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by naarud
17 Nov 2018, 09:03
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

Great idea! You would need to copy the timecode on the magnetic tape. The serato CD timecode can be downloaded for free on their website : https://serato.com/controlcd. Let us know if you try this! Also let me know if you find it usable in its actual form: I kept the module very simple and only impl...
by naarud
16 Nov 2018, 19:05
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

Topic digging here: going back to code, I started by looking at this old module for a fresh update for Hollyhock. Don't know if anyone used this back in time (I didn't...), but it's good to keep projects alive if possible. The code and compiled modules for Windows are on Github : https://github.com/...
by naarud
16 Aug 2013, 18:07
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198888

Nice, great work on strings photography. inspiring

and thank you for writing a detailed and updated doc for AoN_Random. time to get it back into workspaces!

(your speaker system reminds me a bit the b&w nautilus, with its long horn on the bass speaker)
by naarud
31 May 2013, 13:53
Forum: News
Topic: Usine Hollyhock Update #3 is available for download
Replies: 4
Views: 9512

thanks for the update, hope you start to breathe a bit more ;) i still have a question about the update process. there are some absolute paths in the Default-settings.ini file (FNAM fields in [DEFAULT DEVICESE#-]) that are not updated after using the new version for the first time. it doesn't seem t...
by naarud
24 May 2013, 22:54
Forum: News
Topic: Usine Hollyhock Update #1 is available for download
Replies: 12
Views: 19467

thanks for the update.

what is the process to move to a new version ?

there is the "Default-settings.ini" file in usine root folder but it contains some absolute path. is there a "save config" option or something like that?

thanks
by naarud
24 May 2013, 21:32
Forum: News
Topic: Usine Hollyhock is available for download
Replies: 77
Views: 213545

you are free to subscribe to the english forum rss feed
and you even gain access to deleted posts ;)
by naarud
16 May 2013, 14:28
Forum: News
Topic: Usine Hollyhock is available for download
Replies: 77
Views: 213545

Whoho, great stuff... Congratulations to the team; you really took Usine a big step forward I followed the quick start guide this morning, so much improvements. As for example the settings of controls directly from the workspace, that should be a real timesaver... Very useful to give a look at this ...
by naarud
15 Mar 2013, 13:13
Forum: Discussion générale
Topic: page française du wiki "Comment se servir de la version VST"
Replies: 3
Views: 6717

La page française est mise à jour.
by naarud
15 Mar 2013, 12:07
Forum: Discussion générale
Topic: page française du wiki "Comment se servir de la version VST"
Replies: 3
Views: 6717

Merci Nay pour la réactivité ! Si je peux me permettre, c'est dommage d'avoir abandonné ce fonctionnement du VST d'Usine. Celui-ci devait faciliter l’intégration d'un workspace issu de la version standalone vers un daw classique, pour permettre éventuellement d'éditer un live en une piste de durée f...
by naarud
15 Mar 2013, 01:12
Forum: Discussion générale
Topic: page française du wiki "Comment se servir de la version VST"
Replies: 3
Views: 6717

Bonjour, Est-ce que la page française du wiki concernant l' utilisation de la version VST d'Usine est à jour ? Dans cette page on parle d'Usine VST et on y voit plusieurs entrées/sorties, ce qui permet d'utiliser une seule instance d'Usine VST pour 3 pistes Reaper. (Contrairement à la page anglaise ...
by naarud
06 Dec 2012, 08:28
Forum: News
Topic: Usine Hollyhock
Replies: 78
Views: 148106

senso wrote:A re-compilation of user's modules will be necessary because the SDK includes now a graphical library.
Code compatibility from v5 and a graphical library... Great news, thanks!!
by naarud
01 Nov 2012, 11:55
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

i uploaded source files only for informative purpose and in respect to xwax open-source philosophy, but you don't need them. you may have to play with SET and RESET buttons to correct your problem : the position that xwax library decodes from vinyl doesn't start at 0 but at ~20 (at least on my serat...
by naarud
31 Oct 2012, 23:11
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

hi krabbencutter, i'm not sure to understand what you call the waxdecoder folder ; there's 3 zip files, one containing the .usr file, an other containing the example patch and the mp3, and the last (waxdecoder_src.zip) containing source files, that you don't need to use the module neither to run the...
by naarud
20 Oct 2012, 12:41
Forum: Artistic Zone
Topic: Usine Inside
Replies: 7
Views: 29800

Great! Usine in Nice! I'll be there
by naarud
06 Jul 2012, 15:56
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

or trigger some lullaby patch à la raymond scott
i always wondered if these effectively work... ;)
by naarud
04 Jul 2012, 21:22
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

how can one actually analyze a wave file, if there are any (tempo/loop/etc))information embedded?..i'm quite a non programmer.. you have to read binary data. this can only be done by programming (if you want to get these into usine). some libs may do a part of the job as here (?) for mp3. but it wo...
by naarud
04 Jul 2012, 19:48
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

(...) experimental ones who can hack this technique and transform a turntable in a creative midi controller . We can use those 3 parameters to send OSC or CC messages for example.. yes, that's the point! that's why i've done a raw implementation of the timecoder code, without any filter in the modu...
by naarud
04 Jul 2012, 17:45
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

hi nay, i launched this a bit fast as i had the system in mind. in fact it's a bit exclusive as it will only be useful for those with turntables (or dj cd players) AND timecode vinyls (or cd...). here is an picture of a timecode cd waveform (serato one which can be downloaded here . i've uploaded an...
by naarud
04 Jul 2012, 15:14
Forum: Module development SDK
Topic: xwax timecode vinyl decoder implementation
Replies: 19
Views: 78260

this one is fun: it's a raw implementation of the "timecoder" code designed for xwax , open-source vinyl emulation software on linux. vinyl emulation software lets djs mix digital audio files through the use of timecode vinyls . there are different types of timecode which match specific proprietary ...
by naarud
15 Jun 2012, 11:09
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

it may be possible, if these software tag wave files in a standard way (i saw it's tagged in id3 but don't know how). there's actually a lot to do with riff chunks, including pitch information for samples etc. but it's a vast domain, and the first part would be to identify interesting infos, then bu...
by naarud
14 Jun 2012, 20:03
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

i've updated the file in the previous post . it should now work with every PCM wave file. @martignasse thanks for the congrats! :) i used Make to compile the module (to go further in the exercise...). i found this well-explained tutorial (in french) and setted up this simple makefile . all files are...
by naarud
12 Jun 2012, 18:46
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

thanks a lot for your reply nay! rex files are not handled, only wave files which contain standard riff 'cue' or 'loop' chunks (an other filetype, or a wave file without these chunks, will just give 2 empty arrays). actually i have already found some problems in my code, when looking at chunks gener...
by naarud
12 Jun 2012, 16:34
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

i just uploaded a small module to read riff markers in wav files. it took me some time since last post, but i didn't know so much about c++, so i had to learned a lot... the module takes a long filename (path+filename) and outputs two arrays with so-called "cue" and "loop" markers (for the loop arra...
by naarud
26 Apr 2012, 01:36
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23635

back to first question, markers can be memorized in wav files too, through standard marker chunks (there's a short explanation of wave file format and cue chunks here). it may be interesting to read those markers and to access them via an array output in the sampler module. may it not? ;)