Search found 217 matches
- 03 Jul 2019, 20:38
- Forum: Suggestions & improvements
- Topic: Some input on Node-usability and workflow...
- Replies: 6
- Views: 11944
Ha - resurrection of a very old thread. Interesting to see that it's still relevant. In the meantime I moved almost all my 3D work to SideFX Houdini - which is completely node based - and it also has a lot of convenient tools to manage connections, structure, nodes etc. I no longer use Usine but I c...
- 28 Jun 2017, 01:22
- Forum: News
- Topic: Usine Hollyhock 3 announced
- Replies: 30
- Views: 70741
- 18 Feb 2017, 11:01
- Forum: General discussion
- Topic: Djing and live sampling : Ableton or Usine ?
- Replies: 9
- Views: 14850
Yeah, really depends on what one is doing. Bitwig 2 now finally can send MTC and also SPP along with Midi Clock, so syncing became much easier. What also could be interesting for those who use analogue gear is, that it has CV and CV Clock devices built in, so if you have a DC-coupled interface, you ...
- 17 Feb 2017, 13:38
- Forum: General discussion
- Topic: Djing and live sampling : Ableton or Usine ?
- Replies: 9
- Views: 14850
Well, for me Bitwig combines the two worlds to the extend I like them. I never was a fan of M4L and the way it thinks, so soon after Bitwig came out, I sold my Live 8 Suite & M4L and never looked back. Bitwig has modular thinking built right in (and at one point you'll be able to do you own patches ...
- 15 Feb 2017, 20:37
- Forum: General discussion
- Topic: Djing and live sampling : Ableton or Usine ?
- Replies: 9
- Views: 14850
- 05 Feb 2016, 14:13
- Forum: General discussion
- Topic: vst version of Hollyhock?
- Replies: 42
- Views: 72578
Easine is one of the versions of the old Usine 5.x, which is pre-Hollyhock (where they started counting from 0 again). There was Usine Pro, Easine, Usine Stage before and I think a free version too. It was all rather confusing and I never really understood what the idea behind all those versions was...
- 26 Oct 2015, 11:13
- Forum: General discussion
- Topic: Installation Question
- Replies: 20
- Views: 29608
Avira should be fine, I use it for ages and never had an issue with it, but Komodo Firewall is the worst piece of software I ever used. It made my computer unusable and almost broke my windows installation. I had regular reproducible blue screens and the developer never even acknowledged the problem...
- 30 Sep 2015, 12:03
- Forum: General discussion
- Topic: Thoughts on Reaktor 6?
- Replies: 14
- Views: 28700
Yeah, it's funny. On one hand the improvements are kind of subtle, but at the same time they make a lot of difference to me. And the blocks templates are very well thought out. One can see that they invested a lot of thought into how to make blocks easy to create in a visually pleasing and compatibl...
- 23 Sep 2015, 19:43
- Forum: General discussion
- Topic: Thoughts on Reaktor 6?
- Replies: 14
- Views: 28700
IMO they are very different. Usine is a DAW first, Reaktor is an instrument/effect first. If you are into DSP coding your own instruments or effects or simply want to explore the extremely deep user library for Reaktor, I'd say go for it. I personally wouldn't have updated for the blocks alone, but ...
- 29 Jul 2015, 00:59
- Forum: News
- Topic: Usine Hollyhock II 2.0.077 update
- Replies: 2
- Views: 7600
- 20 Jun 2015, 13:16
- Forum: News
- Topic: Usine Hollyhock II 2.0.073 RC11 update
- Replies: 3
- Views: 8385
- 07 Jun 2015, 17:02
- Forum: General discussion
- Topic: Windows 10 - What are your thoughts everyone
- Replies: 7
- Views: 12448
... they are pushing some such things quite aggressively even with the 8.1 update, where it looked as if you needed to log in with your microsoft account - something I find so stupid I don't even have words for it. I used to feel the same way, and I HATED the idea of my OS login being tied to an on...
- 04 Jun 2015, 15:02
- Forum: General discussion
- Topic: Windows 10 - What are your thoughts everyone
- Replies: 7
- Views: 12448
Well, I am still curious what the free update brings us in the area of intrusive behaviour. In the Windows 10 Beta, Microsoft pretty much assigned itself the right to look into everything that was on the machine - not acceptable to me. The release version will not have this I'm sure, but still they ...
- 29 May 2015, 09:12
- Forum: General discussion
- Topic: Music in Bloom: a review about Usine Hollyhock II
- Replies: 9
- Views: 14946
Yeah, I had the same reaction to the mouseovers in HH1 and yes I made a bug report back then ;-) It totally defeats the features purpose so I disable it first thing. A mouse over makes sense if it highlights the stuff you hover over (as pretty much every website in the world shows) so you know what ...
- 20 May 2015, 11:54
- Forum: General discussion
- Topic: midiHook and oscHook - from "Hollyhook"... ;-)
- Replies: 6
- Views: 10698
Well, you never know if they were even aware of it and there is little overlap in what they do. I personally still find "Usine Hollyhock" quite a mouthfull and would actually prefer to just call it Usine again - Usine Hollyhock to me sounds like one of those beta names like "Android Lollipop" or the...
- 19 May 2015, 22:34
- Forum: General discussion
- Topic: midiHook and oscHook - from "Hollyhook"... ;-)
- Replies: 6
- Views: 10698
Well, usually Android is left out when it comes to audio apps, so you can't really complain... ;-) It works quite well, although I think it could need some improvements - for instance the midi VST is blocking existing midi on the track in Bitwig, so it's pretty unusable there ATM.. The OSC version m...
- 19 May 2015, 15:29
- Forum: General discussion
- Topic: midiHook and oscHook - from "Hollyhook"... ;-)
- Replies: 6
- Views: 10698
Hey, just found those two tools - stumbled over them since they are from a german company called Hollyhook... midiHook: https://play.google.com/store/apps/details?id=com.hollyhook.midiHook oscHook https://play.google.com/store/apps/details?id=com.hollyhook.oscHook These allow you to send the sensord...
- 13 May 2015, 20:44
- Forum: Suggestions & improvements
- Topic: Auto-Subscribe to topics please? :-)
- Replies: 2
- Views: 5132
- 13 May 2015, 20:42
- Forum: Suggestions & improvements
- Topic: Rollover-open for Website menu?
- Replies: 2
- Views: 4972
Hm - while I do all of my own websites and also some webwork for other people, I didn't really understand the structure you are using right away when looking at the source (I'm not very good a code-reading other peoples work). I guess it's relatively simple, but since I'm not familiar with the scrip...
- 12 May 2015, 13:40
- Forum: Suggestions & improvements
- Topic: Auto-Subscribe to topics please? :-)
- Replies: 2
- Views: 5132
- 12 May 2015, 13:29
- Forum: Suggestions & improvements
- Topic: Some input on Node-usability and workflow...
- Replies: 6
- Views: 11944
Hey, I currently work with several nodes systems in 3D and wanted to show you some things that I found totally awesome in Blender, Fabric-Engine Canvas, Grasshopper etc.. - If you CTRL-leftmouse-drag over the "wires" between nodes in Blender, you get a kind of "knife" that cuts all wires you drag ov...
