ArrayArrayArrayArray BrainModular BrainModular Users Forum 2024-06-24T20:36:38+02:00 https://brainmodular.com/forums/app.php/feed/topic/7266 2024-06-24T20:36:38+02:00 2024-06-24T20:36:38+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45412#p45412 <![CDATA[Re: Help. Usine crash / double global array data]]> Statistics: Posted by Seb_Brun β€” 24 Jun 2024, 20:36


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2024-06-22T15:47:02+02:00 2024-06-22T15:47:02+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45405#p45405 <![CDATA[Re: Help. Usine crash / double global array data]]>

Statistics: Posted by SylvainT β€” 22 Jun 2024, 15:47


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2024-06-22T14:27:40+02:00 2024-06-22T14:27:40+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45404#p45404 <![CDATA[Re: Help. Usine crash / double global array data]]> Having two Global Arrays with the same name won’t work for sure. But it shouldn't crash Usine at startup.
You can try to open your workspace with a text editor (Visual Studio Code is good for that), find the Global Array, delete the corresponding lines and save (under a new name).
If you don't succeed, share your wkp and I'll try to help you.
Best
Sylvain

Statistics: Posted by SylvainT β€” 22 Jun 2024, 14:27


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2024-06-22T08:55:25+02:00 2024-06-22T08:55:25+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45403#p45403 <![CDATA[Help. Usine crash / double global array data]]> I'm working hard for a project starting on monday, and yesterday just before going to sleep I made a new patch with, what i think cause Usine to crash, two similar global array data.
Is there any way to delete a patch without opening Usine ? In the code or somewhere ?
Thanks, thanks.
S.

Statistics: Posted by Seb_Brun β€” 22 Jun 2024, 08:55


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BrainModular BrainModular Users Forum 2024-06-24T20:36:38+02:00 https://brainmodular.com/forums/app.php/feed/topic/7266 2024-06-24T20:36:38+02:00 2024-06-24T20:36:38+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45412#p45412 <![CDATA[Re: Help. Usine crash / double global array data]]> Statistics: Posted by Seb_Brun β€” 24 Jun 2024, 20:36


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2024-06-22T15:47:02+02:00 2024-06-22T15:47:02+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45405#p45405 <![CDATA[Re: Help. Usine crash / double global array data]]>

Statistics: Posted by SylvainT β€” 22 Jun 2024, 15:47


]]>
2024-06-22T14:27:40+02:00 2024-06-22T14:27:40+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45404#p45404 <![CDATA[Re: Help. Usine crash / double global array data]]> Having two Global Arrays with the same name won’t work for sure. But it shouldn't crash Usine at startup.
You can try to open your workspace with a text editor (Visual Studio Code is good for that), find the Global Array, delete the corresponding lines and save (under a new name).
If you don't succeed, share your wkp and I'll try to help you.
Best
Sylvain

Statistics: Posted by SylvainT β€” 22 Jun 2024, 14:27


]]>
2024-06-22T08:55:25+02:00 2024-06-22T08:55:25+02:00 https://brainmodular.com/forums/viewtopic.php?t=7266&p=45403#p45403 <![CDATA[Help. Usine crash / double global array data]]> I'm working hard for a project starting on monday, and yesterday just before going to sleep I made a new patch with, what i think cause Usine to crash, two similar global array data.
Is there any way to delete a patch without opening Usine ? In the code or somewhere ?
Thanks, thanks.
S.

Statistics: Posted by Seb_Brun β€” 22 Jun 2024, 08:55


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