ArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2019-01-17T21:10:05+02:00 https://brainmodular.com/forums/app.php/feed/topic/6355 2019-01-17T21:10:05+02:00 2019-01-17T21:10:05+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40721#p40721 <![CDATA[Extend physics engine capabilities]]> Statistics: Posted by senso — 17 Jan 2019, 20:10


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2018-12-20T02:39:23+02:00 2018-12-20T02:39:23+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40587#p40587 <![CDATA[Extend physics engine capabilities]]>
http://www.sensomusic.org/forums/uploads.php?file=Test%20Physics2.pat

Statistics: Posted by x.iso — 20 Dec 2018, 01:39


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2018-12-20T00:56:56+02:00 2018-12-20T00:56:56+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40586#p40586 <![CDATA[Extend physics engine capabilities]]>
http://www.sensomusic.org/forums/upload ... hysics.pat

Have a look on that
All the best

Sylvain
yeah, I get it, but to simulate particle/object motion more accurately in respect to container movement, you need to also wire up some modules to calculate acceleration and deceleration. would be better if it's just built-in.

Also, another suggestion to this topic:
-Option for fixed pivot point (x-y coordinates, with ability to set out of bounds of the object itself), so we could make some pendulums, ratchets, etc
-Option to group objects (shapes at least) for physics engine, i.e. their position in relation to each other remain, so they act as one big object or structure. Thus we could make more complex shapes out of simpler ones and have some other use cases for that.
-Need a way to make those two options work together (make fixed pivot point parameter shared in the group perhaps?), so for instance we can have a square cage with holes rotating around it's centre, when it gets pushed by it's sides.

Statistics: Posted by x.iso — 19 Dec 2018, 23:56


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2018-12-19T23:42:30+02:00 2018-12-19T23:42:30+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40585#p40585 <![CDATA[Extend physics engine capabilities]]> http://www.sensomusic.org/forums/upload ... hysics.pat

Have a look on that
All the best

Sylvain

Statistics: Posted by SylvainT — 19 Dec 2018, 22:42


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2018-12-19T16:18:46+02:00 2018-12-19T16:18:46+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40580#p40580 <![CDATA[Extend physics engine capabilities]]> "we could have floating container that we could shake (either manually or with modulations) and make it's contents react to that"

nice suggestion, that give me some ideas

Statistics: Posted by SylvainT — 19 Dec 2018, 15:18


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2018-12-19T13:31:24+02:00 2018-12-19T13:31:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40578#p40578 <![CDATA[Extend physics engine capabilities]]>
It would be great if at least there was an option to apply gravity relative to general UI, not container's up and down. Then there would be to need for extra patching and calculations to achieve this effect and we could have floating container that we could shake (either manually or with modulations) and make it's contents react to that.

Statistics: Posted by x.iso — 19 Dec 2018, 12:31


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BrainModular BrainModular Users Forum 2019-01-17T21:10:05+02:00 https://brainmodular.com/forums/app.php/feed/topic/6355 2019-01-17T21:10:05+02:00 2019-01-17T21:10:05+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40721#p40721 <![CDATA[Extend physics engine capabilities]]> Statistics: Posted by senso — 17 Jan 2019, 20:10


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2018-12-20T02:39:23+02:00 2018-12-20T02:39:23+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40587#p40587 <![CDATA[Extend physics engine capabilities]]>
http://www.sensomusic.org/forums/uploads.php?file=Test%20Physics2.pat

Statistics: Posted by x.iso — 20 Dec 2018, 01:39


]]>
2018-12-20T00:56:56+02:00 2018-12-20T00:56:56+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40586#p40586 <![CDATA[Extend physics engine capabilities]]>
http://www.sensomusic.org/forums/upload ... hysics.pat

Have a look on that
All the best

Sylvain
yeah, I get it, but to simulate particle/object motion more accurately in respect to container movement, you need to also wire up some modules to calculate acceleration and deceleration. would be better if it's just built-in.

Also, another suggestion to this topic:
-Option for fixed pivot point (x-y coordinates, with ability to set out of bounds of the object itself), so we could make some pendulums, ratchets, etc
-Option to group objects (shapes at least) for physics engine, i.e. their position in relation to each other remain, so they act as one big object or structure. Thus we could make more complex shapes out of simpler ones and have some other use cases for that.
-Need a way to make those two options work together (make fixed pivot point parameter shared in the group perhaps?), so for instance we can have a square cage with holes rotating around it's centre, when it gets pushed by it's sides.

Statistics: Posted by x.iso — 19 Dec 2018, 23:56


]]>
2018-12-19T23:42:30+02:00 2018-12-19T23:42:30+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40585#p40585 <![CDATA[Extend physics engine capabilities]]> http://www.sensomusic.org/forums/upload ... hysics.pat

Have a look on that
All the best

Sylvain

Statistics: Posted by SylvainT — 19 Dec 2018, 22:42


]]>
2018-12-19T16:18:46+02:00 2018-12-19T16:18:46+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40580#p40580 <![CDATA[Extend physics engine capabilities]]> "we could have floating container that we could shake (either manually or with modulations) and make it's contents react to that"

nice suggestion, that give me some ideas

Statistics: Posted by SylvainT — 19 Dec 2018, 15:18


]]>
2018-12-19T13:31:24+02:00 2018-12-19T13:31:24+02:00 https://brainmodular.com/forums/viewtopic.php?t=6355&p=40578#p40578 <![CDATA[Extend physics engine capabilities]]>
It would be great if at least there was an option to apply gravity relative to general UI, not container's up and down. Then there would be to need for extra patching and calculations to achieve this effect and we could have floating container that we could shake (either manually or with modulations) and make it's contents react to that.

Statistics: Posted by x.iso — 19 Dec 2018, 12:31


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