- 12 May 2015, 11:59
- Forum: Suggestions & improvements
- Topic: Rollover-open for Website menu?
- Replies: 2
- Views: 4972
- 12 May 2015, 11:56
- Forum: News
- Topic: Usine Hollyhock II 2.0.069 RC11 update
- Replies: 5
- Views: 11432
- 28 Apr 2015, 01:30
- Forum: News
- Topic: Usine Hollyhock II 2.0.068 RC11 update
- Replies: 9
- Views: 18304
- 26 Apr 2015, 15:38
- Forum: News
- Topic: Usine Hollyhock II announced
- Replies: 43
- Views: 76169
- 23 Apr 2015, 18:13
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Hey Nay-Seven, that was not my problem, it was the port settings in the OSC4Bitwig script that didn't work correctly. I understood the Usine part. I am using port 8000 to receive in Usine (in preferences) and (now) 8002 to send. I didn't investigate what port 8001 is occupied with ;-) And yes, good ...
- 23 Apr 2015, 17:19
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Oh, and I just solved my OSC out problem - It consisted of two things: a.) The OSC4Bitwig script has a bug when you set the receive port in the GUI, it doesn't actually use that port, you need to change it in the script itself. I'll report that to Moss, the author of the script. b.) Port 8001 which ...
- 23 Apr 2015, 15:25
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Update: Senso answered my ticket from yesterday about the Midi Beat Clock issue and said he has release .68 working perfectly in sync with other hosts! Brilliant, that should make it much easier for people to integrate HH into their setup without complicated workarounds :-) Thanks a ton, :D Cheers, ...
- 22 Apr 2015, 18:02
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
- 22 Apr 2015, 17:46
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
23fx23: I tried the setup but for me it doesn't get stable. For now I have to tend to other things, spent too long on it already - hopefully Senso can fix this at the core so that Beat Clock works better without tinkering. No idea what else to try with OSC either. Cheers and thanks for all the help!...
- 22 Apr 2015, 16:59
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
- 22 Apr 2015, 16:43
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Interesting - I'll check it out today. Thanks! I wrote a support ticket about the sync problem since I think it would be good if it would be working right out of the box as good as when I sync Live to BWS. Something like your setup should be possible to build into the internal HH sync code directly,...
- 22 Apr 2015, 12:11
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Hey ahonoe As I said in my first post, yes :-) I did enable "receive Midi clock" and yes, it kind of works, but the sync is so bad that I didn't realized at first that it is actually "working". I get the same massive drifting as if I just set both apps to the same song tempo and start both manually....
- 22 Apr 2015, 00:59
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Did another test: Same setup, Bitwig Studio as Master, but this time Ableton Live as Sync Slave. Same thing about the midi clips using the same virtual Midi driver. Result: Very very good sync. May not be sample accurate but it is perfectly usable. So it looks as if the external sync in Usine isn't ...
- 22 Apr 2015, 00:48
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Interesting. Thanks again! I tired your master clip but that gives me a kind of hickup since the offset per bar is already quite a lot, even with both apps set to the same BPM. I set the engine to "on" via OSC from Bitwig ("/play") and global sync - this works quite well. I disabled the OSC transfer...
- 21 Apr 2015, 23:56
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Further tests with the Midi Beat Clock show that Usine actually DOES sync to Bitwigs Beat Clock (the song tempo changes back after a moment when I change it manually) but the sync is very unstable and drifts a lot. I somewhere read that setting the Usine Block size to smaller sizes is supposed to im...
- 21 Apr 2015, 22:32
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Thanks for the ideas 23fx23! - I always extract to a new folder so that shouldn't be the problem. - The console shows the outgoing OSC just fine, but nothing else on the system receives it. The only thing I wondered is: the incoming, working OSC from Bitwig is shown in the console as "/play (i)" whi...
- 21 Apr 2015, 22:11
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Thanks 23fx23. I think I tried all those but the running as admin. Will try that right away (although it shouldn't be needed IMO). The OSC Monitor software basically catches everything that is sent on the machine as long as the port is correct, and it didn't receive anything either (http://www.kaspe...
- 21 Apr 2015, 21:40
- Forum: Patching questions
- Topic: Midi Beat Clock and OSC-Out Problem...
- Replies: 25
- Views: 35797
Hey, I currently try to synchronize Usine HH II to Bitwig Studio (BWS). I use OSC4Bitwig (https://github.com/git-moss/OSC4Bitwig) and that works great, I have an OSC lister running in HH and already can start and stop the two in sync from BWS and song tempo is transferred (both via the Master Sync n...
- 19 Apr 2015, 23:55
- Forum: General discussion
- Topic: Hello to all
- Replies: 25
- Views: 36866
Update: Still no luck with finding any information about how to sync to the midi beat clock from Bitwig. Incoming OSC from Bitwig works fine. I send the /play input to MasterSync -> On to sync playback and /tempo/raw to MasterSync -> tempo. I have absolutely no luck though with sending OSC out of Us...
- 19 Apr 2015, 16:10
- Forum: General discussion
- Topic: Hello to all
- Replies: 25
- Views: 36866
Hey ceasless, no, I'm on Windows and use virtual Midi drivers to send Midi to Bitwig (Loop Midi) but otherwise it should work the same. With my "TomsMultiBiController.control.js" you get every Midi-Channel separately (selectable in the Track header/Inspector) so you are able to send separate Midi ch...
- 18 Apr 2015, 13:28
- Forum: News
- Topic: Usine Hollyhock II 2.0.067 RC11 update
- Replies: 9
- Views: 14126
- 16 Apr 2015, 19:29
- Forum: General discussion
- Topic: Hello to all
- Replies: 25
- Views: 36866
Yeah, that is a rather annoying limitation in BWS. I work around it by using a controller script that allows to access each midi channel separately on the track input level (see my BWS controller scripts on Github: https://github.com/ThomasHelzle/Toms_Bitwig_Scripts). But once you are inside a track...
- 14 Apr 2015, 14:38
- Forum: General discussion
- Topic: Hello to all
- Replies: 25
- Views: 36866
First post (technically second) so, "Hello" to everyone. Just bought HH2 a few days ago and so far I really like it. Tom Helzle brought up the app in a Bitwig thread @ KVR 1.5 years ago telling me it might fit my needs. Great advice Tom, sorry it took me so long to give a shot though. You were righ...
- 10 Apr 2015, 15:55
- Forum: Suggestions & improvements
- Topic: FLAC support
- Replies: 9
- Views: 14489
Thanks a lot Senso for looking into it. Would that mean that you need to "hard-convert" the FLAC to wav/aif on disk or can you play back the file without conversion? Because converting them to wav is what I want to avoid - I have tools that can do that already, but I would like to keep the footprint...
