Search found 2464 matches
- 25 Apr 2026, 22:32
- Forum: General discussion
- Topic: Usine as control surface for Ableton
- Replies: 4
- Views: 822
Re: Usine as control surface for Ableton
Did such a live touch apc remote by the past, (mind ya was 15 years ago , feeling old lol :lol: https://www.youtube.com/watch?v=Hgf7nXyLGJ8 Think wasnt ever hh at the time, prob v5 and older liveosc But can go pretty deep with osc and scripting, accessing all devices, tracks,sends ect params Then us...
- 23 Mar 2026, 20:22
- Forum: Add-ons discussion
- Topic: Leap, HH6, M4
- Replies: 4
- Views: 1683
Re: Leap, HH6, M4
If i rem correctly, if using latest ultaleap v5xx gemini driver need to install/use the ultraleap usine module in addons, not the leap one which only works till orion v3xxx driver (at least on win, so might be same on mac) or if wanna use build in leap module need to install older orion driver
- 07 Oct 2025, 12:43
- Forum: Suggestions & improvements
- Topic: Midi filter improvements
- Replies: 2
- Views: 9515
Midi filter improvements
I had slight issues with hadware and investigating i noticed the following things: even tho the midi filter is set to ON-OFF-BEND prior sending to device midi trace on wire shows module still sends AFT messages: https://i.postimg.cc/xCYt2hXv/midi-filter.jpg also could be cool to be able to have some...
- 02 Oct 2025, 12:36
- Forum: General discussion
- Topic: Missing midi device from devices view
- Replies: 4
- Views: 1175055
Re: Missing midi device from devices view
yes you're right, prob better even for me to not get confused lol. another prob im facing (but it's windows related) is usine hangs on close sometimes, i finally understood it was because it's trying to delete files in my usine folder on desktop that for some reasons keep on reverting back to "read ...
- 02 Oct 2025, 12:35
- Forum: General discussion
- Topic: Missing midi device from devices view
- Replies: 4
- Views: 1175055
Re: Missing midi device from devices view
yes you're right, prob better even for me to not get confused lol. another prob im facing (but it's windows related) is usine hangs on close sometimes, i finally understood it was because it's trying to delete files in my usine folder on desktop that for some reasons keep on reverting back to "read ...
- 01 Oct 2025, 20:21
- Forum: General discussion
- Topic: Missing midi device from devices view
- Replies: 4
- Views: 1175055
Re: Missing midi device from devices view
ok nevermind, working back now
but in case it happens to someone else: i managed to get it back deleting all usine .ini files in config
but in case it happens to someone else: i managed to get it back deleting all usine .ini files in config
- 01 Oct 2025, 20:12
- Forum: General discussion
- Topic: Missing midi device from devices view
- Replies: 4
- Views: 1175055
Missing midi device from devices view
Hey theree, I play around a lot with arduino /esp32 as midi devices those days. everything worked fine so far , but today for some reason there is one device i can't see in device view, so i can't drop it on racks. i do see it in setup however. Ive tried rescan/recreate, delete all files in configg ...
- 06 Sep 2025, 17:32
- Forum: Suggestions & improvements
- Topic: Touch Pressure / SIze
- Replies: 2
- Views: 13150
Re: Touch Pressure / SIze
nice, thanks Oli!
- 31 Aug 2025, 21:10
- Forum: Suggestions & improvements
- Topic: Touch Pressure / SIze
- Replies: 2
- Views: 13150
Touch Pressure / SIze
it seems windows can expose Touch pressure / size / tilt from hardware if available, it's quite rare on capacitive screens (looking for some exposing touch area by the way, if anyone knows..to "simulate pressure") but for ex tablets screens using pressure pens (MPP) usually expose pressure. (here a ...
- 26 Aug 2025, 08:42
- Forum: General discussion
- Topic: UltraLeap module
- Replies: 1
- Views: 38038
Re: UltraLeap module
oooh sry im dumb, found in add ons yessssssssss 
- 26 Aug 2025, 08:31
- Forum: General discussion
- Topic: UltraLeap module
- Replies: 1
- Views: 38038
UltraLeap module
Heyyy back patching some leap usine patches when looking at the manual i found this page that seems to reference some new ultraleap module i wasn't aware of: https://www.brainmodular.com/manuals/hh6/en/modules/external-device/ultraleap for now im using old leap device with orion 3 driver and works n...
- 10 Jan 2025, 12:22
- Forum: General discussion
- Topic: Nektar Pacer + Usine
- Replies: 10
- Views: 55594
Re: Nektar Pacer + Usine
Excellent, geat Look! Olie
- 25 Jan 2024, 17:31
- Forum: Suggestions & improvements
- Topic: VST3 latency report
- Replies: 3
- Views: 28895
Re: VST3 latency report
Cool! , yeah you are right i know some vst don't report their latency indeed. (but mine do^^, ideally i will use that info for bridge stuff for ex)
- 25 Jan 2024, 17:21
- Forum: Suggestions & improvements
- Topic: Export workspace as a VST (or any other plugin format, such as CLAP)
- Replies: 17
- Views: 66451
Re: Export workspace as a VST (or any other plugin format, such as CLAP)
Oh this looks cool! Maybe a way to automagically load Usine with workspace when VST saved state is loaded with external DAW??? Yeah, i thought about similar suff for workflow "sync"; i ll have to to thnk a bit about it a bit more and to some tesing,. some stuff possible but also could quickly be tr...
- 22 Jan 2024, 14:28
- Forum: Suggestions & improvements
- Topic: Export workspace as a VST (or any other plugin format, such as CLAP)
- Replies: 17
- Views: 66451
Re: Export workspace as a VST (or any other plugin format, such as CLAP)
got first Bi-directional parameters test working
here in bitwig, (so bitwig can record/transmit automations to usine and other way around
)

here in bitwig, (so bitwig can record/transmit automations to usine and other way around

- 17 Jan 2024, 16:24
- Forum: News
- Topic: Usine HH6 is out !
- Replies: 2
- Views: 26435
Re: Usine HH6 is out !
Insane ! thanks so much !
- 15 Jan 2024, 21:43
- Forum: Suggestions & improvements
- Topic: VST3 latency report
- Replies: 3
- Views: 28895
VST3 latency report
tried few vst3 i know got latency but on my system "latency" field on plugin module always report 0,
dk if normal, would be cool if we could get the repported latency for some compensating stuff
dk if normal, would be cool if we could get the repported latency for some compensating stuff
- 15 Jan 2024, 11:20
- Forum: Suggestions & improvements
- Topic: Export workspace as a VST (or any other plugin format, such as CLAP)
- Replies: 17
- Views: 66451
Re: Export workspace as a VST (or any other plugin format, such as CLAP)
did a quick test with 8 channels (well more 4x setero channels) as a starter, and midi still works very well sending to live , very happy :) https://i.postimg.cc/CMJ7g967/usine-link-vst-4tracks.jpg edit: just tested 16x - 8 x stereo channels, and still works flawlessly, no glitchs with a 128 samples...
- 14 Jan 2024, 16:25
- Forum: Suggestions & improvements
- Topic: Export workspace as a VST (or any other plugin format, such as CLAP)
- Replies: 17
- Views: 66451
Re: Export workspace as a VST (or any other plugin format, such as CLAP)
dk for reaper hehe, but we can have both Reason and FL as vstis, those are pretty wild/big engines too :p Bitwig and Live sync perfectly for me now via link, only missing few IO and remote, will fight for it lol here tested vst can be sender or receiver , theorically in any vst compliant daw, but ju...
- 12 Jan 2024, 23:57
- Forum: Suggestions & improvements
- Topic: Export workspace as a VST (or any other plugin format, such as CLAP)
- Replies: 17
- Views: 66451
Re: Export workspace as a VST (or any other plugin format, such as CLAP)
I still would want usine as vst so badly.. so decided trying to make some kind of vst bridge myself lol quite a challenge.. basically a vst loaded in usine, and in the other daw. send/receive audio +midi this is very early proof of concept, that need tons of work, but ..working. here usine send audi...
- 11 Jan 2024, 14:17
- Forum: Module development SDK
- Topic: Paint Image/Frame
- Replies: 5
- Views: 29956
Re: Paint Image/Frame
yeah TBH i was also impressed how it performed i spend shittons of time optimizing such things in juce i might be biased.. always cache paths/buffers ect still think some basic still frames manipulation kit could be nice, like load an image, jpg/png to usine frame format, ideally save some buffer to...
- 11 Jan 2024, 14:09
- Forum: Suggestions & improvements
- Topic: Subpatch from selection
- Replies: 7
- Views: 34449
Re: Subpatch from selection
yeah tested a bit in script and opened the sdk ex, pretty cool suff! need to be organized still hehe but opens a lot of doorssm_jamieson wrote: ↑10 Jan 2024, 21:42Also Usine Objects are in scripts and soon will be in the SDK.
- 07 Jan 2024, 20:48
- Forum: Suggestions & improvements
- Topic: VstVstTimeInfo Sample posistion
- Replies: 0
- Views: 36919
VstVstTimeInfo Sample posistion
Unless i made mistakes, it looks like the sample position vst receive doesn't follow timeline on an 'absolute' manner, like it doesn't reset to 0 on cycle start, or when pressing restart as far i i understand it only resets when engine is turned off then back on, wich make it tricky to use. would th...
