34863#p34863Statistics: Posted by oli_lab — 29 Feb 2016, 21:30
]]>2016-02-23T22:59:43+02:002016-02-23T22:59:43+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34811#p34811Statistics: Posted by ceasless — 23 Feb 2016, 21:59
]]>2016-02-23T02:31:05+02:002016-02-23T02:31:05+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34801#p34801can I send you my new sources via we transfer before the definitive nervous breakdown ?:P
I try to cross compile for mac OSX but it is to geeky for me and now I have no more time as I have to concentrate on my new musical set !
can you help ?
many thanks.
Olivar
Statistics: Posted by oli_lab — 23 Feb 2016, 01:31
]]>2016-02-19T14:30:08+02:002016-02-19T14:30:08+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34781#p34781 I used to try to stay on top of compiling OS X versions of user plugs. It's a big effort though, and sadly I fell behind.
There are a few options for automatic compilation on various platforms. Maybe one of those could offer a more robust solution.
Either way, you could add your code to https://github.com/ab5tract/hollyhock-grove via a pull request (sorry, can't give all the details for using git/Github, but they have a nice GUI client to get you going, and google has tons of information on the subject).
Then I can at least compile the version you decide to release.
Statistics: Posted by ceasless — 19 Feb 2016, 13:30
]]>2016-02-19T11:47:37+02:002016-02-19T11:47:37+02:00https://brainmodular.com/forums/viewtopic.php?t=5317&p=34778#p34778 I know little about MAC, OSX, etc. Unless anyone else can help with an approach for MAC, this functionality will only be available on the PC. What pre-processor directives (ifdef, etc) should I put around this code so it would be excluded in a MAC compilation ?
I am using Visual Studio - I guess the MAC compilation would be an X code project ?
Statistics: Posted by sm_jamieson — 19 Feb 2016, 10:47