- 31 Mar 2015, 19:21
- Forum: General discussion
- Topic: Multi play cursors
- Replies: 10
- Views: 14590
- 31 Mar 2015, 19:16
- Forum: General discussion
- Topic: Multi play cursors
- Replies: 10
- Views: 14590
Yeah, I also wondered about this. In Sensos announcement it sounded more flexible than I was able to get it to work so far. Other than the possibility to use generative/modular patches in the grid, I seem to actually get more flexibility for instance in Bitwigs clip launcher, where each clip can hav...
- 28 Mar 2015, 20:58
- Forum: General discussion
- Topic: 32bit vst in 64bit HH2 ?
- Replies: 21
- Views: 26980
I happily use the 32 Bit versions of all my audio software on a 64 Bit Windows 8.1 system. On a 64 Bit system, a 32 Bit application can use up to 4 GB RAM (if compiled correctly) and that is plenty for my use. Performance is pretty much the same between the two. Native 64 Bit software is a bit faste...
- 27 Mar 2015, 12:25
- Forum: General discussion
- Topic: Interesting to see that word is catching on
- Replies: 13
- Views: 16126
I posted on Ambient Online about HH2: http://www.ambientonline.org/forum/show ... -released-)
Cheers,
Tom
Cheers,
Tom
- 27 Mar 2015, 00:05
- Forum: Suggestions & improvements
- Topic: FLAC support
- Replies: 9
- Views: 14489
- 25 Mar 2015, 19:50
- Forum: General discussion
- Topic: is there any alignment grid for arranging the knobs and faders ?
- Replies: 3
- Views: 4853
- 24 Mar 2015, 17:20
- Forum: Suggestions & improvements
- Topic: grid window attached to main window
- Replies: 3
- Views: 5618
- 24 Mar 2015, 17:18
- Forum: Suggestions & improvements
- Topic: Remember Window Settings
- Replies: 3
- Views: 5855
Hey sephult, thanks for the reply. It's good to hear that the basics may already be there to allow for layout-remembering. The thing is, I don't want the window to be full screen. I have two big monitors and usually have the main window smaller than my 30" so that the browser fit's outside, not cove...
- 24 Mar 2015, 16:08
- Forum: Suggestions & improvements
- Topic: Remember Window Settings
- Replies: 3
- Views: 5855
Hey, I hadn't used Usine in a while but now I really dig HH 2 with the new timeline - great improvement. But one thing I find quite annoying: each time I start Usine it comes up at this small default size and all other parts also don't remember their last sizes/positions. Sounds trivial but after th...
- 23 Mar 2015, 17:58
- Forum: News
- Topic: Usine Hollyhock II is available for download
- Replies: 19
- Views: 35607
- 05 Mar 2015, 14:09
- Forum: News
- Topic: Usine Hollyhock II announced
- Replies: 43
- Views: 76169
- 05 Mar 2015, 13:44
- Forum: News
- Topic: Usine Hollyhock II announced
- Replies: 43
- Views: 76169
I have some questions about the update: - Could you guys explain what the "be a sponsor" thing is about? What am I supposed to enter in the text field? My own name, that of somebody else? You advertise it in the top banner but it's not a link and I can't find an explanation about it...? - If I buy t...
- 28 Feb 2015, 18:03
- Forum: News
- Topic: Grid Demo video teaser
- Replies: 10
- Views: 18623
- 28 Feb 2015, 17:18
- Forum: News
- Topic: Grid Demo video teaser
- Replies: 10
- Views: 18623
- 21 Feb 2015, 18:15
- Forum: News
- Topic: Usine Hollyhock II announced
- Replies: 43
- Views: 76169
- 21 Mar 2014, 17:33
- Forum: Patching questions
- Topic: Separate the input from two MIDI devices in one patch?
- Replies: 13
- Views: 15134
- 13 Mar 2014, 23:37
- Forum: General discussion
- Topic: vst version of Hollyhock?
- Replies: 42
- Views: 72578
- 25 Feb 2014, 21:25
- Forum: General discussion
- Topic: Sound Device doesn't work with Usine HH 1.1.001
- Replies: 5
- Views: 7068
- 25 Feb 2014, 20:49
- Forum: General discussion
- Topic: Sound Device doesn't work with Usine HH 1.1.001
- Replies: 5
- Views: 7068
http://www.sensomusic.org/forums/viewtopic.php?id=4292
Yeah, several people with this is seems.
Well, maybe one day I'll get lucky and have Usine actually working
Maybe next year.
Cheers,
Tom
Yeah, several people with this is seems.
Well, maybe one day I'll get lucky and have Usine actually working
Maybe next year.
Cheers,
Tom
- 25 Feb 2014, 20:10
- Forum: General discussion
- Topic: Sound Device doesn't work with Usine HH 1.1.001
- Replies: 5
- Views: 7068
- 25 Feb 2014, 20:02
- Forum: General discussion
- Topic: Sound Device doesn't work with Usine HH 1.1.001
- Replies: 5
- Views: 7068
Hey, a while ago my Presonus Firebox exploded and now I only have an old USB-Mixer from Yamaha left ("MW12"). It's pretty limited and only has 2 ins and 2 outs with 44/48 khz @256 samples. It works in every other audio software I have without any problems, I can select it in the Usine HH setup and i...
- 14 Oct 2013, 11:48
- Forum: News
- Topic: New add-On: U-pad
- Replies: 2
- Views: 6168
- 11 Oct 2013, 21:45
- Forum: News
- Topic: New add-On: Oblique strategies
- Replies: 6
- Views: 12435
You can send them a link to the VST version: http://musicalentropy.wordpress.com/201 ... on-kvr-dc/
Cheers,
Tom
Cheers,
Tom
- 08 Oct 2013, 00:03
- Forum: Add-ons discussion
- Topic: Seslatero
- Replies: 8
- Views: 14306
- 07 Oct 2013, 15:42
- Forum: Add-ons discussion
- Topic: Seslatero
- Replies: 8
- Views: 14306
Thanks thomas, and yes there's many possible way to decline/add features to this patch I'm also looking for a more "euclid" way to fill the steps , each 2,3,4 steps , adding others balls to modulate velocity...and so will be for v 2 ;-) That sounds great! Love the results even now. My attempt faile...
- 06 Oct 2013, 16:53
- Forum: Add-ons discussion
- Topic: Seslatero
- Replies: 8
- Views: 14306
- 18 Sep 2013, 15:03
- Forum: Patching questions
- Topic: all note off when hollyhock is stopped
- Replies: 12
- Views: 11955
Wouldn't it make sense to have a real reset button in Usine? It's something I really miss. I'd often like to go to a defined point zero like many other DAWs do when you doubleclick on the stop button. This would stop all playing notes, set the global time back to zero, reset all Samplers and Pianoro...
- 11 Sep 2013, 13:43
- Forum: Patching questions
- Topic: A really stupid question about panning the screen offset
- Replies: 7
- Views: 8891
- 10 Sep 2013, 13:59
- Forum: News
- Topic: Usine Hollyhock Update #7 (1.02.011) is available for download
- Replies: 10
- Views: 18175
Thanks Senso and Team! :-) Some very nice features and updates in this release. BTW. I was totally thrown by the twitter announcement linking to a Facebook page (I don't use Facebook myself) titled "Timeline Photos" and I thought "YES!!!" but had to learn it's just Facebooks way of naming things, no...