- 06 Jan 2024, 20:24
- Forum: Patching questions
- Topic: sample accurate cirular buffer
- Replies: 4
- Views: 33213
Re: sample accurate cirular buffer
oh ok yeah so we kinda mean the same thing yeh def i read "shiting the wavform" the litreal way sry^^ no i have to check shitons of addons i messed all those years! looks like there is some really neat suff in there yeah you are right its prob descent enough for the repaint. im also testing somethin...
- 06 Jan 2024, 16:07
- Forum: Patching questions
- Topic: sample accurate cirular buffer
- Replies: 4
- Views: 33213
Re: sample accurate cirular buffer
oh yeah multiples playheads is a great idea indeed hehe! ideally yeah im really after a sample accurate method, one other simple application exemple that was my goal here is bouncing a wav file of what we currently hear, with same exact timming, so no need to mess with refinding real start later on....
- 05 Jan 2024, 21:40
- Forum: Patching questions
- Topic: Save Preset List
- Replies: 6
- Views: 34748
Re: Save Preset List
made this script for my own uses that helps automatically saving/reloading all the preset module subpatch this has been a while i didn't deal with delphi script and iml, so could prob be improved.. but working at least.. basically man just subpatch the preset module in a sub called "PGM", (the prese...
- 05 Jan 2024, 18:44
- Forum: Patching questions
- Topic: Save Preset List
- Replies: 6
- Views: 34748
Re: Save Preset List
actually found a much easier way
all we have to do is subpatch the preset module, then can easily save/reload to different subpatchs names
then it will export/reload all the presets one shot. :p
all we have to do is subpatch the preset module, then can easily save/reload to different subpatchs names
then it will export/reload all the presets one shot. :p
- 05 Jan 2024, 11:36
- Forum: Patching questions
- Topic: current workspace file
- Replies: 1
- Views: 32678
current workspace file
Does anybody know if it is possible somehow to get the currently open workspace filename in a patch
- 04 Jan 2024, 21:30
- Forum: Patching questions
- Topic: Save Preset List
- Replies: 6
- Views: 34748
Re: Save Preset List
this is still not as sexy as a build in export-load function would be, but i came across this while investigating, in case some my be interested: If man give a custom name to the preset module, then we can open the .wksp in a text editor and find its location in the file: https://i.postimg.cc/v8Xm8j...
- 03 Jan 2024, 22:57
- Forum: Patching questions
- Topic: sample accurate cirular buffer
- Replies: 4
- Views: 33213
sample accurate cirular buffer
Im trying do do the following setup but for now im struggling a bit with samplers: (im not used to record samplers with usine, so maybe im doing it wrong..) what id like to achive: sampler A play a loop file , say on bar sampler B record at exact same sample/ppq position , within same duration, ie b...
- 01 Jan 2024, 12:37
- Forum: Module development SDK
- Topic: Paint Image/Frame
- Replies: 5
- Views: 29956
Re: Paint Image/Frame
yes, thats kinda what i meant, man would only repaint the area that changed, that means repaint xy pixels sections over a background pre-computed 'image'. but for that man must be able to draw that 'buffer image' in the first place, and store it, and then be able to also only repaint/flag 'dirty' ar...
- 29 Dec 2023, 15:56
- Forum: Module development SDK
- Topic: Paint Image/Frame
- Replies: 5
- Views: 29956
Paint Image/Frame
currently building a module that uses several painted overlayed "layers" for ex: L0: background/grid L1: wavform path L2: slices/markers colors semi transparent rectangles L3 : finally a 'selection' overlay hilight of one of the slice on top of previous layers ect.. https://i.postimg.cc/Dw5GnSF7/wav...
- 27 Dec 2023, 15:06
- Forum: Patching questions
- Topic: Save Preset List
- Replies: 6
- Views: 34748
Re: Save Preset List
I was interested of doing this as well, found a solution but kinda convoluted, basically have a counter that increment, prep a new file name, load the preset, save to the file increment counter, and so on, till reached end. couldn't test with 'heavy' presets yet tho. would be nice to get some "expor...
- 27 Dec 2023, 10:08
- Forum: Add-ons discussion
- Topic: Ableton Link usine user module
- Replies: 8
- Views: 38089
Re: Ableton Link usine user module
uploaded new version with added "Beats per bar" parameter
tested fine with Bitwig, ableton live
same link:
https://drive.google.com/file/d/1tOZiPj ... drive_link
tested fine with Bitwig, ableton live
same link:
https://drive.google.com/file/d/1tOZiPj ... drive_link
- 20 Dec 2023, 14:20
- Forum: Add-ons discussion
- Topic: Ableton Link usine user module
- Replies: 8
- Views: 38089
Re: Ableton Link usine user module
thinking back of it, problem is it would make phase out only go from 0 to 1.. so.. i could prob either make quantum param to be user set in arbitratry integer beat number (did a combobox here for 'conveniance' like in my / prob most widely used case easy swich from beat, to bar or 2 bars) then inter...
- 20 Dec 2023, 07:18
- Forum: Add-ons discussion
- Topic: Ableton Link usine user module
- Replies: 8
- Views: 38089
Re: Ableton Link usine user module
didn't try tbh,
but i suppose could set quantum to beat as beeing the shared 'granularity'
both daws to whatev same sign, then quantize ply/stop commands to what want too i think on the daws
but i suppose could set quantum to beat as beeing the shared 'granularity'
both daws to whatev same sign, then quantize ply/stop commands to what want too i think on the daws
- 18 Dec 2023, 17:07
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
yeah, thats what i did in previously mentioned 'workaround' patch, but then man also have to re build a stable clock and master sync from that.., (wich is also limited by bloc resolution), thats what i did, but involved lot of stuff, queing in array, averaging ect.. so i really feel its far less eff...
- 17 Dec 2023, 21:04
- Forum: Suggestions & improvements
- Topic: Ableton Link
- Replies: 17
- Views: 68477
Re: Ableton Link
posted beta in addon section if some wanna test^^
- 17 Dec 2023, 20:56
- Forum: Add-ons discussion
- Topic: Ableton Link usine user module
- Replies: 8
- Views: 38089
Ableton Link usine user module
Sup guys' So, as tittle suggests, tried to build some custom Usine tailored user module for Ableton Link Protocol. *should* work with the 244+ daws/apps/HW that are "Link protocol" compliant, (like for ex Live, Bitwig, PT, Cubasis, Logic , Reason, n NI Maschine or MPCs hardware, ect.. (tho i only te...
- 15 Dec 2023, 02:56
- Forum: Suggestions & improvements
- Topic: Ableton Link
- Replies: 17
- Views: 68477
Re: Ableton Link
First quick test of Ableton Link usine user module
seems def better than midi

vid:
https://drive.google.com/file/d/1u4V_lX ... drive_link
seems def better than midi

vid:
https://drive.google.com/file/d/1u4V_lX ... drive_link
- 15 Dec 2023, 02:00
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
mmmm well i went too quickly... was using my wksp that had my workaround subpatch usinf modules already in, so thought it was working^^ so sadly nope forcing scaning/enabling midi devices on init doesn't enable main engine mtc controlling transport, what is needed is those options, but im not sure t...
- 15 Dec 2023, 01:44
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
Oh yeah seems to works! got mtc , great good find Oli thanks
!
- 15 Dec 2023, 01:36
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
oh nice, will try, but doesn't that just activate them, or does that also activates their MTC? cause problem here was by default usine doesn't 'sync' and start/stop responding to mtc in kiosk mode , while it was in wksp if activated (the midi in global will receibve datas, but not 'usine engine' its...
- 14 Dec 2023, 22:46
- Forum: Suggestions & improvements
- Topic: Ableton Link
- Replies: 17
- Views: 68477
Re: Ableton Link
i think something *might* be possible here, to be continued.. ;p


- 14 Dec 2023, 18:25
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
I was thinking of that, but since I never use any sync in my music production, I'm lacking motivation to build such a module ! Anyway, next week I may have time to help you if necessary ! Oh nice, yeah that has been a very, very long time i didn't put fingerz in usine sdk, might so have few questio...
- 14 Dec 2023, 08:21
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
cool if can be useful, found an enhancing method: to count received pulses, and when reached NB_BARS * 4(beats)*24 (mtc beeing 24 pulse per bar) force an usine cycle restart. so far tested for a very long time with Live and FL, it remained sync as restarting if eventually drifted. problem remaining ...
- 14 Dec 2023, 04:08
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
Did a patch as a workaround, queing / filtering /averaging pulses durations in a buffer, that get precise enough bpm a bit 'laggy' tho as smoothing involved, but once reached ok, just restart other daw does the job. for ppl like me too lasy to manually enter bpm lol. (usine build in would prob do a ...
- 14 Dec 2023, 01:25
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Re: Midi Sync in Kiosk app
looks like it can be somehow enabled if manually editing the default devices files in a text editor , but feels kinda 'hacky' :p
- 14 Dec 2023, 01:03
- Forum: Patching questions
- Topic: Midi Sync in Kiosk app
- Replies: 12
- Views: 50408
Midi Sync in Kiosk app
my goal is to export a stand-alone app (kinda slicer tool), that let users sync to their external daw, however im stuggling a bit to figure out how to activate midi clock sync. on 'normal' wksp afaik we enable midi clock on the device themselves now, (for ex here i use loopbe to link to ableton, bit...
