Search found 35 matches
- 04 May 2019, 18:55
- Forum: General discussion
- Topic: Who still uses 32 bit VSTs ?
- Replies: 11
- Views: 17968
Are the SynthEdit-sourcesfiles available? If not I think only xoxos himself could recompile them for 64 bit. Perhaps no need to keep the configurations of the computers synchronized, one could really be treated like a hardware synth: MIDI out of the up-to-date main-DAW machine going to MIDI in of th...
- 04 May 2019, 15:22
- Forum: General discussion
- Topic: Who still uses 32 bit VSTs ?
- Replies: 11
- Views: 17968
The xoxos plugins are SynthEdit, right? Fingers crossed, now that the SynthEdit 64 bit version is finally released... Perhaps a computer could more be considered like a hardware synth - just keep your old computer instead of throwing it away - with a 32 bit operating system, 32 bit DAW (like HH3) an...
- 04 May 2019, 14:48
- Forum: General discussion
- Topic: HH4
- Replies: 44
- Views: 67557
- 27 Jan 2017, 23:06
- Forum: General discussion
- Topic: automate vst parameter that is not linked to a ui element
- Replies: 2
- Views: 4977
Getting inlet ports for VST automation parameters that are assigned to a UI element is easy - just e.g. turning the corresponding knob will make the port appear, so it can be connected to a modulator etc. Some plugins have automation parameters that are not linked to UI elements though. E.g. Alchemy...
- 10 Mar 2015, 16:08
- Forum: Manuals & Wiki
- Topic: Auto play at startup
- Replies: 2
- Views: 30191
- 08 Mar 2015, 10:33
- Forum: Manuals & Wiki
- Topic: Auto play at startup
- Replies: 2
- Views: 30191
The wiki explains how to start the program with audio engine on: http://www.sensomusic.com/wiki3/doku.php?id=hollyhock:manual:guide:workspace On first sight I could not find this feature in the current Usine version (for Mac). So either * the manual is already ahead of the program (is this already a...
- 15 Jul 2014, 03:07
- Forum: General discussion
- Topic: vst version of Hollyhock?
- Replies: 42
- Views: 72507
- 06 Aug 2011, 14:37
- Forum: General discussion
- Topic: synchronize all changes between VST instances
- Replies: 6
- Views: 6583
I got a hint from senso, thanks for that! You can't use SendInternalMessage in a fastcall context (see http://www.sensomusic.com/wiki/doku.php?id=manual:guide:scripts:tutorial03 and search for the second occurrence of "SetFastCallBack" ). When the callback function that calls the SendInternalMessage...
- 01 Aug 2011, 23:39
- Forum: General discussion
- Topic: synchronize all changes between VST instances
- Replies: 6
- Views: 6583
- 01 Aug 2011, 23:15
- Forum: General discussion
- Topic: synchronize all changes between VST instances
- Replies: 6
- Views: 6583
Found a way that should theoretically work. Thinking of a generic plugin loader that lets the user choose the plugin and creates a polyphonic synth (with one master and n slaves) automatically. Practically I am struggling with some scripting basics: For some reason the internal "Create Module" comma...
- 01 Aug 2011, 21:14
- Forum: General discussion
- Topic: synchronize all changes between VST instances
- Replies: 6
- Views: 6583
Hello Usine gurus, is there a way to synchronize all changes between several instances of the same VST? Effectively I want to have one "master" VST which's GUI is used to configure up to 15 copies which receive midi on distinct channels in order to get 16 really independent voices with per channel m...
- 19 Oct 2010, 22:31
- Forum: General discussion
- Topic: for mac users...?
- Replies: 5
- Views: 6918
- 17 Oct 2010, 18:37
- Forum: General discussion
- Topic: for mac users...?
- Replies: 5
- Views: 6918
Is the Lazarus project anywhere close to a state where it makes sense to start to think about a native Mac port?
http://wiki.lazarus.freepascal.org/Roadmap
An AU version of Usine would be great!
NaN
http://wiki.lazarus.freepascal.org/Roadmap
An AU version of Usine would be great!
NaN
- 23 Jun 2010, 23:15
- Forum: Patching questions
- Topic: how to make a gui element automatable?
- Replies: 8
- Views: 9643
sorry, edited my text presumably while you were writing your answer :) The bug is easy to reproduce: Insert a submodule, add a fader inside it. Now most items (including "Vst Parameters" in the context menu of the fader are grayed out). Now cut the fader and insert it at the main level. (This enable...
- 23 Jun 2010, 22:55
- Forum: Patching questions
- Topic: how to make a gui element automatable?
- Replies: 8
- Views: 9643
- 23 Jun 2010, 22:19
- Forum: Patching questions
- Topic: how to make a gui element automatable?
- Replies: 8
- Views: 9643
I wonder why some knobs/faders can be automated with "Vst Parameter..." from the context menu and some not (for most this option is grayed out). E.g. if I drag a fader from the browser into the patch then it is not automatable by default. ("Vst Parameter" is grayed out) while most faders in the Step...
- 14 Jun 2010, 18:22
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Also tried to understand what's going on. Unfortunately Usine crashes every few minutes here atm :( Results: * Initially it doesn't work * If I manually modulate a parameter of the master (e.g. with a button - like nay wrote above) then it also works on my side! * If I open the console then it stops...