- 07 Sep 2013, 16:56
- Forum: Suggestions & improvements
- Topic: Hide Wires in Patch Edit
- Replies: 1
- Views: 3174
- 05 Sep 2013, 20:46
- Forum: General discussion
- Topic: Bug report page has been cleared due to a server Issue
- Replies: 1
- Views: 2710
- 27 Aug 2013, 14:18
- Forum: General discussion
- Topic: graphics issues with HOllyhock
- Replies: 59
- Views: 73862
- 16 Aug 2013, 20:38
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Thanks naarud! Let me know if you encounter any weirdness - I sometimes had issues with copy and paste, but didn't have the time yet to investigate. I just googled the nautilus - wow, that's slightly over the top, I like it a bit more minimal ;-) But very interesting that something like that exists!...
- 16 Aug 2013, 14:57
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 16 Aug 2013, 14:26
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
I just released my new website: http://www.design4audio.de where I mostly show design work for the audio realm.
There is also a page about the AoN_Random plugins with downloads and updated docs:
http://www.design4audio.de/home/aon-random/
Cheers,
Tom
There is also a page about the AoN_Random plugins with downloads and updated docs:
http://www.design4audio.de/home/aon-random/
Cheers,
Tom
- 10 Aug 2013, 13:15
- Forum: Suggestions & improvements
- Topic: More scale for the Midi Transform
- Replies: 10
- Views: 15475
http://www.midi.org/techspecs/midituning.php
Midi does have a standard for microtuing, although I don't know how many plugins support it and how practical it is to implement.
Ivory Grand Piano is the one I know of supporting it: http://www.synthogy.com/news/announceme ... 2508a.html
Cheers,
Tom
Midi does have a standard for microtuing, although I don't know how many plugins support it and how practical it is to implement.
Ivory Grand Piano is the one I know of supporting it: http://www.synthogy.com/news/announceme ... 2508a.html
Cheers,
Tom
- 07 Aug 2013, 17:36
- Forum: General discussion
- Topic: graphics issues with HOllyhock
- Replies: 59
- Views: 73862
- 07 Aug 2013, 14:11
- Forum: General discussion
- Topic: graphics issues with HOllyhock
- Replies: 59
- Views: 73862
Hm - that's really funny. I do professional 3D graphics for many years and use Nvidia cards from the very first time they had hardware acceleration for OpenGL. There was hardly a time when I had problems with their drivers. For OpenGL + 3D, they are still far ahead of ATI/AMD. CUDA still outperforms...
- 29 Jul 2013, 17:54
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hey Martin, thanks a lot for your reply. I wasn't able to nail it down so far. It seems more likely to happen if I copy/paste multiple nodes at once (like one AoN node and a connected oscillator). Internally I generate a random array, but that should be regenerated automatically based on the random ...
- 28 Jul 2013, 17:10
- Forum: Patching questions
- Topic: Sub Patch Global Update
- Replies: 6
- Views: 6986
I could be wrong, but I think Usine HH has a kind of logic to the auto-created inputs/outputs, where inputs that are further up the y axis are shown above inputs that are lower down on the y axis. But don't quote me on that ;-) But I agree, just user defined inputs and outputs would be preferable, e...
- 28 Jul 2013, 13:46
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hey, if anybody is reading this, I could use a bit of help here: The above nodes for Usine HH make problems when they are copied and pasted. They somehow seem to get stuck in a weird state where using the controls doesn't really update what they do anymore. Restarting Usine solves it, but that isn't...
- 28 Jul 2013, 13:42
- Forum: Patching questions
- Topic: Sub Patch Global Update
- Replies: 6
- Views: 6986
Yeah, I guess you are right. In Softimage XSIs very advanced node editor, you define in's and out's for compounds (=subpatches) by hand, dragging wires from your internal nodes to in and out-boards on the left and right, defining their data formate, order, names etc. This way you can change internal...
- 26 Jul 2013, 11:58
- Forum: Patching questions
- Topic: Sub Patch Global Update
- Replies: 6
- Views: 6986
Could be an option in the module/subpatch etc. if it should be an "instance" or not. If you set it to "instance", nothing can be changed inside, only the "master" can be changed which is reflected in all instances. It's a pretty common idea in graphics, especially in 3D. There you often have the opt...
- 22 Jul 2013, 16:06
- Forum: Patching questions
- Topic: Round Vs. Trunc
- Replies: 9
- Views: 9707
- 21 Jul 2013, 19:31
- Forum: Patching questions
- Topic: Round Vs. Trunc
- Replies: 9
- Views: 9707
Yeah, that is something rather irritating in Usine - float values change, even if very clear values are used that should normally be represented without precision problems like your example. I don't know if there are internal processed doing something to the values that causes this. Although it's mo...
- 20 Jul 2013, 19:40
- Forum: News
- Topic: Usine Hollyhock Update #5 beta (1.02.008) is available for download
- Replies: 11
- Views: 19409
- 19 Jul 2013, 20:00
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Okay, here's the first test release for Windows x32 and x64 compiled with SDK 1.01.001: http://www.screendream.de/AoN_Usine/AoN_Usine_Hollyhock.7z I'm unsure about the new stuff for Hollyhock, I hope I got it right. So if anything seems to be missing or not-working or should be improved, please let ...
- 02 Jul 2013, 22:56
- Forum: News
- Topic: Usine Hollyhock Update #4 (1.01.007e) is available for download
- Replies: 2
- Views: 6610
- 28 Jun 2013, 11:57
- Forum: News
- Topic: Usine Hollyhock Update #4 (1.01.007d) is available for download
- Replies: 5
- Views: 10259
- 27 Jun 2013, 12:16
- Forum: News
- Topic: Usine Hollyhock SDK 1.01.001 is available for download
- Replies: 1
- Views: 5278
- 27 Jun 2013, 12:01
- Forum: General discussion
- Topic: Crackles and Noises
- Replies: 8
- Views: 11467
Just be careful with those optimization guides. Some of the things they tell you to do are not really a good idea in every case. Especially the Sweetwater guide is know to have caused problems for many people. If you have some knowledge about computers you should be able to decide yourself which of ...
- 26 Jun 2013, 14:38
- Forum: General discussion
- Topic: Crackles and Noises
- Replies: 8
- Views: 11467
Hey uge, I have a 17" MacBookPro 2007 with a Core Duo 2.4 Ghz, similar to your specs and I find it far too slow for todays audio software. I don't think I would want to use it live on stage. Especially the step from Core Duo to the more recent i3/5/7 CPUs makes quite a difference. 2007 is about 6 ye...
- 20 Jun 2013, 12:42
- Forum: General discussion
- Topic: Replacing old scripts with user modules in Hollyhock
- Replies: 26
- Views: 36379
- 20 Jun 2013, 12:35
- Forum: General discussion
- Topic: Replacing old scripts with user modules in Hollyhock
- Replies: 26
- Views: 36379
+1 for everything midi. I used piz midi plugs in 5.8 but in hollyhock I get save preset memory errors So it might be time to stop using them. Although they have some features that are not avail in Usine. Yeah, it seems GUI-less VSTs don't save their settings correctly - it's the same if you copy an...