- 13 Dec 2023, 15:06
- Forum: Patching questions
- Topic: hiding top header
- Replies: 1
- Views: 29012
Re: hiding top header
nevermind.. found option , works in kiosk mode cool
- 12 Dec 2023, 18:22
- Forum: Patching questions
- Topic: hiding top header
- Replies: 1
- Views: 29012
hiding top header
Is there some way to hide top header, run just IB fullscreen?
noticed i could scale it down but not sure if there is a better way, or if can remote access to its scaling would do the job too.
(got quite small touchscreen and would like to maximize touch area)
noticed i could scale it down but not sure if there is a better way, or if can remote access to its scaling would do the job too.
(got quite small touchscreen and would like to maximize touch area)
- 12 Dec 2023, 10:58
- Forum: Suggestions & improvements
- Topic: Shortcut to subpatch
- Replies: 5
- Views: 31392
- 11 Dec 2023, 19:30
- Forum: Suggestions & improvements
- Topic: Shortcut to subpatch
- Replies: 5
- Views: 31392
Re: Shortcut to subpatch
.. thinking back of it, didn't try yet , but maybe i could do something custom with iml, for ex buttons in top header triggering iml messages
- 11 Dec 2023, 19:21
- Forum: Suggestions & improvements
- Topic: Subpatch from selection
- Replies: 7
- Views: 34449
Re: Subpatch from selection
yeah i agree, its just very time consuming when man quicky prototyped and its really webby, for ex here if i cut the led in center, i will have to untangle/ keep track of eveyting that was connected to it if i copy/paste but yeah, i should organize myself a bit more, and earlier in time :v https://i...
- 11 Dec 2023, 19:12
- Forum: Suggestions & improvements
- Topic: Shortcut to subpatch
- Replies: 5
- Views: 31392
Re: Shortcut to subpatch
yeah patch history is quite nice already i reckon, for most cases between 2 places its sufficient. its more in big hierachies with subpatchs inside of subpatchs ect, that sometimes makes quite a few clics, shorcuts could go instant, to N different locations, say 4 different deep nested paces, but no...
- 10 Dec 2023, 23:03
- Forum: Suggestions & improvements
- Topic: Shortcut to subpatch
- Replies: 5
- Views: 31392
Shortcut to subpatch
I find myself often having to jump in/out from different subpatches which kinda take some time in big 'towns'
idea would be to be able to create shortcuts
ie in subpatch A man assign CTRL+1
subpatch B assign CTRL+2
then pressing the shortcuts would directly 'jump' to memorized location
idea would be to be able to create shortcuts
ie in subpatch A man assign CTRL+1
subpatch B assign CTRL+2
then pressing the shortcuts would directly 'jump' to memorized location
- 03 Dec 2023, 13:46
- Forum: Suggestions & improvements
- Topic: Subpatch from selection
- Replies: 7
- Views: 34449
Subpatch from selection
easy :p Im used to something in houdini which can do this "group to supacth" thing and find it very conveniant to keep stuff cleaner and organized. ( houdini is def not same team size and price tag^^ i reckon) basically select a bunch of items in patcher , -> to subpatch. seems quite complex as idea...
- 30 Nov 2023, 01:44
- Forum: Suggestions & improvements
- Topic: Mouse dwn on a group of items
- Replies: 4
- Views: 25940
Re: Mouse dwn on a group of items
yeah i can understand, something i thought that could work as a workaround, is if we could somehow get 'absolute' on screen coordinates of say a container rectangle, then man could use a global mouse module, first to check if mouse cursor is currently contained in those coordinates, then thats just ...
- 28 Nov 2023, 13:57
- Forum: Suggestions & improvements
- Topic: Mouse dwn on a group of items
- Replies: 4
- Views: 25940
Re: Mouse dwn on a group of items
yeah, but like said in op, if have say 16x faders, will have to collect 16x wires^^, for big containers with lots of items i find it not quite workflow friendly.., not huge deal ..but yeah, workflow stuuff :v
- 23 Nov 2023, 17:54
- Forum: Suggestions & improvements
- Topic: Mouse dwn on a group of items
- Replies: 4
- Views: 25940
Mouse dwn on a group of items
Back to suggesting stuff hehe :mrgreen: I feel this one is prob more complex than it seems, but who knows^^ I personally often come to the situation where i would like to get/use a mouse down info of several items rather than individuall collect them all. for ex a container with 16 faders. It could ...
- 21 Nov 2023, 10:57
- Forum: General discussion
- Topic: Bitmap /Video out
- Replies: 1
- Views: 35020
Bitmap /Video out
Hey there, Getting a bit back to my beloved usine after a while, and quite excited, seen it evolved a lot since, and got new stuff to check :) Something i noticed and had a doubt about: by default when first re-opening usine, i couldn't use bitmap out, (say a fader bmp out to another bmp in didn't w...
- 04 May 2020, 19:04
- Forum: Suggestions & improvements
- Topic: You may like my dream request
- Replies: 30
- Views: 53513
Re: You may like my dream request
a little shameless 2020 bump :v
- 17 Sep 2019, 16:35
- Forum: General discussion
- Topic: Devices Index
- Replies: 17
- Views: 29683
- 12 Sep 2019, 14:05
- Forum: Suggestions & improvements
- Topic: You may like my dream request
- Replies: 30
- Views: 53513
il take my personnal use exemple: i do a mix of "traditionnal" and more experimental sound compositions. i use a lot multitrack, where precise arrangement of tons of wavs/midi/automations is needed, including stuff like sample accuracy, plugin delay compensation, warp, fast editing workflow ect.. ar...
- 09 Sep 2019, 08:45
- Forum: Suggestions & improvements
- Topic: You may like my dream request
- Replies: 30
- Views: 53513
- 06 Jul 2019, 18:40
- Forum: Suggestions & improvements
- Topic: Some input on Node-usability and workflow...
- Replies: 6
- Views: 11933
also houdini user here and was about to suggest most of same things. what i pers use a lot in houdini is shortcut to cut wires or shake the 'module' to unwire it all. what is also very nice is many math/logical modules can dynamically change their number inputs post creation. for ex when wiring a A*...
- 21 May 2019, 20:25
- Forum: Discussion générale
- Topic: Sampler list courbe de niveaux ou pitch, une seule pour tous les sons?
- Replies: 83
- Views: 133115
perso dans ce genre de cas j'ai tendance a collecter les params "dynamiques" dont j'ai besoin dans un subpatch et avoir un preset manager qui gere que ce subpatch qui contient tout/seulement les params a sauver, moins de wiring je trouve et on peu ajouter des trucs au fur et a mesure sans trop galer...
- 04 May 2019, 13:15
- Forum: General discussion
- Topic: HH4
- Replies: 44
- Views: 67529
- 24 Apr 2019, 22:31
- Forum: General discussion
- Topic: Who still uses 32 bit VSTs ?
- Replies: 11
- Views: 17963
- 31 Mar 2019, 15:24
- Forum: Patching questions
- Topic: Return to Zero
- Replies: 3
- Views: 6109
- 24 Mar 2019, 15:39
- Forum: Suggestions & improvements
- Topic: Can hollyhock do this
- Replies: 15
- Views: 17460
also depends on source material, if mostly hi freqs i would use FFT based solutions if low freq more use a zero crossing counting based one as fft will quickly lack of precision (edit) nice one by the way joffo! wonder if amplitudes shouldn't be remapped log to compensate the fact lower notes usuall...
- 22 Mar 2019, 01:14
- Forum: Suggestions & improvements
- Topic: Extra limits whilst dragging knobs or sliders
- Replies: 7
- Views: 10287
^^yes i reckon i have let a bit down touch fader.. cause it was kinda badly coded (i was quite new to cpp/sdk when started it and went too complex trying to make an 'all in one' wich was prob a bad idea.. that lead to this kind of bloating of internal variables^^ and messy organized/coded... I pers ...
- 21 Mar 2019, 21:56
- Forum: Suggestions & improvements
- Topic: Extra limits whilst dragging knobs or sliders
- Replies: 7
- Views: 10287
no offense itended but imo thats kind of quite specific and could be done as a tailored user subpatch/module, cause there a an infinite numbers of way user could like its fader beavours (reset on mouse up, snap to values, velocity accelered, inertia ect ect...). basic UI items are used all over the ...
- 20 Mar 2019, 23:38
- Forum: General discussion
- Topic: intel real sense
- Replies: 7
- Views: 10642
- 20 Mar 2019, 21:56
- Forum: Patching questions
- Topic: OSC keystroke?
- Replies: 1
- Views: 4209
- 16 Mar 2019, 01:40
- Forum: General discussion
- Topic: intel real sense
- Replies: 7
- Views: 10642
looks promising , they claim down to 6ms latency could be interesting if could be coupled with usine maybe in the futur
https://realsense.intel.com/
https://realsense.intel.com/
- 13 Feb 2019, 20:11
- Forum: Patching questions
- Topic: OS is Win=0 / OSX = 1
- Replies: 13
- Views: 18154
- 13 Feb 2019, 17:21
- Forum: Patching questions
- Topic: OS is Win=0 / OSX = 1
- Replies: 13
- Views: 18154
mmm that's strange, sadly can't really debug here as i don't have a mac. what the script is supposed to do is check the install path ie: "C:Usine Hollyhock Win64 3.0.166" of currently running usine instance the script is trigged from and check if it contains "Win" i suppose the path of the OSX doesn...
