I'm afraid that this suggestion could seriously weighing the engine for a very specific use and probably not sufficient to cover all possibilities. In Usine adding an inlet in a fader means 2ko more on each fader, knob, etc. so we have to avoid too specific inlets?
What about idea of separating UI-centric controls from technical ones?
]]>2019-03-22T09:04:35+02:002019-03-22T09:04:35+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41026#p41026Statistics: Posted by senso — 22 Mar 2019, 08:04
]]>
2019-03-22T02:14:28+02:002019-03-22T02:14:28+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41025#p41025 I pers totally agree with the idea of 2 levels, simpler items for patching ( actually kinda like they are), and new more advanced UI oriented items. gonna try to contribute with a new better fader only module
]]>2019-03-22T02:13:05+02:002019-03-22T02:13:05+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41024#p41024Statistics: Posted by x.iso — 22 Mar 2019, 01:13
]]>2019-03-21T23:30:36+02:002019-03-21T23:30:36+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41023#p41023 it is bundled in HH3 now anyway.
And speaking of this matter, maybe there is a need for stripped down technical 'controls' just for patching and low level use, minimal parameters etc. And UI-centric ones. Perhaps Touch_fader could be branched to individual types of controls for demanding customization options.
]]>2019-03-21T22:56:27+02:002019-03-21T22:56:27+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41022#p41022 or that would need to be 'new' different "boosted" items maybe, but pers i wouldn't bloat too much base items.
]]>2019-03-21T20:13:56+02:002019-03-21T20:13:56+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41021#p41021This way beside min-max arbitrary 'limiters' we could also make 'ratchet' like behaviour for several positions. As this curve would be basically an array, it would be possible to 'flatten' this curve and ease this 'ratchet' on the fly with separate control doing the mixing of arrays.
In a way you can do something similar already, but that would require making 'ghost' control on top of mock-up one that would display the actual value position. But I would prefer direct visual feedback and also for this 'scale curve' to apply for acceleration or sensitivity of input rather than position of the control.
]]>2019-03-21T18:11:05+02:002019-03-21T18:11:05+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41020#p41020When you are on this limit, if you lift your finger and touch again, a further slider movement will allow the full range of values to be reached. In slider absolute mode if you touch outside the limits that value will be allowed too.
Note that the slider graphical control always shows the full range of values. An extra cursor drawn on the slider would show the values of the extra limits. The extra limits would default to the same as the main limits, so the feature would not affect existing patches.
I have a patch to do something like this by manipulating the normal Min and Max, but to have it included on the knobs and sliders would be excellent. An example: I use this at lot with a touchscreen on a bright VA synth with a filter control, where the chorus has the filter open and the verse has it closed to a certain position to sound like a pad, but at then end of the song the filter can be closed all the way to close off the sound. Without this feature I would need extra concentration to get the fader end points just right which makes live control more stressful.
I hope this makes sense !
Simon.
Statistics: Posted by sm_jamieson — 21 Mar 2019, 17:11
I'm afraid that this suggestion could seriously weighing the engine for a very specific use and probably not sufficient to cover all possibilities. In Usine adding an inlet in a fader means 2ko more on each fader, knob, etc. so we have to avoid too specific inlets?
What about idea of separating UI-centric controls from technical ones?
]]>2019-03-22T09:04:35+02:002019-03-22T09:04:35+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41026#p41026Statistics: Posted by senso — 22 Mar 2019, 08:04
]]>2019-03-22T02:14:28+02:002019-03-22T02:14:28+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41025#p41025 I pers totally agree with the idea of 2 levels, simpler items for patching ( actually kinda like they are), and new more advanced UI oriented items. gonna try to contribute with a new better fader only module
]]>2019-03-22T02:13:05+02:002019-03-22T02:13:05+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41024#p41024Statistics: Posted by x.iso — 22 Mar 2019, 01:13
]]>2019-03-21T23:30:36+02:002019-03-21T23:30:36+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41023#p41023 it is bundled in HH3 now anyway.
And speaking of this matter, maybe there is a need for stripped down technical 'controls' just for patching and low level use, minimal parameters etc. And UI-centric ones. Perhaps Touch_fader could be branched to individual types of controls for demanding customization options.
]]>2019-03-21T22:56:27+02:002019-03-21T22:56:27+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41022#p41022 or that would need to be 'new' different "boosted" items maybe, but pers i wouldn't bloat too much base items.
]]>2019-03-21T20:13:56+02:002019-03-21T20:13:56+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41021#p41021This way beside min-max arbitrary 'limiters' we could also make 'ratchet' like behaviour for several positions. As this curve would be basically an array, it would be possible to 'flatten' this curve and ease this 'ratchet' on the fly with separate control doing the mixing of arrays.
In a way you can do something similar already, but that would require making 'ghost' control on top of mock-up one that would display the actual value position. But I would prefer direct visual feedback and also for this 'scale curve' to apply for acceleration or sensitivity of input rather than position of the control.
]]>2019-03-21T18:11:05+02:002019-03-21T18:11:05+02:00https://brainmodular.com/forums/viewtopic.php?t=6428&p=41020#p41020When you are on this limit, if you lift your finger and touch again, a further slider movement will allow the full range of values to be reached. In slider absolute mode if you touch outside the limits that value will be allowed too.
Note that the slider graphical control always shows the full range of values. An extra cursor drawn on the slider would show the values of the extra limits. The extra limits would default to the same as the main limits, so the feature would not affect existing patches.
I have a patch to do something like this by manipulating the normal Min and Max, but to have it included on the knobs and sliders would be excellent. An example: I use this at lot with a touchscreen on a bright VA synth with a filter control, where the chorus has the filter open and the verse has it closed to a certain position to sound like a pad, but at then end of the song the filter can be closed all the way to close off the sound. Without this feature I would need extra concentration to get the fader end points just right which makes live control more stressful.
I hope this makes sense !
Simon.
Statistics: Posted by sm_jamieson — 21 Mar 2019, 17:11