- 15 Jun 2013, 20:30
- Forum: General discussion
- Topic: Bug report
- Replies: 7
- Views: 8212
- 15 Jun 2013, 14:56
- Forum: General discussion
- Topic: Bug report
- Replies: 7
- Views: 8212
- 15 Jun 2013, 13:11
- Forum: General discussion
- Topic: Replacing old scripts with user modules in Hollyhock
- Replies: 26
- Views: 36379
I would be highly interested in everything midi. It's a bit sad to hear that the scripting is so badly performing in Hollyhock - I fear this will raise the bar for people against digging deeper into creating their own nodes. C++ for many is just too much and lacks the immediacy of changing something...
- 15 Jun 2013, 12:49
- Forum: General discussion
- Topic: Bug report
- Replies: 7
- Views: 8212
This is what I get if I press the forward button :D Warning: array_key_exists() expects parameter 2 to be array, null given in /home/sensomus/public_html/wiki2/lib/plugins/issuetracker/action.php on line 2353 Warning: array_key_exists() expects parameter 2 to be array, null given in /home/sensomus/p...
- 08 Jun 2013, 12:03
- Forum: Patching questions
- Topic: a few beginners questions
- Replies: 7
- Views: 8555
I just tried Easine VSTi 5.8 in Studio One v2.5 and it shows 6 stereo Outputs (if you expand it in the Instruments panel) - so it should be definitely doable if your DAW supports multichannel out VSTs. Usine Stage and Usine Pro only show a single stereo Output in Studio One, so maybe give Easine a t...
- 05 Jun 2013, 19:12
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
- 03 Jun 2013, 01:36
- Forum: General discussion
- Topic: Nice Timeline for use with Usine...
- Replies: 0
- Views: 3143
Hey,
I just found this standalone timeline called "Duration" that sends all kinds of OSC data:
http://www.duration.cc/
Should make life easier until hollyhock hopefully will get a proper timeline/conductor again
Cheers,
Tom
I just found this standalone timeline called "Duration" that sends all kinds of OSC data:
http://www.duration.cc/
Should make life easier until hollyhock hopefully will get a proper timeline/conductor again
Cheers,
Tom
- 02 Jun 2013, 17:48
- Forum: Suggestions & improvements
- Topic: FR: Ability to use a single installation for standalone and vst
- Replies: 6
- Views: 9308
I was thinking more about it and I remembered that U-HE (and Ohmforce I believe) uses a simple system which might be perfect for Usine... they also need to put a lot of files within reach of VST dlls and they do it as follows: - By default, they put everything in a folder besides the dll, exactly a...
- 31 May 2013, 22:31
- Forum: News
- Topic: Usine Hollyhock Update #3 is available for download
- Replies: 4
- Views: 9527
- 31 May 2013, 22:30
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Above mentioned potential multithreading problem wasn't one - the internal LFO of a VST was fighting with my input. Second plug (the array version) is working as well. This was much faster since I got the hang of it already. The refresh of the array isn't working as well as it did in 5.x, but I'm su...
- 27 May 2013, 20:25
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 27 May 2013, 15:42
- Forum: News
- Topic: Usine Hollyhock Update #2 is available for download
- Replies: 5
- Views: 9412
- 26 May 2013, 23:47
- Forum: News
- Topic: Usine Hollyhock Update #2 is available for download
- Replies: 5
- Views: 9412
- 26 May 2013, 16:03
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 26 May 2013, 15:47
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 24 May 2013, 23:53
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Cool - thanks :-) I think the whole process was very easy actually, just some hours this afternoon. The only hindrance was, that I did much more C than C++ in my life, so I basically run much more against boilerplate stuff than anything Usine specific... I had one situation where threading with mult...
- 24 May 2013, 23:06
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 23 May 2013, 18:43
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
I'm happy to disagree here ;-) I'd love to subscribe to an update list or rss-feed or have an automatic update check built into Usine. That would also make sure that people use the latest version and don't report old bugs. This could be visible on the start page (similar to the newsfeed in Studio On...
- 22 May 2013, 13:35
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 21 May 2013, 13:52
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
@andrewchi: I understand that very well, I was also almost unable to use version 5 because of the midi problems, but for a small company like Sensomusic it's a huge deal to rewrite the software - and as I understand it they did it in part to address exactly the problems version 5 did have... The cur...
- 20 May 2013, 21:43
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 20 May 2013, 17:42
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
@andrewichi: I would cool it down a bit to be honest. 1.) Usine 5.8 still works just as fine as it did before.. 2.) Usine Hollyhock is a BETA and the first of it's kind for that. I honestly did never expect it being so stable and far advanced in features already as it turned out to be. So before pan...
- 15 May 2013, 23:27
- Forum: News
- Topic: Usine Hollyhock is available for download
- Replies: 77
- Views: 213661
- 15 May 2013, 22:52
- Forum: News
- Topic: Usine Hollyhock May news
- Replies: 17
- Views: 30875
- 15 May 2013, 22:11
- Forum: News
- Topic: Usine Hollyhock May news
- Replies: 17
- Views: 30875
- 15 May 2013, 19:45
- Forum: News
- Topic: Usine Hollyhock May news
- Replies: 17
- Views: 30875
Intro Docs PDF is up:
http://www.sensomusic.org/download/_MAN ... 20v.01.pdf

GREAT WORK GUYS!!!
Cheers,
Tom
http://www.sensomusic.org/download/_MAN ... 20v.01.pdf
GREAT WORK GUYS!!!
Cheers,
Tom
- 14 May 2013, 13:23
- Forum: News
- Topic: Usine Hollyhock May news
- Replies: 17
- Views: 30875
As far as music from space goes: http://www.youtube.com/watch?v=KaOC9danxNo 
They should be using Usine on the ISS in the future...
Cheers,
Tom
They should be using Usine on the ISS in the future...
Cheers,
Tom
- 13 May 2013, 11:41
- Forum: News
- Topic: Usine Hollyhock May news
- Replies: 17
- Views: 30875
- 18 Apr 2013, 21:17
- Forum: News
- Topic: Usine Hollyhock april news
- Replies: 44
- Views: 76767
- 15 Apr 2013, 17:57
- Forum: News
- Topic: Usine Hollyhock april news
- Replies: 44
- Views: 76767
- 06 Apr 2013, 12:51
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
- 05 Apr 2013, 14:53
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
Hehehehe - if you followed the KVR-Thread, you may have already seen this, but Urs posted the following: -------------------------------------------------------------- Ok... new features galore, mostly meant as supporting gear on the Tweak page: LFOs have separate outputs for Triangle/Saw, Pulse and...
- 02 Apr 2013, 22:48
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
hehehe - I'm sure Urs and the team will be happy to hear that :-) And you should love Bazille in that case, it's like ACE on steroids, especially with the new additions that will be shown at Musikmesse. The GUI has also improved a lot from the Beta. I was involved with that part and one of my main e...