- 14 Jun 2010, 16:55
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Hi folks, have tested 23fx23's workspace (the one with the Helios plugin). The buttons of the one Helios instance are in motion (so the lfos work) but the others do nothing. The console log is similar to my previous attempt: ... process msg : SET_VALUE VST_0 14 0.355041712522507 Var patch not found ...
- 14 Jun 2010, 14:37
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Unfortunately it doesn't work for me. Nonetheless nice idea! Here my console log: Invalid internal message : SET_TARGET_PATCH SENDER_PATCH process msg : SET_VALUE SLAVE_0 12 0.584999680519104 Var patch not found :TARGET_PATCH Can't Set Value : SLAVE_0 12 0.584999680519104 process msg : SET_TARGET_PA...
- 14 Jun 2010, 10:35
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
- 14 Jun 2010, 01:28
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Ok, the schematic makes extensive use of busses now, I completely removed the arrays. The overall number of wires didn't get much lower (so adding a wire at the top level patch is still slow) and the file is still as big as before. But the number of wires at the upper levels is much lower now - and ...
- 13 Jun 2010, 23:30
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
- 13 Jun 2010, 23:28
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Thanks for the infos! * it seems as if the undo function is looking through the complete subtree of the patch structure (so adding wires to the topmost subpatch is very slow while editing leaf node patches is quite fast). So presumably structuring it into even more subpatches could help for the inne...
- 13 Jun 2010, 16:27
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
I have finished a first version of the multichannel patch for ME80 with "technique no 1", works very nice! Some questions to the experts: * adding new wires is really slow in this patch (depends on the subpatch, adding a wire in MultiME80 takes nearly a minute). Is there a way to accelerate this? * ...
- 12 Jun 2010, 17:43
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
- 12 Jun 2010, 15:21
- Forum: Patching questions
- Topic: efficient way to rewire several synth instances
- Replies: 26
- Views: 26835
Hello everyone, I want to control each voice of a synth with a dedicated midi channel (e.g. pitch bend and modulation on this channel should also only affect the one voice). There are only few synths that have this feature, so I wanted to simulate it by using several synth instances and rewireing th...
- 01 Nov 2009, 22:03
- Forum: General discussion
- Topic: Multi-Touch Availability
- Replies: 462
- Views: 2827106
Does anybody know whether the new remote desktop is able to transfer multi-touch events if Windows 7 is running on both the client and the server? (I currently have a multitouch capable Dell Latitude XT running with Windows 7 RC and use this all the time to remote control the interfaces of more dema...
- 05 Oct 2009, 10:43
- Forum: Patching questions
- Topic: How to hide inputs/outputs of gui elements from control panel
- Replies: 5
- Views: 6602
Hi bsork, thanks for your answer. I have several combo boxes where you can choose CCs. As looking into the midi spec each time you want to assign a CC is a little bit tedious, I gave them descriptive names. This leads to rather long texts, so in order to match the limited space in the control panel ...
- 04 Oct 2009, 19:56
- Forum: Patching questions
- Topic: How to hide inputs/outputs of gui elements from control panel
- Replies: 5
- Views: 6602
Hi, nay-seven, thanks for trying to help! I already tried the subpatch states, none of the three variants shows the inputs/outputs I'd need. Adding SendBus does not do the trick in my case.. :( Now I switched to scripting, there I can explicitly use SetIsOutput/SetIsInput in order to get exactly the...
- 04 Oct 2009, 16:43
- Forum: Patching questions
- Topic: How to hide inputs/outputs of gui elements from control panel
- Replies: 5
- Views: 6602
Hi, when building a subpatch that contains several combo boxes I wondered whether it is possible to hide the input and output slots from the sub patch. This would be very handy as the output of the combo box is only an intermediate value that should not be directly accessible from outside the sub pa...
- 04 Aug 2009, 22:47
- Forum: News
- Topic: New : a Scripting Tutorial is now available
- Replies: 13
- Views: 17569
- 22 Jun 2009, 13:35
- Forum: Patching questions
- Topic: newbie first patch problem
- Replies: 23
- Views: 28894
- 16 Jun 2009, 23:38
- Forum: Patching questions
- Topic: newbie first patch problem
- Replies: 23
- Views: 28894
Thanks again! That is indeed easier, will use that in the future. Is there an exhaustive description of the script language syntax and the available API calls? (I found the chapter(s) in the docu, looked at some examples and guessed some things that are similar to Pascal but a thourough spec could p...
- 16 Jun 2009, 16:22
- Forum: Patching questions
- Topic: newbie first patch problem
- Replies: 23
- Views: 28894
Thanks bsork! I found my problem: Perhaps it would have been a good idea to turn on the audio engine in the first place... now it works! The script was indeed just for testing, I wanted to introduce textual debug outputs for a script I'm working on and I wondered why I didn't see any debug strings.....
- 16 Jun 2009, 15:34
- Forum: Patching questions
- Topic: newbie first patch problem
- Replies: 23
- Views: 28894
Hello Usine users, I'm also quite new to Usine, this program is really capable (e.g. this internal message system seems to offer many interesting possibilities!) Here my first newbie question :) The following script should forward the value of a connected input textfield to the connected output text...