- 12 Feb 2019, 13:07
- Forum: Patching questions
- Topic: data vers audio, data to wavform???
- Replies: 9
- Views: 37159
si ma memoire est bonne la sorie 'env' convertit les db en signal qui va de 0 a 1, (0 etant -inf, 1 étant 0db) plus pratique dans ce cas pour un vu metre. il faut donc ajouter un multiply, par 127 et le plug dans code 2. tu peux aussi plutot q'utiliser une clock, utiliser un , 'has hanged' en sorti...
- 11 Feb 2019, 02:22
- Forum: Patching questions
- Topic: OS is Win=0 / OSX = 1
- Replies: 13
- Views: 18154
this script should to the job, connecting 'on itit' or path loadd pulse to refresh ////////////////////////// // Extract usine app path with refresh button ///////////////////////// // declaration var refresh,textOut : Tparameter; var position : integer; var pathstr : string; var is_windows : Tparam...
- 30 Jan 2019, 21:39
- Forum: Module development SDK
- Topic: which free version of visual studio
- Replies: 1
- Views: 33564
- 26 Jan 2019, 18:23
- Forum: Patching questions
- Topic: Add outputs to GROOVE Steps / Grain sampler
- Replies: 2
- Views: 4945
- 09 Jan 2019, 21:36
- Forum: Patching questions
- Topic: 'Get number of current voices' from midi input notes
- Replies: 2
- Views: 4876
if thtas siùmple track of currently received notes, you can use midi get message module, it will split datas on outputs, and if there are chord of 3 notes on youll see ann array of 3 144,144,144 on the msg. so can use =144 to create an array that will look here like 1,1,1. a sum array out of that g...
- 09 Jan 2019, 21:15
- Forum: Patching questions
- Topic: Array --> Delete Duplicates?
- Replies: 9
- Views: 12309
maybe rather than processing the array you can check if incoming value is in array , and let it pass to be queued only if its not. ie use A=B, to check if incoming value A match array (B). use a sum array, if sum>0 then that mean the value is already in array, so can ie stop the floa before the queue.
- 04 Jan 2019, 01:58
- Forum: Patching questions
- Topic: reseting or initializing modules with chosen values
- Replies: 5
- Views: 7762
can also do 'wireless' bangs usine IML vi 'send usine internal message' module, ie rename target module alt-clicking on it, 'MYXY' , then on the message module: SET_TARGET_PATCH SENDER_PATCH SET_VALUE 'MYXY' X-1 0.5 SET_VALUE 'MYXY' Y-1 0.5 for ex will reset x and y to 0,5. can add many vars keeping...
- 30 Dec 2018, 13:08
- Forum: Patching questions
- Topic: possible? --> Array Roll for Piano Roll Events
- Replies: 5
- Views: 8077
- 30 Dec 2018, 12:41
- Forum: Patching questions
- Topic: possible? --> Array Roll for Piano Roll Events
- Replies: 5
- Views: 8077
def possible but need to demultiplex event array, split to note start, note ends, ect sub arrays, use fmod as a "roller" on both start and end datas, then recombine the data as event array. possible but quicly tricky by patch, better use scripting for this. but might become complex when say a note s...
- 27 Dec 2018, 22:23
- Forum: Patching questions
- Topic: stop flow if array value is 0 (or filter out 0 in general)
- Replies: 3
- Views: 5619
- 16 Dec 2018, 15:54
- Forum: Patching questions
- Topic: Question about quick links
- Replies: 12
- Views: 14501
- 16 Dec 2018, 10:51
- Forum: Patching questions
- Topic: Question about quick links
- Replies: 12
- Views: 14501
if by default its not working, could dynamically set bus name ie use a text_fader with a prefix,, concat string , add the integer to string of the current voice, that pluged to buss name. so each bus will be ie 'my_buss_1', my_buss_2 ect. alternativelu make a combobox with all busses names, and the ...
- 16 Dec 2018, 07:26
- Forum: Patching questions
- Topic: Efficient way to pass 0 or 1 on matching range of specific values?
- Replies: 9
- Views: 11613
- 16 Dec 2018, 03:37
- Forum: Patching questions
- Topic: Efficient way to pass 0 or 1 on matching range of specific values?
- Replies: 9
- Views: 11613
by patch you could define an array with your wanted possible numbers. ie 3-7-8-11 ect, then use an equal math module and compare to input. ie if input is 7 it will return you an array of 0,1,0,0,0 in ex case. then can use a sum array module out of that. if sum > 0 then that means it matched at least...
- 28 Nov 2018, 12:19
- Forum: Patching questions
- Topic: Screen Resolution Script
- Replies: 12
- Views: 15993
- 27 Nov 2018, 22:33
- Forum: Patching questions
- Topic: Screen Resolution Script
- Replies: 12
- Views: 15993
- 26 Nov 2018, 23:55
- Forum: Patching questions
- Topic: Screen Resolution Script
- Replies: 12
- Views: 15993
maybe try this one: (paste all in empty script and press compile and init, then 'get rez' button) //////////////////////////////: ////////////////////////// // Extract rez from usine log ///////////////////////// // declaration var refresh,textOut : Tparameter; var Xout, Yout : Tparameter; var st : ...
- 22 Nov 2018, 00:11
- Forum: Patching questions
- Topic: efficient solution for bias control of incoming value?
- Replies: 5
- Views: 6845
- 21 Nov 2018, 21:46
- Forum: Patching questions
- Topic: efficient solution for bias control of incoming value?
- Replies: 5
- Views: 6845
not sur fully understood, but what i would do personally is use a normalized fader going from 0 to 1. the 'modulation' out of lfo would go from -1 to 1, sclaled (multiplied) by matrix. the "final" out is sum of both, clamped01, eventually rescaled to a target range. so ie if mx is 0 its only the fad...
- 04 Nov 2018, 00:06
- Forum: General discussion
- Topic: Snapshot Recall Delay
- Replies: 5
- Views: 8370
depending on patches presets can consist of huge amount of data, so as far as i understood its called on the message thread to avoid severe audio glitchs/freeze and it sadly fatally has kind of latency. the thing that can help a lot is track what parameters really needs to be recalled, and reduce th...
- 02 Nov 2018, 16:51
- Forum: Suggestions & improvements
- Topic: array inputs & outputs for subpatch polyphony
- Replies: 3
- Views: 5772
- 01 Nov 2018, 16:15
- Forum: Suggestions & improvements
- Topic: sdk onReadyToProcess callback
- Replies: 3
- Views: 5948
- 01 Nov 2018, 16:11
- Forum: Suggestions & improvements
- Topic: create midi message CC 14 bits
- Replies: 3
- Views: 5940
- 07 Oct 2018, 18:24
- Forum: Module development SDK
- Topic: missing trace output
- Replies: 2
- Views: 31874
- 03 Oct 2018, 10:17
- Forum: Patching questions
- Topic: is it possible to measure RGB oscilloscope signal from video out?
- Replies: 19
- Views: 21666
As far as i remember, not directly via build in modules. Could use a lowpass filter but that will limited to fixed blocs size. Sadly very buzy at work till this weekend, but if wanna investigate i had an addon that used a script procedure to blur/smooth an array. Its called automizer if still access...
- 02 Oct 2018, 11:53
- Forum: Patching questions
- Topic: is it possible to measure RGB oscilloscope signal from video out?
- Replies: 19
- Views: 21666
- 29 Sep 2018, 20:27
- Forum: Patching questions
- Topic: Realtime VSTi and external midi hardware control
- Replies: 2
- Views: 4584
- 29 Sep 2018, 12:09
- Forum: Patching questions
- Topic: is it possible to measure RGB oscilloscope signal from video out?
- Replies: 19
- Views: 21666
there are converters in color, usine color to separated rgb, or hsl and vice versa, and in video video to color array, could scan a line, find grid median, build and histogram or something with that. but the main question i think is how to translate that to a continuous sound waveform. a typical vid...
- 16 Sep 2018, 23:34
- Forum: Add-ons discussion
- Topic: Oli_Lab Pack
- Replies: 32
- Views: 152316
- 16 Sep 2018, 07:14
- Forum: Module development SDK
- Topic: set background color
- Replies: 2
- Views: 30436
- 09 Sep 2018, 17:57
- Forum: Patching questions
- Topic: create a template
- Replies: 5
- Views: 6140
not in front of usine currently, but couldn't be that once you loaded your subpatch, you should set this supath as sender patch, i guess the module you target isn't in top parent patch but in the new loded supatch. maybe open the white console by opening console and clic inside of it, then drop your...
- 07 Sep 2018, 00:05
- Forum: General discussion
- Topic: How to send MTC
- Replies: 2
- Views: 4656
- 31 Aug 2018, 01:46
- Forum: Patching questions
- Topic: what is stored in preset manager ?
