Search found 16 matches
- 11 Mar 2016, 21:27
- Forum: Suggestions & improvements
- Topic: option to disable all the "do you (really) want to do xyz?" annoyance
- Replies: 3
- Views: 5745
+1 for this idea. I find it especially troublesome when I have a big display connected to my notebook - the dialogues often appear where I don't notice them on the little screen, even though all Usine windows are on the large monitor. As to the implementation - the kind that I've found easiest to wo...
- 28 Feb 2016, 14:51
- Forum: Module development SDK
- Topic: User modules in progress ?
- Replies: 10
- Views: 34544
Exactly! Every extra bit of boilerplate that's needed is more opportunity for a head-scratching compiler error - even if it's just from silly typo's! It's fair enough that Senso hasn't wrapped all of the low-level API calls in clever template classes - he needs to concentrate on making the app itsel...
- 28 Feb 2016, 14:25
- Forum: Patching questions
- Topic: LFO/Ramp with long Sync times (2bar/4bar/8bar/16bar)
- Replies: 7
- Views: 9251
Hi Ltyz, I've been working on a similar ramp generator as a sub-component of the clocking system of a bigger Usine add-on project. When I get some time, I could export it as an add-on in it's own right. It's specifically designed to allow the time signature to be independent of the global clock, as ...
- 26 Feb 2016, 02:57
- Forum: Module development SDK
- Topic: User modules in progress ?
- Replies: 10
- Views: 34544
I'm just starting work on a port of an old audio looping VST that I made years ago in SynthMaker. It allows nice, seamless loop points to be made, with a pre-record buffer so that you never lose a good moment, Loops are free to each have a different time signature, for polyrhythmic grooves The playb...
- 26 Feb 2016, 02:19
- Forum: Module development SDK
- Topic: 32 bit integer
- Replies: 4
- Views: 24729
A change when you alter bit 25 would indicates that somewhere a 32 bit float is masquerading as true integer (it's a float that just happens to have an integer value). In a float, bits 24-30 set the exponent value - which multiplies a number by successive powers of two. Bit 31 is always the sign bit...
- 26 Feb 2016, 01:59
- Forum: General discussion
- Topic: Hollyhock as platform to play/control synths with midi drums?
- Replies: 5
- Views: 7754
Hi again, I don't have anything posted online at the moment. I have a bad habit of getting bogged down in building tools, effect and synths! (I enjoy it really!) I keep ending up with a backlog of recordings that I never find the time to edit down into something digestible. When I play, I'm mostly w...
- 19 Feb 2016, 11:49
- Forum: General discussion
- Topic: Hollyhock as platform to play/control synths with midi drums?
- Replies: 5
- Views: 7754
Hi there, Drumonkey. You can certainly do the MIDI manipulation you need in Usine. There are standard patching components which allow you to extract each byte of a MIDI message individually, transform them, and create any new message that you desire (up to, and including, SysEx messages). I use this...
- 03 Feb 2016, 17:41
- Forum: Patching questions
- Topic: Tracking mouse buttons in plugin window
- Replies: 3
- Views: 4866
You can't read the mouse clicks directly, because the window doesn't really 'belong' to Usine. However, if the button corresponds to a plugin setting that can be automated, then you may be able to do what you need. To check this, first get the plugin window open on screen, then open the Usine patch ...
- 03 Feb 2016, 17:21
- Forum: General discussion
- Topic: System requirements for Hollyhock II
- Replies: 3
- Views: 6333
From personal experience, I'm getting plenty of use out of Hollyhock 2 on my 1.8GHz (i5), 4GB laptop. I use the standard 128 sample bloc size, and likewise 128 sample buffer size for my soundcard (6 channels of audio in/out, hooked up via USB), which feels plenty "responsive" for MIDI and mic/guitar...
- 16 Nov 2015, 21:35
- Forum: General discussion
- Topic: Is there a way to exclude a device from being listed in Usine
- Replies: 3
- Views: 5644
I too could do with the ability to have Usine ignore devices... In my case, it is the MIDI devices that are the problem. It seems that Usine locks all Midi devices that it finds, even those which are not currently selected in the setup list - which means that no other application is able to access t...
- 10 Sep 2015, 15:03
- Forum: News
- Topic: A new Patching Tutorial v 1.0
- Replies: 3
- Views: 8712
- 10 Sep 2015, 15:01
- Forum: Suggestions & improvements
- Topic: MIDI Learn Recognize Device
- Replies: 1
- Views: 3654
+1 +1 I would find this very useful too, some of my devices have no option to change output MIDI CC (e.g. mod wheel is always assigned to CC#01), so this kind of 'message sharing' is not always avoidable from outside Usine. Something else I think would be good - "auto unlearn". So that when learning...
- 25 Aug 2015, 14:29
- Forum: General discussion
- Topic: Usine compatibility with external dsp
- Replies: 5
- Views: 6964
- 20 Aug 2015, 16:05
- Forum: General discussion
- Topic: Some misc. questions
- Replies: 18
- Views: 23953
- 20 Aug 2015, 16:01
- Forum: General discussion
- Topic: huge CPU problem
- Replies: 13
- Views: 18340
Hi Jules, Unfortunately, I have only ever used Windows machines, so I have no idea where those settings will be on OSX, and never used AU plugins. Possibly a good first move will be to try running Ursine first with the PSU connected, and then using the battery, to see if you can see a difference wit...
- 18 Aug 2015, 11:17
- Forum: General discussion
- Topic: huge CPU problem
- Replies: 13
- Views: 18340
Hi, Couple of things that may be important, especially for running on a laptop. - Audio hardware. The quality of the drivers for an audio interface can make a difference to the CPU load - especially when using a small buffer size to keep the latency low. For example (sorry, I'm Windows only!), using...