- 02 Apr 2013, 20:37
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
- 02 Apr 2013, 15:47
- Forum: General discussion
- Topic: Musikmesse 2013 anybody?
- Replies: 10
- Views: 13297
Is anybody from Sensomusic going to visit the Musikmesse 2013 in Frankfurt? Any users? It looks as if I will be there for the whole duration.... I was working with the u-he team on their new Bazille Synths GUI and did a big rendering of it for their booth: http://www.u-he.com/img/MusikMesse2013_teas...
- 28 Mar 2013, 17:32
- Forum: News
- Topic: Usine Hollyhock march news
- Replies: 19
- Views: 33685
- 10 Mar 2013, 20:13
- Forum: News
- Topic: Usine Hollyhock march news
- Replies: 19
- Views: 33685
Senso: That is very good news! andrewchi: Interesting! I was never sure what exactly is causing the problems. I use a very old LMK3 Keyboard from Doepfer which tends to send "Midi Noise" from sheer age on some controllers every now and then, which surely doesn't help the issue, but no other DAW I us...
- 10 Mar 2013, 15:25
- Forum: News
- Topic: Usine Hollyhock march news
- Replies: 19
- Views: 33685
- 09 Mar 2013, 21:51
- Forum: News
- Topic: Usine Hollyhock march news
- Replies: 19
- Views: 33685
Very nice! My impatience is driven by the fact that the old Usine no longer works on my Windows 8 x64 machine. It gets confused all the time and interprets midi off as on and more such nonsense, so it's pretty much unusable. But I fully agree with your choices anyway ;-) Cheers and thanks for the up...
- 09 Mar 2013, 10:55
- Forum: News
- Topic: Hollyhock febuary news
- Replies: 9
- Views: 16010
- 07 Mar 2013, 15:07
- Forum: News
- Topic: Hollyhock febuary news
- Replies: 9
- Views: 16010
- 11 Feb 2013, 13:50
- Forum: News
- Topic: Hollyhock febuary news
- Replies: 9
- Views: 16010
- 10 Feb 2013, 21:21
- Forum: General discussion
- Topic: Leap Motion
- Replies: 16
- Views: 24343
- 21 Jan 2013, 00:28
- Forum: News
- Topic: Usine Hollyhock mid-January news
- Replies: 9
- Views: 15750
- 20 Jan 2013, 17:46
- Forum: News
- Topic: Usine Hollyhock mid-January news
- Replies: 9
- Views: 15750
- 16 Jan 2013, 17:56
- Forum: News
- Topic: Usine Hollyhock mid-January news
- Replies: 9
- Views: 15750
- 07 Dec 2012, 00:43
- Forum: News
- Topic: Usine Road Map 2012
- Replies: 73
- Views: 134886
http://screendream.de/stuff/2125.gif BAAAAAANNNNNNNNAAAAAAAANNNNNNNNAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaa :-) Wow - the new direction is brilliant. Simple things like multi-select make me very happy. The physics made me laugh out loud - what a cool thing to have! I'm also very curious about the video ...
- 10 Nov 2012, 14:42
- Forum: News
- Topic: Usine Road Map 2012
- Replies: 73
- Views: 134886
- 12 Oct 2012, 17:31
- Forum: General discussion
- Topic: Usine and Wacom touch?
- Replies: 7
- Views: 8422
I was unclear: What I meant is: ATM you have to move the mouse pointer to the slider to move it, just like with a mouse. What I did expect was, that I could touch a certain position on the tablet and be able to directly move from there, just like a tablet pen works. And if that would support multito...
- 12 Oct 2012, 16:15
- Forum: General discussion
- Topic: Usine and Wacom touch?
- Replies: 7
- Views: 8422
Just some quick feedback: The tablet as such is really great. But for an unknown reason, Wacom decided to not make the touch-part work like a tablet with absolute positioning, but basically like a laptop-touchpad more mouse-like. So while it recognizes some hardwired multitouch gestures which can be...
- 09 Aug 2012, 14:19
- Forum: General discussion
- Topic: too much time patching?
- Replies: 4
- Views: 5487
That is true, working with the normal explorer is a pain. For instance: Opening a folder with 10k mixed files sorted by date takes Windows Explorer 40 seconds here, in XYplorer it's instant AFAIK XY works from a stick including portable file associations so moving around isn't much of a problem... ;...
- 09 Aug 2012, 00:41
- Forum: General discussion
- Topic: Usine and Wacom touch?
- Replies: 7
- Views: 8422
- 08 Aug 2012, 20:45
- Forum: General discussion
- Topic: Usine and Wacom touch?
- Replies: 7
- Views: 8422
- 08 Aug 2012, 20:31
- Forum: General discussion
- Topic: too much time patching?
- Replies: 4
- Views: 5487
I can highly recommend XYplorer to replace Windows Explorer -> you can go one level up by double-clicking in empty space besides tons of other good stuff too - give it a try, it replaced WE for me after Vista came with it's rather lame explorer... It's so much faster to work with. http://www.xyplore...
- 27 Apr 2012, 14:48
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
LOL
Brilliant.
I post this at the Studio One forum as we speak, maybe it will help others as well!
Edit: Here's a link to the post with some images
Thanks again and Cheers!
Tom
Brilliant.
I post this at the Studio One forum as we speak, maybe it will help others as well!
Edit: Here's a link to the post with some images
Thanks again and Cheers!
Tom
- 27 Apr 2012, 14:36
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
- 27 Apr 2012, 14:18
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
- 27 Apr 2012, 13:37
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
- 27 Apr 2012, 11:28
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
Just to clarify what I am trying to do some more: The workspace I created in Usine is a self-generating soundscape. It only relies on the masterSync node for timing and everything else is generated by my AoN_Usine random plugins that feed into VSTis and effects etc. Since I am using "Diversion" for ...
- 27 Apr 2012, 11:19
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
Ok, did a quick test with Plogue Bidule inside of Studio One and its sequencer seems to work as expected. As far as midi routing is concerned: I didn't expect to have to do any midi routing for a VSTi? What would I route where for that? Shouldn't the basic VSTi-clock work without that? Or is Usine r...
- 26 Apr 2012, 19:56
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
Sorry if I was unclear. I created a workspace .wkp with one patch in Usine Standalone (doesn't matter actually, it's just how I happened to do it ;-) ). I then loaded that workspace into Usine VSTi in Studio One 2.0.5. It doesn't play, the masterSync doesn't output anything when I play the song in S...
- 26 Apr 2012, 15:47
- Forum: General discussion
- Topic: Usine and Studio One, v2.0.5...
- Replies: 14
- Views: 14257
Hi, after a long absence, I'm currently back to working with Usine and ran into a problem: I created a patch in Usine standalone (5.70.035), and would now like to include it in a timeline in Presonus Studio One (v 2.0.5). But no matter what I tried so far, Usine doesn't "play", the patch is driven b...
- 14 Sep 2011, 16:43
- Forum: General discussion
- Topic: Very nice grain sampling tool "HourGlass"
- Replies: 3
- Views: 5201
Hi, since I know many here work with grain sampling tools, I thought I mention "HourGlass". While it's a standalone tool that doesn't integrate into Usine, it has some very interesting features that make it unique. Check it out here: http://xenakios.wordpress.com/2011/07/16/0-7-0-release-but-watch-o...