- Replies: 4
- Views: 6748
the settings in tabs are saved / recalled with the workspace, not in presets, they are to be considered as what was before called 'layout' params. think like setting colors, ui stuff, stuff thats not supposed to be changed on presets, but more set once. most usine modules offer kinda special 'snapsh...
- 30 Aug 2018, 21:29
- Forum: Patching questions
- Topic: what is stored in preset manager ?
- Replies: 4
- Views: 6748
on the scripts there was an option to set parameters to be saved or not in presets . think all modules that are standard 'UI parameters ' have same behaviour, and are saved by default unless the "saved in preset" is ticked out on the module option, (like faders, swich, display arrays and co). math a...
- 30 Aug 2018, 17:41
- Forum: Suggestions & improvements
- Topic: Usine reader stand alone
- Replies: 7
- Views: 9803
protect mode is nice but nothing prevent someone to dl usine and edit the patch, it works nice for a local or demo system that has been configured so , not that much to distribute imo. the main cool thing in V5 was you mostly distributed an all in one packed .exe that was like 5 mb. and would auto u...
- 29 Aug 2018, 01:59
- Forum: Suggestions & improvements
- Topic: Usine reader stand alone
- Replies: 7
- Views: 9803
- 23 Aug 2018, 13:10
- Forum: Suggestions & improvements
- Topic: sdk onReadyToProcess callback
- Replies: 3
- Views: 5948
maybe thats already possible but couldn't find how.. when usine launch and open a module, there is a slight delay before its ready to process. for now if have something like a bool ready flag set to false, and switch it in onProcess() ready = true; not a drastic problem but setting it every bloc is ...
- 19 Aug 2018, 12:47
- Forum: Module development SDK
- Topic: How to retrieve value entered in ptIpAddress ?
- Replies: 2
- Views: 31324
one thing i sometimes do when doubt on pins is open the console (the white one), and hold a wire from a pin, here the console show infos like src_flow_type, src_dispay type ect. when trying from the osc_receive module ip pin, it says flow type 3, wich is same as purple floats, the 4byte of float are...
- 19 Aug 2018, 05:30
- Forum: General discussion
- Topic: Bug with Has Changed?
- Replies: 8
- Views: 10096
i ll re check tomorrow. thinks it can be problematic in some cases if too much midi messages are sent at same time in the same processed bloc. not in from of main computer now but normally there is an 'unpack' midi on input/output or midi config i don't remember that force send them one after the ot...
- 19 Aug 2018, 04:58
- Forum: General discussion
- Topic: Bug with Has Changed?
- Replies: 8
- Views: 10096
- 19 Aug 2018, 02:19
- Forum: General discussion
- Topic: Bug with Has Changed?
- Replies: 8
- Views: 10096
in the patch i only see a white knob, wich input is connected to a midi create out? (but im on 166..maybe i have to update).. that won't fix your issue, but thats not a correct way of wiring, blue midi pins/wires create midi flows type signals, a knob expect float or integer flows type signals . mid...
- 18 Aug 2018, 21:24
- Forum: Patching questions
- Topic: help me to make a script for my patch
- Replies: 9
- Views: 10690
- 16 Aug 2018, 16:17
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 16 Aug 2018, 01:52
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 14 Aug 2018, 19:37
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
yeee it working ok now! just with a very basic thread split reduced cpu by at least 40 percent :), i should be able to track deeper stuff to be more splitted.. quicly tried 2 modules instances that didn't seem to raise problems (anyway its way to much cpu demanding in its current state for 3 instanc...
- 13 Aug 2018, 16:47
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 13 Aug 2018, 16:32
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 13 Aug 2018, 00:59
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
well its prob more complex than that but im trying the following: (its basically a multi timbral synth), for now every sounds are rendered like this: //------------------------------- void BEZIER_MULTI::RENDER_SND_BLOC(int snd) { //computes bloc samples for snd } //----------------------------------...
- 12 Aug 2018, 20:38
- Forum: Module development SDK
- Topic: draw speed performance drop
- Replies: 0
- Views: 35764
im having a small issue, wich is hard to describe/debug got a module where i dlike extremly fast resfresh onpaint (for vu meters, oscilloscopes and stuff like that) so forced a repaint call on each bloc in process. i know its not that optimized, but thats kinda temp stress test, and in most cases it...
- 21 Jul 2018, 04:44
- Forum: Suggestions & improvements
- Topic: array roll - relative movement
- Replies: 5
- Views: 8509
- 21 Jul 2018, 04:30
- Forum: Patching questions
- Topic: trigger every bloc
- Replies: 1
- Views: 3837
- 26 Jun 2018, 18:56
- Forum: Patching questions
- Topic: Special Dispatcher
- Replies: 4
- Views: 7504
- 04 Jun 2018, 16:57
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
ce que tu peux faire c utiliser les datas bus. c un peu comme des liasons sans fil. par exemple ton premier script allume un swich quand il a terminé, la tu connecte un 'from 0 to 1' qui va dans un bus disons 'to_patch2' dans ton deuxieme patch tu as un bus receive qui reprends le meme nom et qui s...
- 01 Jun 2018, 12:26
- Forum: Suggestions & improvements
- Topic: create midi message CC 14 bits
- Replies: 3
- Views: 5940
- 01 Jun 2018, 11:29
- Forum: Suggestions & improvements
- Topic: create midi message CC 14 bits
- Replies: 3
- Views: 5940
- 30 May 2018, 20:42
- Forum: Module development SDK
- Topic: How to create an integer input/output event ?
- Replies: 23
- Views: 77001
- 29 May 2018, 15:20
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
cool, wé en gros il faut toujours se dire quels parametres j'aurai besoin en entrée/sortie , les declarer, les creer, connecter le tout ,recuperer les valeurs, les traiter, regler les sortie, c comme un module/patch en fait. ya aussi un mode 'sans fil" qui s'apelle iml pour regler /recuperer les v...
- 29 May 2018, 15:01
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
je suis pas sur de comprendre, la valeur en sortie du sampler la recuperer dans le script? si c'est ça il faut creer un nouveau parametre dans le script, par ex un ptDatafield, et relier la sortie du sampler a l'entree du script. et faire un get value, dans la procedure callback par exemple; tu peu...
- 29 May 2018, 12:45
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
quand tu tire un cable par exemple de duration tu a 'trace_value' dans le menu, ça ça l'envoie vers la console si tu ouvre trace, (mais ça s'update que lorsqu 'il ya un changement). ou tu peux cliquer sur le cable pour voir la valeur qui passe. sinon pour voir tout le temps tu peux simplement con...
- 28 May 2018, 18:12
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
je te mets un script modifié en cas qui loop 3 fois , tu peux editer la variable dans l'entete du script, ou te creer un parametre pour t'entrainer, et un array pour definir les start_positions (il faut donc relier le start pos en sortie de script au start pos du sampler. //////////////////////////...
- 28 May 2018, 17:22
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
le restart ça peut etre simplement un stop puis start. il ya un module dans /patching/patch control/ patch on activation qui envoie une pulsation quand le patch démarre. du coup tu peux relier ça au stop du script, il attend un bloc avec un wait one /patching/wait puis il fait comme si ça rapuya...
- 28 May 2018, 16:09
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
le plus simple c'est de glisser un module empty script dans le patch a coté du sampler. /modules/scipts/empty script quand tu double clic dessus, ça ouvre l'editeur. cliquer dedans, ctrl-A puis supp, ça vire tout. copie le code ci dessus puis dans l'editeur, ctl v, (chez moi ça marche, c bizarre...
- 28 May 2018, 13:30
- Forum: Discussion générale
- Topic: Besoin d'aide pour le scripting
- Replies: 18
- Views: 20106
salut, voici un petit ex qui j'espere pourra t'aider un peu, (ça fait un petit moment que je me suis pas servi du script alors ya tet plus simple, mais en gros ça marche^^) la c pas vraiment une boucle qui me semble moins adaptée a ce cas de figure, mais il y a une variable file_number qui increm...
- 23 May 2018, 23:50
- Forum: Patching questions
- Topic: sending lists of values to matrix
- Replies: 15
- Views: 15325
mmm there is something wrong with audio matrix, think should be raised as bug.
if man swap it by the data matrix, it works as expected
here a patch showing the difference:
http://www.sensomusic.org/forums/upload ... X_test.pat
if man swap it by the data matrix, it works as expected
here a patch showing the difference:
http://www.sensomusic.org/forums/upload ... X_test.pat
- 16 May 2018, 05:38
- Forum: Suggestions & improvements
- Topic: SDK early set chunk
- Replies: 18
- Views: 20616
- 12 May 2018, 18:31
- Forum: Module development SDK
- Topic: How to create an integer input/output event ?
- Replies: 23
- Views: 77001
the problem i think is all data input base modules in incuded library (purple pins), like a fader, a math A+B ect.. are Tprecision data type, you can't for ex add 2 32bit large integers and get a coherent result, or even type a 32bit in in their value field if man try for ex. for ex try to type 1677...
- 11 May 2018, 22:30
- Forum: Module development SDK
- Topic: How to create an integer input/output event ?
- Replies: 23
- Views: 77001
afaik there are not really integers params, they are float params where man can write integers values. so indeed yes as far as i understand you can only encode 24b integers on the 32b float tprecision params. there is a special type that are Tcolors (orange ones), they are 32 bits RGBA integers, so ...
- 26 Apr 2018, 05:01
- Forum: Patching questions
- Topic: Run an external program from USINE
- Replies: 8
- Views: 11705
- 26 Apr 2018, 01:58
- Forum: Patching questions
- Topic: Run an external program from USINE
- Replies: 8
- Views: 11705
or here a script version you can paste to empty script and compile. then can clic on file_name, navigate once to choose folder and name, then when pressing save will save the current wkp to defined location. once set the location should be saved and recalled on reopening the workspace. //GLOBAL VARI...
- 26 Apr 2018, 01:22
- Forum: Patching questions
- Topic: Run an external program from USINE
- Replies: 8
- Views: 11705
you can add a send IML module
patching patch control patch send internal message
then write the message, replacing the path and name by what ya want:
patching patch control patch send internal message
then write the message, replacing the path and name by what ya want:
Code: Select all
SET_TARGET_PATCH SENDER_PATCH
SAVE_WORKSPACE "C:TEMPmy_workspace.wkp"- 24 Apr 2018, 23:44
- Forum: Patching questions
- Topic: Run an external program from USINE
- Replies: 8
- Views: 11705
- 12 Apr 2018, 14:04
- Forum: Module development SDK
- Topic: reaching some limits question
- Replies: 8
- Views: 42357
have to try to wrap my head on threads too..
for now its working not bad
, lttle test vid:
https://drive.google.com/open?id=1LY8Df ... nDBihKylqJ
with warp:
https://drive.google.com/open?id=1jHjBC ... fr-EM8UfD3
for now its working not bad
https://drive.google.com/open?id=1LY8Df ... nDBihKylqJ
with warp:
https://drive.google.com/open?id=1jHjBC ... fr-EM8UfD3
- 11 Apr 2018, 01:19
- Forum: Module development SDK
- Topic: reaching some limits question
- Replies: 8
- Views: 42357
mm don't know wavterrain, not sure, basically it's a 'simple' wavtable reader that read like 256 tables of 2048 samples, made a basic linear interpolation for now between current read table and next one samples, the oscillator itself is working ok , its just a bit strange that i can't create big arr...
- 10 Apr 2018, 22:24
- Forum: Module development SDK
- Topic: reaching some limits question
- Replies: 8
- Views: 42357
- 10 Apr 2018, 19:38
- Forum: Module development SDK
- Topic: reaching some limits question
- Replies: 8
- Views: 42357
think oli faced maybe similar case but i couldn't find back the thread. ive made kinda wavtable oscillator class .h .cpp if i declare a float array to contain the wavtable in the .h like: float wavtable[4096]; // no problem, that works but if i ty to make it bigger float wavtable[524288]; //256 tabl...
- 03 Apr 2018, 01:03
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
ho sorry i didn't see your edit before answering, in the code i was using log2, binary log
http://en.cppreference.com/w/cpp/numeric/math/log2
but maybe it can work too with log10, didn't try yet, and maybe there is and even simpler formula^^
http://en.cppreference.com/w/cpp/numeric/math/log2
but maybe it can work too with log10, didn't try yet, and maybe there is and even simpler formula^^
- 03 Apr 2018, 00:53
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
haha yeah i should suggest that as an extra curve template indeed, lt *could* be useful. it is somehow kinda what the notes to frequency does but if we could adapt for wanted ranges in out would be more modular, yes G(x) was in fact math correct but expressing in octaves, like 20Hz + 10 octaves = 20...
- 02 Apr 2018, 19:58
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
found descent solution by waiting that ll do the job.. the problem i face using pow/coeff based functions (wich i think the the mapper is using too internally) is that while they are good and cpu more efficient, and doing the job for load of cases, they remain approximations, i really needed the 're...
- 02 Apr 2018, 16:03
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
- 02 Apr 2018, 15:35
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
ok thanks i ll check maybe that will hep figuring out, ideally its for some function inside a user module code, so i would like to avoid depend/wiring other modules but rather code a function that return the inverve of the first one. i managed to get something working finally but i feel my revert fu...
- 02 Apr 2018, 14:37
- Forum: Patching questions
- Topic: Log to Linear- any math head help
- Replies: 9
- Views: 11901
well its more a math question I need a linear fader in my code going from 0 to 1 to control cutoff from lets say 20 to 20000 Hz. linear scaling gives bad results as frequency work in a log fashion. what i was using previously was transforming my lin01 to a pseudo log01 using pow(x,5), rescaling to m...
- 28 Mar 2018, 23:35
- Forum: Add-ons discussion
- Topic: New User Module - Parameter Mutliplexer
- Replies: 9
- Views: 39580
- 16 Mar 2018, 14:43
- Forum: Patching questions
- Topic: Problème mathématiques pour Béotien
- Replies: 5
- Views: 28257
la formule de la rotation c x = sin(angle); y= cos(angle) angle est en radian donc si tu veux utiliser un fader qui va de 0 a 1 if faut dabord multiplier par 2pi (6.283185). ensuite en sortie le cercle ira de -1..1 en x et y, comme le xy pad va plutot de 0..1 il faut rescaler. si tu veux un controle...
- 16 Mar 2018, 09:45
- Forum: Patching questions
- Topic: Problème mathématiques pour Béotien
- Replies: 5
- Views: 28257
- 14 Mar 2018, 21:37
- Forum: Module development SDK
- Topic: monitoring scope cpu usage/execution time
- Replies: 1
- Views: 29993
this is probably more a cpp question, but just wondered what could be an ideally *relatively simple* way to monitor a function call cost for optimisations test for exemple ideally entering a scope, executing it, get the ececution time. suppose need to call clock stuff, and will investigate on the ne...
- 12 Mar 2018, 11:23
- Forum: Patching questions
- Topic: piano roll synchronisé au PQQ pos d'un local synchro
- Replies: 2
- Views: 24535
- 09 Mar 2018, 15:54
- Forum: Suggestions & improvements
- Topic: read IML variable in SDK (or scripting language)
- Replies: 2
- Views: 4894
- 06 Mar 2018, 10:55
- Forum: Suggestions & improvements
- Topic: keep pngs during copy paste
- Replies: 5
- Views: 7036
- 05 Mar 2018, 10:27
- Forum: Suggestions & improvements
- Topic: renamed: HH Sample Content as separate download?
- Replies: 4
- Views: 6551
- 01 Mar 2018, 05:08
- Forum: Suggestions & improvements
- Topic: audio settings: blocs sizes 8-4-2..1
- Replies: 3
- Views: 5596
In my case i used for ex a beat synced clock that triggs notes on a synth user module im working on, i have to check i prob set callbacks to be immediate but with a blocsize of 16 samples, might be wrong but i dont feel i observe the 10ms thing, i seem to always get the callback catched and effectiv...
- 22 Feb 2018, 12:31
- Forum: Add-ons discussion
- Topic: DMX Fade Time
- Replies: 6
- Views: 33084
- 21 Feb 2018, 11:21
- Forum: Add-ons discussion
- Topic: Touch_Fader beta 0.9
- Replies: 66
- Views: 162967
- 20 Feb 2018, 14:25
- Forum: Add-ons discussion
- Topic: Touch_Fader beta 0.9
- Replies: 66
- Views: 162967
don't seem to have the fule..gonna compile one.
edit, here a 32bit v1.3 let me know if working
https://drive.google.com/open?id=18a-_t ... 5c2uMZVuVB_
edit, here a 32bit v1.3 let me know if working
https://drive.google.com/open?id=18a-_t ... 5c2uMZVuVB_
- 19 Feb 2018, 16:00
- Forum: Add-ons discussion
- Topic: Touch_Fader beta 0.9
- Replies: 66
- Views: 162967
if you are on win64 v1.3 of this link was the latest with scroll wheel and ctrl , but it won't be compatible if sharing patch with others usiners for now..
https://drive.google.com/open?id=0B0VUy ... XVjczFqZ2c
https://drive.google.com/open?id=0B0VUy ... XVjczFqZ2c
- 19 Feb 2018, 15:55
- Forum: Add-ons discussion
- Topic: Touch_Fader beta 0.9
- Replies: 66
- Views: 162967
yeah, sadly there have been miscomunication with senso and think he took old files of V1.2 , and did lot of job on that to adapt for mac, so i need to use his modified sources. but my latest version was in fact 1.3 :/ with a global quite deep core change (only loading the "mode" defined on creation,...
- 19 Feb 2018, 00:02
- Forum: Add-ons discussion
- Topic: Touch_Fader beta 0.9
- Replies: 66
- Views: 162967
- 18 Feb 2018, 14:22
- Forum: Module development SDK
- Topic: sdk chunk system
- Replies: 2
- Views: 33734
- 18 Feb 2018, 05:28
- Forum: Patching questions
- Topic: switch triggering a button
- Replies: 11
- Views: 14806
- 16 Feb 2018, 14:52
- Forum: Patching questions
- Topic: Roli Blocks and MPE
- Replies: 8
- Views: 12526
- 16 Feb 2018, 14:04
- Forum: Patching questions
- Topic: Roli Blocks and MPE
- Replies: 8
- Views: 12526
bought a dev kit lightblock+loopblock a while back but tbh didn't use it that much with usine yet. i tried their sdk as planed to do a custom module at first but with no luck, they are a bit out of their dev forum sadly, looks like they wiil re-merge it with juce soon, so might re-attempt too. but t...