- 12 Aug 2011, 19:18
- Forum: General discussion
- Topic: Archive size
- Replies: 4
- Views: 5802
- 07 Aug 2011, 01:00
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi, one quesion: do I have to recompile my addons for 5.70? It seems that the input fields behave faulty now with rc1. I can enter values like 10 or 1 or 5, but when I try to enter for instance 0.5 or 0,5, the value goes to something like 0.000001 - very small numbers. I'm unable to enter decimals (...
- 07 Aug 2011, 00:55
- Forum: General discussion
- Topic: Usine, Windows 7, Macbook pro... and Motu Ultralite
- Replies: 7
- Views: 9920
One thing that helped me with my Presonus Firebox was installing the legacy Firewire driver instead of the new one that win 7 uses by default. Before I had dropouts and was loosing the driver completely every now and then, now it is perfectly stable for a long time. I found a lot of "optimize your m...
- 07 Aug 2011, 00:45
- Forum: News
- Topic: Usine 5.70 RC01 is available for download
- Replies: 14
- Views: 22570
- 31 Jul 2011, 18:52
- Forum: General discussion
- Topic: Grid Snap?
- Replies: 5
- Views: 6267
- 30 Jul 2011, 17:19
- Forum: General discussion
- Topic: Grid Snap?
- Replies: 5
- Views: 6267
- 30 Jul 2011, 16:25
- Forum: General discussion
- Topic: Grid Snap?
- Replies: 5
- Views: 6267
Hi, I did search the site but couldn't find an answer: I struggle with aligning gui objects properly , so I would like to use either a grid snap or some other form of snapping to borders/sizes/guides/rulers... Is there anything similar in Usine? How do you guys go about it? I'm sorry if I missed som...
- 30 Jul 2011, 16:13
- Forum: Suggestions & improvements
- Topic: Workaround for lasso selection
- Replies: 7
- Views: 9610
- 30 Jul 2011, 16:13
- Forum: Suggestions & improvements
- Topic: Delete key
- Replies: 5
- Views: 7854
- 06 Apr 2011, 23:02
- Forum: General discussion
- Topic: What's the best way to update Usine?
- Replies: 6
- Views: 7522
Ok, so I REALLY didn't understand it :-) Now I see: - "Modules" in the Usine Browser shows what's in "Usine Pro StandAlone 5.50.55FilesModules" - "Usine" in the Usine Browser is the factory library in "Usine Pro StandAlone 5.50.55FilesUsine Library" - "VST" is showing what's in your two "vst" + "vst...
- 06 Apr 2011, 21:35
- Forum: General discussion
- Topic: What's the best way to update Usine?
- Replies: 6
- Views: 7522
Nay-Seven: thanks for the answers! - I'm not convinced that the devices problem is a windows fault. Other software handles it much better so I guess it needs more work to get it more elegant. But hey, I can live with it (like with the non-working single-click folder-triangles in the browser ;-)). - ...
- 06 Apr 2011, 16:54
- Forum: General discussion
- Topic: What's the best way to update Usine?
- Replies: 6
- Views: 7522
Hi, it is great that there are so many updates for Usine! I really appreciate that. :) But I wonder, how you guys deal with installing them? - Do you simply extract the update in the same folder, overwriting the old version or do you extract to a new folder each time? - Do you transfer your settings...
- 10 Mar 2011, 12:46
- Forum: Add-ons discussion
- Topic: AoN
- Replies: 12
- Views: 18237
- 09 Mar 2011, 11:52
- Forum: Add-ons discussion
- Topic: AoN
- Replies: 12
- Views: 18237
Hi Seb, I just tried and when I click on the name "aon random" in the Add-Ons list (I don't get why all links are in small letters on the Sensomusic Site and Forum? Pretty contraintuitive .css setting IMO) I still get a zip with a text file that contains a link to the 7zip file - just like before. C...
- 05 Mar 2011, 17:13
- Forum: Add-ons discussion
- Topic: AoN
- Replies: 12
- Views: 18237
Cool, that would be good, and I created a zip at the same location with otherwise the same name (and twice the size
):
http://www.screendream.de/AoN_Usine/AoN_Usine.zip
Take whatever you prefer.
Thanks and best regards,
Thomas
http://www.screendream.de/AoN_Usine/AoN_Usine.zip
Take whatever you prefer.
Thanks and best regards,
Thomas
- 05 Mar 2011, 16:58
- Forum: Add-ons discussion
- Topic: AoN
- Replies: 12
- Views: 18237
ethnix73: thanks a lot for your work on the wiki! nay-seven: yeah, I think that is a bit complicated. My interest was to have the add-on on my own server, so it's easy to maintain, but I wasn't aware that it's not possible to have a direct download link. This two-step procedure is indeed a bit weird...
- 08 Feb 2011, 22:29
- Forum: News
- Topic: Usine 5.50 poly
- Replies: 19
- Views: 35156
- 06 Feb 2011, 15:24
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
And another maintenance update. I cleaned up the code some more. The examples have some tiny changes too. Just redownload if you want. One question: ATM I use ctAsynchronous for the callback of the RandomSeed ( on MSG_CHANGE ) in AoN Random, since I want it to have as little influence on performance...
- 04 Feb 2011, 21:48
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hey guys, today I updated AoN Random. I now included the Random Seed and Scale parameters that you already know from AoN Random Array. Since this changed the number of parameters, you may have to reconnect the output to the correct connector in projects you did with the previous beta. This will also...
- 01 Feb 2011, 12:28
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 31 Jan 2011, 21:36
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 31 Jan 2011, 20:14
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
A new beta release is up: Updated 6.2.2011 >>>>> AoN Usine <<<<< (why does the forum convert the Link name to small letters?) This contains both " AoN Random " and " AoN Random Array " for your testing pleasure as well as some examples :) Documentation: AoN Random Array is very similar to AoN Random...
- 31 Jan 2011, 12:29
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
23fx23, caco - thanks for the feedback. Yeah, I guess we have to do a betatest and you guys tell me if the load is too much and causes problems. On my 8 core 2008 MacPro with Windows 7 Pro 64 it's okay, but I'm not sure about live performance on a laptop. ATM I changed the node to react in realtime ...
- 31 Jan 2011, 01:16
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi Guys, [center][large] It WORKS :) [/large][/center] http://www.screendream.de/AoN_Usine/AoN_Random_Array.jpg That was quite an interesting journey today. http://www.screendream.de/AoN_Usine/AoN_Random_Array_Interface.jpg I have to do more tests, since I implemented some new stuff that needs some ...
- 30 Jan 2011, 02:27
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
23fx23: thanks for your feedback. This sounds indeed interesting and I'm willing to implement it, but I still wonder if it wouldn't be better to have a separate specific node for it? My idea would be as follows, please correct me if this isn't what you would like: AoN Random Array The node is simila...