- 16 Feb 2018, 08:00
- Forum: Suggestions & improvements
- Topic: audio settings: blocs sizes 8-4-2..1
- Replies: 3
- Views: 5596
in somes situations would like to have callbacks of very hi precision, for extra tigthness. ie depending on tempo, fast arpegio can 'slide' a bit with big buffer sizes due to rounding know its probably killing cpu but also would love to test running very basic patchs at sample rate too , for expermi...
- 13 Feb 2018, 11:01
- Forum: General discussion
- Topic: buggy note generator skips notes
- Replies: 10
- Views: 12226
- 10 Feb 2018, 22:52
- Forum: Patching questions
- Topic: Bi-Directional Parameters Manipulation for Plugins
- Replies: 43
- Views: 55580
good job!, ideally if we get mousedown out of vst (and param_id its on^^eventially to simplify things), man could stop refresh in override of that one to allow ui take over but all things are there. still think a vst module update would higly simplify, but already with just mouse down we could go he...
- 08 Feb 2018, 22:54
- Forum: Patching questions
- Topic: Mouse Down on VST window?
- Replies: 1
- Views: 3384
- 08 Feb 2018, 11:38
- Forum: Patching questions
- Topic: Bi-Directional Parameters Manipulation for Plugins
- Replies: 43
- Views: 55580
yes thats true, tho rather than what ive made on the shematic, it could compare with the 'true' internal datas array that would have been changed by ui, like if arrayin[id] != datas[id] then import value. but agree feel more risky in some cases we might not have imagined. the other solutions seem mo...
- 07 Feb 2018, 20:31
- Forum: Patching questions
- Topic: Bi-Directional Parameters Manipulation for Plugins
- Replies: 43
- Views: 55580
yes sure in most case we still need a loopback, i didn't patch it here to simplify the 'first view' of the problem. but not always. say i want to just add 5 lfos to 5 ids, (that will dynamically change so array is more conveniant than wiring individual pins).. the wiring would be much simpler withou...
- 07 Feb 2018, 19:00
- Forum: Patching questions
- Topic: Bi-Directional Parameters Manipulation for Plugins
- Replies: 43
- Views: 55580
here the two white overlays represent VST module diagram that we don't have access to. adding an array pass if change on our side still generate an array that changes as seen by the vst arry in http://www.sensomusic.org/forums/uploads.php?file=VST.jpg we have an UI element of param0. if it changes, ...
- 06 Feb 2018, 22:12
- Forum: Suggestions & improvements
- Topic: advanced piano roll
- Replies: 3
- Views: 5496
kinda agree it could have some workflow improvments.. personally think my first priority would be a better navigation system. _: on main window of notes a "slice centered zoom" ie when using mouse wheel, the zoom would be centered to where mouse cursor actually is, (current is always from start) _on...
- 05 Feb 2018, 21:19
- Forum: Module development SDK
- Topic: proof of concept : recording values from external sources
- Replies: 1
- Views: 30503
- 05 Feb 2018, 15:20
- Forum: Patching questions
- Topic: Bi-Directional Parameters Manipulation for Plugins
- Replies: 43
- Views: 55580
as far i understood big part the problem in is the wired array in. if one/any of the data in the array in changes, the vst module will scan/get ALL the values of the array in and update all internal values. so if a lfo is constantly setting one value in that array, the constant refresh kinda lock th...
- 05 Feb 2018, 15:06
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 03 Feb 2018, 18:02
- Forum: General discussion
- Topic: Video RGB with Delay Module on each colors is not working well...
- Replies: 15
- Views: 19429
check latest version seems senso added a new video delay module 
http://www.sensomusic.org/forums/viewtopic.php?id=6095
http://www.sensomusic.org/forums/viewtopic.php?id=6095
- 02 Feb 2018, 14:26
- Forum: Module development SDK
- Topic: multithreading
- Replies: 13
- Views: 50595
- 31 Jan 2018, 15:58
- Forum: Discussion générale
- Topic: Mettre à genoux son ordi en 2 secondes
- Replies: 4
- Views: 5999
- 30 Jan 2018, 18:16
- Forum: General discussion
- Topic: Video RGB with Delay Module on each colors is not working well...
- Replies: 15
- Views: 19429
Hi thomas, did you fill a bug report for this one? if not yet you should, they can't track easily bugs on forum, they are more quicly tracked and solved if submitted.
http://www.sensomusic.com/support/
http://www.sensomusic.com/support/
- 29 Jan 2018, 23:53
- Forum: Add-ons discussion
- Topic: new user module : Particle attractor !
- Replies: 13
- Views: 45787
- 27 Jan 2018, 17:10
- Forum: Suggestions & improvements
- Topic: module for Inderface Design - Button matrix
- Replies: 5
- Views: 8046
in case basic exemple with poly patch, could work with any kind of ui items switchs, faders knobs ect..
http://www.sensomusic.org/forums/upload ... matrix.pat
http://www.sensomusic.org/forums/upload ... matrix.pat
- 27 Jan 2018, 15:59
- Forum: Suggestions & improvements
- Topic: module for Inderface Design - Button matrix
- Replies: 5
- Views: 8046
- 20 Jan 2018, 16:47
- Forum: Patching questions
- Topic: radio buttons that don't create extra interim values....
- Replies: 3
- Views: 6555
- 16 Jan 2018, 12:22
- Forum: Patching questions
- Topic: question about audio latency between racks
- Replies: 4
- Views: 6988
- 14 Jan 2018, 14:57
- Forum: General discussion
- Topic: MIDI Sync - Modular - Tempo ~ 10 BPM higher
- Replies: 2
- Views: 5903
didn't try with external gear, but if can help debug, here syncing ableton to usine midi clock out, i get the right tempo. it of course takes slight time to stabilize on changes and start (good old shitty midi sync from the 80s^^) .. but once stabilized, deviation is < 0.05 bpm. might be wrong, but ...
- 13 Jan 2018, 04:35
- Forum: Suggestions & improvements
- Topic: Ability to control midi clock output of device separately
- Replies: 6
- Views: 9667
@xiso, yes that would work with the chekbox off. i tried with live and it reflected usine tempo, basically its a 'manual' creation of clock overiding usine one. tho if you wanted to add start/stop ect, would need to add according send midi message modules i suppose. woodslanding vsts seem to request...
- 12 Jan 2018, 15:44
- Forum: Suggestions & improvements
- Topic: Ability to control midi clock output of device separately
- Replies: 6
- Views: 9667
can send custom midi clock like this. (can add a BPM multiplier to manipulate out of PPQ, or use clock divider out of trigger, or use local sync with custom BPM rather than master sync). tho i reckon a single module could be simpler way, thats relatively quick patched as a workaround and modular. (s...
- 12 Jan 2018, 15:10
- Forum: Patching questions
- Topic: Midi clock receive on a device
- Replies: 6
- Views: 9149
- 12 Jan 2018, 05:28
- Forum: Patching questions
- Topic: TWO SWITCHES CONTROLING EACH OTHER
- Replies: 3
- Views: 5723
- 10 Jan 2018, 01:35
- Forum: Module development SDK
- Topic: sdkDialogInputBox, proper way of getting back the user entered string?
- Replies: 3
- Views: 31838
- 08 Jan 2018, 11:45
- Forum: News
- Topic: usine hollyhock 3.0.155/156 update
- Replies: 7
- Views: 25518
- 07 Jan 2018, 22:18
- Forum: Module development SDK
- Topic: sdkDialogInputBox, proper way of getting back the user entered string?
- Replies: 3
- Views: 31838
still failing arf, did the following workaround by waiting enlights: creating 'popup' datafield and/or textfields inputs parameters, and set them via iml queries from the module works, but less sexy .. sdkSetModuleUserName("USER"); sdkSendUsineMsg("SET_TARGET_PATCH SENDER_PATCH"); sdkSendUsineMsg("I...
- 07 Jan 2018, 20:14
- Forum: News
- Topic: usine hollyhock 3.0.155/156 update
- Replies: 7
- Views: 25518
- 07 Jan 2018, 18:04
- Forum: Module development SDK
- Topic: sdkDialogInputBox, proper way of getting back the user entered string?
- Replies: 3
- Views: 31838
- 07 Jan 2018, 13:58
- Forum: News
- Topic: usine hollyhock 3.0.155/156 update
- Replies: 7
- Views: 25518
trying to add the sdkDialogInputBox, i do get the the popup dialog and can enter text, but don't manage yet to get/use the variable once pressed enter, (it trace nothing too). any clue how to use it if near the place olivier?^^ http://www.sensomusic.org/forums/uploads.php?file=prompt.jpg (used like ...
- 07 Jan 2018, 12:28
- Forum: News
- Topic: usine hollyhock 3.0.155/156 update
- Replies: 7
- Views: 25518
- 07 Jan 2018, 12:26
- Forum: Patching questions
- Topic: Null Detection
- Replies: 7
- Views: 10742
- 06 Jan 2018, 22:58
- Forum: Patching questions
- Topic: Null Detection
- Replies: 7
- Views: 10742
good if that work :) can't test here but here is a possible alternative way (maybe you ll need the same wait module out of pass). the get array element value would scan the index 3 of sysex (since array pos are 0,1,2,3 its the 4th data where your '3' comes from), multiplied by the 1 pulse on receive...
- 06 Jan 2018, 14:58
- Forum: Patching questions
- Topic: Null Detection
- Replies: 7
- Views: 10742
mm thats strange indeed. ive no sysex device to test here, but altervanitely think you could use a midi filter module set to sysex messages, wich would outputs pass or rejects pulses. i don't undersnt exactly what should go to your sysex bus aftewards to, it should be 3 on a receive and 0 otherwise?
- 05 Jan 2018, 23:47
- Forum: Patching questions
- Topic: Null Detection
- Replies: 7
- Views: 10742
- 04 Jan 2018, 21:49
- Forum: Module development SDK
- Topic: using an external library
- Replies: 1
- Views: 28329
- 03 Jan 2018, 03:59
- Forum: Suggestions & improvements
- Topic: cursor shape control
- Replies: 1
- Views: 3555
- 02 Jan 2018, 15:22
- Forum: News
- Topic: Happy New year 2018 !
- Replies: 4
- Views: 19939
- 30 Dec 2017, 22:16
- Forum: Suggestions & improvements
- Topic: sdk value field in module window
- Replies: 7
- Views: 9281
- 18 Dec 2017, 17:47
- Forum: Patching questions
- Topic: Script: Matrix Exclusive Mode (forgot how to make this work...)
- Replies: 2
- Views: 4285
- 18 Dec 2017, 03:23
- Forum: General discussion
- Topic: Video RGB with Delay Module on each colors is not working well...
- Replies: 15
- Views: 19429
- 17 Dec 2017, 23:13
- Forum: Module development SDK
- Topic: slowing down in onProcess
- Replies: 3
- Views: 30517
- 15 Dec 2017, 15:05
- Forum: Suggestions & improvements
- Topic: Biggest Request - Multiple Resizing of Objects - Could be Snapshot
- Replies: 5
- Views: 9456
agree, but i think it would be good to separate both , as often want to copy size, but not have all same colors for ex. so pers imagined a right clic copy/paste attribures like siple copy/paste size or one idea would be able to handle 'groups' ids/tags, lets say a group my_knobsA, then all knobs thi...
- 14 Dec 2017, 21:34
- Forum: General discussion
- Topic: Video RGB with Delay Module on each colors is not working well...
- Replies: 15
- Views: 19429
- 14 Dec 2017, 20:38
- Forum: General discussion
- Topic: Video RGB with Delay Module on each colors is not working well...
- Replies: 15
- Views: 19429
- 13 Dec 2017, 23:41
- Forum: Patching questions
- Topic: Set Array value
- Replies: 2
- Views: 4273
- 13 Dec 2017, 23:39
- Forum: Patching questions
- Topic: convert midi note into integer value
- Replies: 1
- Views: 3691
- 13 Dec 2017, 22:13
- Forum: Module development SDK
- Topic: sdkAddSettingsLineString - how do you use it ?
- Replies: 7
- Views: 37957
- 13 Dec 2017, 10:47
- Forum: Module development SDK
- Topic: sdkAddSettingsLineString - how do you use it ?
- Replies: 7
- Views: 37957
- 13 Dec 2017, 03:17
- Forum: Module development SDK
- Topic: sdkAddSettingsLineString - how do you use it ?
- Replies: 7
- Views: 37957
- 07 Dec 2017, 22:32
- Forum: Suggestions & improvements
- Topic: sdk value field in module window
- Replies: 7
- Views: 9281
yeah i thought about those workarounds, but they imply creating and wiring other modules (not the sdkaddstring tho, good candidate) ^not drastic stuff but yes we always want more^^, was just anticipating a 'vst' like autonomous thing, think the query popups would be a cool in beetween, *sound doable...
- 07 Dec 2017, 21:11
- Forum: General discussion
- Topic: Senso's next visit !
- Replies: 4
- Views: 7569
- 07 Dec 2017, 20:26
- Forum: Suggestions & improvements
- Topic: sdk value field in module window
- Replies: 7
- Views: 9281
altenatively, a maybe simpler workaround might be some more sdkpopup, a bit like when creating a module user can chose on a list box number of IOs, that would be awesome if we could trig same thing anytime else than creation from the code, and get back a combo box choice integer, and ultimate would ...
- 07 Dec 2017, 20:23
- Forum: Suggestions & improvements
- Topic: sdk value field in module window
- Replies: 7
- Views: 9281
well thats feels certainly complex but who knows^^.. i got a synth made with sdk with plenty of faders intenally made and drawn on the canvas with rects. what i would like to acheve is when double clicking on one, have the ability to enter numeric value via keayboard, a bit like usine standard items...
- 02 Dec 2017, 18:46
- Forum: Patching questions
- Topic: surface control Allen & Heath Xone K2
- Replies: 2
- Views: 23621
un truc possible par ex, c que tu affiche les devices, puis drop le device sur l'entree en haut du rack. quand tu double clic sur ce device en bleu tu rentres dans le patch ou tu vois un midi in , directement relié a un " midi to usine ". entre les 2 tu peux faire des operations/patch comme tu le so...
- 28 Nov 2017, 22:07
- Forum: Patching questions
- Topic: Scripting - Text Input Stream Separation
- Replies: 2
- Views: 4618
not sure got it all but you can convert an int to a ascii char in script using mychar := Chr(myint); // where myint is an int and mychar is a char so looping thru you arrayin, myint being i you get each chars. or use the function StrGet(var S : String; i : Integer) : Char; //to exctact a char from a...
- 28 Nov 2017, 20:56
- Forum: Add-ons discussion
- Topic: Oli_Lab module pack - november 2017 release !
- Replies: 5
- Views: 30816
- 27 Nov 2017, 15:10
- Forum: General discussion
- Topic: String to video
- Replies: 3
- Views: 5762
- 25 Nov 2017, 04:37
- Forum: Patching questions
- Topic: 'Check for Value in Array' script not working
- Replies: 4
- Views: 6539
- 24 Nov 2017, 09:46
- Forum: General discussion
- Topic: Thanks Giving
- Replies: 3
- Views: 5850
- 21 Nov 2017, 03:11
- Forum: General discussion
- Topic: Win x64 - Fullscreen Stuck - Anyone Else?
- Replies: 5
- Views: 7525
- 16 Nov 2017, 02:49
- Forum: Patching questions
- Topic: other destinations for IML besides SENDER_PATCH?
- Replies: 3
- Views: 5174
- 14 Nov 2017, 02:23
- Forum: Patching questions
- Topic: Can the numeric input field on UI objects be disabled?
- Replies: 4
- Views: 7050
yes but it is not what i posted here^^ i did try first as logic suggest like your pic, with a 'if not double clic, edit is enable' , but it also worked randomly, however the mouse down to edition enabled work for me every time, did you try exactly like my pic (the mouse down to edition enabled, and ...
- 13 Nov 2017, 19:17
- Forum: Suggestions & improvements
- Topic: Coordinates Display
- Replies: 5
- Views: 8070
- 12 Nov 2017, 18:53
- Forum: Patching questions
- Topic: Can the numeric input field on UI objects be disabled?
- Replies: 4
- Views: 7050
- 12 Nov 2017, 18:08
- Forum: Suggestions & improvements
- Topic: Coordinates Display
- Replies: 5
- Views: 8070
you maybe know that already but on the mouse module object we can choose the target (container/full screen ect) and it send out XY coordinates, so while not directly under mouse cursor or inteface corner this can be eaily send to console or trace value object, and connect a new get trace module to a...
- 09 Nov 2017, 17:12
- Forum: Patching questions
- Topic: Issue with WKP-level preset storage
- Replies: 6
- Views: 7969
for 2nd question, i don't have the syntax here but yes its possible, tho if i recall correctly, you d have to request the value via iml, set it to a temp variable in iml, reapply back to your script input via iml, then the script would write the datas to text file. so thats ok for low amount of data...
- 06 Nov 2017, 15:56
- Forum: Suggestions & improvements
- Topic: item z-index to improve "on top"
- Replies: 6
- Views: 8156
- 06 Nov 2017, 15:08
- Forum: Suggestions & improvements
- Topic: First De-Compress / Configuration
- Replies: 8
- Views: 10632
Mm its not even 10 sec on my setup, and ui would probably not be fully loaded/functional while the stuff is loading anyway.all Adobe stuff like Photoshop, audition behave the same, my 3d softs too,sound normal init to me.Resinstall is longer indeed but is not every day case. Also think there are mor...
- 03 Nov 2017, 06:57
- Forum: Patching questions
- Topic: Internal MIDI error on script output
- Replies: 8
- Views: 9686
- 02 Nov 2017, 02:29
- Forum: Patching questions
- Topic: how do I set up a limit length for midi output note ON messages?
- Replies: 7
- Views: 9450
for your second question one possible way is you can use the 'is null' module in HH3 /patching followed by a logical not. if flow is stopped size will be null, so the null output 1, not will ouput 0 and vice versa. if you need like a pass if change something constantly sending pulese 0..10..1 ect ad...