- 29 Jan 2011, 21:46
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
I played some more with AoN Random and tried to use it for midi generation. In this example Workspace I determine the played pitch and the volume with AoN Random, while the note itself is played by a simple sequencer line: Included in the main download now: Updated 4.2.2011 http://www.screendream.de...
- 29 Jan 2011, 20:26
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Thanks bsork :-) Could you point me to some examples where arrays are used in a way that shows their significance or explain what's special about them? Well all of usines internal step sequencers are just arrays at their core. The possibilities are endless. for example, having an instant array of da...
- 29 Jan 2011, 14:12
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Thanks for the nice replies guys! :D Great you find it inspiring! multiphone: The internal "loop" is 9973 entries long before it repeats, should be good for quite long usage and could basically be extended to whatever number is needed if somebody thinks it's not enough. This specific algorithm uses ...
- 28 Jan 2011, 20:10
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 28 Jan 2011, 19:33
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi, I finished a betaversion of my first usable Usine add-on: "AoN Random" Please check it out and let me know what you think - most of you know a lot more about Usine, so feel free to suggest whatever you think is missing. This is the interface: http://www.screendream.de/AoN_Usine/interface.jpg Ini...
- 27 Jan 2011, 22:07
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi Martin, great you like it - I found it rather amazing - at the same time natural and completely alien :-) While it is not a "direct" result (the sound isn't the audio noise I created), the variations in the sound are the result of AoN_Turbulence. The original file I mangled here is "4270190.wav" ...
- 27 Jan 2011, 20:26
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi guys, after working on some other stuff, I finally returned to this project. So today I was able to finally listen to my noises :-) Doesn't sound too exciting ATM, so I guess I'll have to do a lot of trial and error to get a really interesting "noise machine" going. Maybe it's not that interestin...
- 10 Jan 2011, 15:14
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
- 10 Jan 2011, 13:34
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Thanks for the feedback guys! Senso: So it is not possible to disable the server update for addons on Usine start? This is not about patience, but trying to solve something - if that's not possible, I stop bugging. But I want to be sure that it's REALLY impossible first. ;) caco: "pModule->GetVstTim...
- 09 Jan 2011, 21:07
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
nay-seven: I tried to clarify my post above - the browser is opened when I click the download button. What would make me like the internal add-on feature: Clicking on the download button would download the add-on in the background, extract it automatically to the correct user library folder, rescan ...
- 09 Jan 2011, 20:28
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
23fx23: that is what I thought, thanks a lot for the confirmation. So an oscillator would basically create such an array at each Process call and write it out to an audio out. I have to see if my fractal noises are fast enough for this ;) I tried your suggestion with the offline-manual - doesn't wor...
- 09 Jan 2011, 20:01
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hm - no luck here - I've read through all of the SDK and docs, but I'm still lost :( 1.) When using GetVstTimeInfo(); in the Process function, the compiler creates an error: : error C3861: "GetVstTimeInfo": Bezeichner wurde nicht gefunden. (german, meaning that GetVstTimeInfo isn't found). If I righ...
- 09 Jan 2011, 17:53
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Thanks guys for the replies! today I'm finally back to some coding and will give the GetVstTimeInfo function a try - somehow I missed this simple concept since I just looked at the time info structure itself... :/ :rolleyes: :D Martin: I usually ask a lot of questions like those you posted to myself...
- 04 Jan 2011, 22:40
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
So now I have some more controls implemented: http://www.screendream.de/stuff/AoN_Usine2.jpg This is a one-octave special-noise, the result of a new idea I dreamed up tonight ;-) At least it looks cool... The shape can be controlled by several parameters. http://www.screendream.de/stuff/AoN_Usine3.j...
- 04 Jan 2011, 00:39
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
http://www.screendream.de/stuff/AoN_Usine.jpg Yay! It actually works :-) (this is the generated output of a slow fractal noise with 16 octaves visualized by an oscilloscope) But the one thing I didn't understand was how to use the m_masterInfo->pTimeInfo. I currently feed time in from an external t...
- 03 Jan 2011, 16:01
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi Martin! A happy new year to you as well and thanks a lot for the feedback. I will see if I can stick together something from the hints you gave me and start with a simple data output. Good to know that the scripting language is similar to the SDK - should be helpful to look into some of those as ...
- 02 Jan 2011, 03:33
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
yeah, that's exactly what I'm talking about! I have all the algorithms already from my 3D-shaders, but would need a "generator template" to get a headstart (and the SDK needs more practical examples anyway... ;-) ). A simple sine generator or something like that would do. The results are way more in...
- 01 Jan 2011, 19:49
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198974
Hi, I am very new to Usine, but would like to transfer some of my procedural shader work I do for 3D graphics to Usine using the SDK. What I want to create is Midi and Data streams of different Fractal Noise algorithms (so not random but with an internal structure and "repeatable"). I looked at the ...
- 23 Dec 2010, 11:50
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
After some more testing I finally gave in and bought a license today :-) Thank you senso for the fast bugfix! Fast support is the best "advertisement" ever! ;) At first I somehow didn't like Usine, but each time I opened it I became more aware that it is much closer to what I had hoped Plogue Bidule...
- 15 Dec 2010, 22:06
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
23fx23: I understand what you mean, but for instance in Ableton Live, while you have to set a specific command in the options.txt file ("-AbsoluteMouseMode") to make a tablet work, from then on it is very smooth: for a slider it makes sense to jump to where you click, since it's easy to grab the sli...
- 13 Dec 2010, 15:23
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
Well, it's not about the doubleclick, but about if I click on the triangle in front of the title, the triangle flips, but the folder doesn't open. I seem to do that all the time since a lot of other "browsers" have those little triangles or + signs to open a folder. But it's just something that got ...
- 13 Dec 2010, 13:48
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
- 13 Dec 2010, 00:02
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
- 12 Dec 2010, 22:58
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
- 12 Dec 2010, 22:30
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
Not sure if windows comes with sensible drivers for a wacom (windows may run it as a mouse - not sure)? I'm using the driver from wacom 6.11 (later ones are buggy) in pen mode. I think I tried every possible combination to get the BCF running and yes, I used the "find in remote panel" route. No dice...
- 12 Dec 2010, 22:12
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
- 12 Dec 2010, 21:57
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
Thanks a lot for checking it out nay-seven. I tried in mackie control mode as well - no dice at all. Clarification of the Wacom issue: If you us a mouse to control a knob, no matter where on the knob you click, the value doesn't jump but starts changing from where it was before. If I use my Wacom In...
- 12 Dec 2010, 21:32
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
- 12 Dec 2010, 20:54
- Forum: General discussion
- Topic: Newbie: How to get the BCF2000 working with Usine Free?
- Replies: 25
- Views: 23723
Sorry, newbie alert: I'm currently using the free version to evaluate if I want to buy the full one. Not really sure yet since some things don't work yet for me. I was following the quickstart tutorial and stumbled upon something that doesn't work here - I wonder if it is because I'm using the Free ...
- 12 Dec 2010, 20:23
- Forum: General discussion
- Topic: New promissing instrument : Karlax
- Replies: 10
- Views: 12475
