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by ceasless
12 Aug 2017, 16:15
Forum: General discussion
Topic: Kontakt disapeared from librairy
Replies: 5
Views: 10102

I just ran into this problem, so thank you to glikbp for sharing this solution.

I certainly don't mind using 5.5.2 again, since you say it is working for you under El Capitan.
by ceasless
12 Aug 2017, 10:43
Forum: General discussion
Topic: Still no 64bit Mac Version?
Replies: 6
Views: 10295

It should be very cool to have a 64bits version for Mac OSX. There is more and more plugins that didn't work on 32 bits. And for some big projects with complex workshop, i think it is better with a 64 bits software. I understand it would be a hard job. And i can't help you because it is out of my c...
by ceasless
26 Jun 2017, 19:43
Forum: General discussion
Topic: Still no 64bit Mac Version?
Replies: 6
Views: 10295

It will be a test for the Delphi platform to gather 64-bit support on macOS before they turn off 32-bit application support in an upcoming version, as I've read they will. And visiting the website I just noticed that the newest version includes the first Linux compiler! It would be incredibly cool t...
by ceasless
27 Feb 2016, 10:18
Forum: Module development SDK
Topic: User modules in progress ?
Replies: 10
Views: 34540

@trogluddite, Both the the library and the looping module sound really great! I haven't done much beyond some very rudimentary examples with the Hollyhock C++ SDK but I can imagine the utility of the library immediately. There are not so many examples to go on, either, so it would also lower the bar...
by ceasless
23 Feb 2016, 23:10
Forum: Suggestions & improvements
Topic: How about NRPN support?
Replies: 19
Views: 27386

When you turn two knobs at once, I could imagine that the MIDI messages arrive as a multiplexed stream (99,99,98,6,98,6,38,38, or any mixture thereof). If you add some debugging print statement to print out the cc ('cc is 99;is NRPN is 0', 'cc 98; isNRPN is 1', etc), do they ever arrive out of order?
by ceasless
23 Feb 2016, 21:59
Forum: Module development SDK
Topic: compiling for MAC
Replies: 4
Views: 24895

oli_lab, no worries you can transfer to me however you want!
by ceasless
19 Feb 2016, 13:31
Forum: Module development SDK
Topic: User modules in progress ?
Replies: 10
Views: 34540

Hey oli_lab,

that is quite an impressive set of modules. I will gladly compile them!

I hope we can also find a better long term solution, as I know you like to patch and update your plugins.
by ceasless
19 Feb 2016, 13:30
Forum: Module development SDK
Topic: compiling for MAC
Replies: 4
Views: 24895

sm_jamieson, I used to try to stay on top of compiling OS X versions of user plugs. It's a big effort though, and sadly I fell behind. There are a few options for automatic compilation on various platforms. Maybe one of those could offer a more robust solution. Either way, you could add your code to...
by ceasless
21 Jan 2016, 23:22
Forum: General discussion
Topic: Olivier Sens experiments real time control of DMX fixtures.at Canal93
Replies: 4
Views: 7065

These are some super thought provoking videos. Very impressive work, and some of my favorite examples of Usine so far put to video.

Is there a way to test/explore DMX lighting arrangements virtually? I would like to explore, but I don't have a stage or a lighting rig.
by ceasless
24 Nov 2015, 15:23
Forum: General discussion
Topic: IAC MIDI problem; help?
Replies: 2
Views: 4401

Can you upload a screenshot of your patch? You need to have the IAC MIDI out device in the output section of the rack, as well as having everything wired up properly.
by ceasless
23 Nov 2015, 16:43
Forum: General discussion
Topic: newbie with Mac
Replies: 11
Views: 15344

Nice to see you dpcoffin :D

Yup, you need to write post before starting a new topic, as the forums have had spam issues in the past.
by ceasless
30 Oct 2015, 10:16
Forum: Patching questions
Topic: Preset settings getting a little confused - am I missing something?
Replies: 9
Views: 14473

Unfortunately I don't have any advice or help, but wanted to mention that I am watching this thread with great interest. I have *never* had a preset manager patch behave the way I expect. I've tried to rewrite Sequins to use a preset manager many times, and I've never gotten past the first step succ...
by ceasless
14 Oct 2015, 15:02
Forum: Add-ons discussion
Topic: fugue machine
Replies: 3
Views: 23226

Nice one Drakh!!
by ceasless
09 Oct 2015, 12:15
Forum: General discussion
Topic: Thoughts on Reaktor 6?
Replies: 14
Views: 28668

Yeah there is definitely a lot of renewed momentum in the user library. Blocks are cool but I really hope to see some crazy new synthesizers using all the new core macros that were added. Even something simple like upgraded versions of the factory library that use the new filters / oscillators would...
by ceasless
06 Oct 2015, 16:48
Forum: General discussion
Topic: Thoughts on Reaktor 6?
Replies: 14
Views: 28668

Yeah, it's really a significant boost, especially the patching interface. Usine spoiled me rotten when it comes to a comfortable patching environment, so it's good that Reaktor has leveled up. Of course, looks aren't everything. But the new core-based oscillators and filters are deeply inviting soun...
by ceasless
24 Sep 2015, 13:08
Forum: General discussion
Topic: Thoughts on Reaktor 6?
Replies: 14
Views: 28668

FWIW, being able to load some of these block filters alone (esp. that Monark! whoa!) was enough to drive me to upgrade. These fit very well into the Usine paradigm.
by ceasless
05 Sep 2015, 11:28
Forum: General discussion
Topic: New licenses policy
Replies: 10
Views: 13894

You are right, of course, nay. I'm happy to have contributed and a proud addict :)

It's a good thing that the prices have come to a fixed place.

Looking forward to the forum!
by ceasless
04 Sep 2015, 15:50
Forum: General discussion
Topic: New licenses policy
Replies: 10
Views: 13894

nay, that's a bit of a shame for those of use that bought the addict license :(

But it's good that the prices have stabilized.

And what about the addict forum?
by ceasless
31 Aug 2015, 11:24
Forum: General discussion
Topic: New licenses policy
Replies: 10
Views: 13894

Where do you see 149? It's just 49, right?

senso, whatever happened to the "addict forum"? is that still planned / part of the lifetime license?
by ceasless
30 Aug 2015, 00:42
Forum: Add-ons discussion
Topic: LSeeD
Replies: 8
Views: 30866

hey sephult, oli_lab, I will try lseed on mac with oli_lab's modules in a personal directory and see if it works. thank you both for the great works :)
by ceasless
20 Aug 2015, 01:14
Forum: Add-ons discussion
Topic: LSeeD
Replies: 8
Views: 30866

Hi sephult!

If you can get the source code for the user modules to me, or into the hollyhock-grove on github ( https://github.com/ab5tract/hollyhock-grove ) I will compile them for OS X. It might take a bit, but I would love to help.
by ceasless
03 Jul 2015, 10:32
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

Hey oli_lab, I guess you got tired of waiting for me... I'm sorry about that. So many projects at once, and a summer to enjoy as well. You should modify one of the existing Xcode project files. Then there is a 'Rename' option. Honestly it took a while for me to figure it out, and it is still kind of...
by ceasless
18 Jun 2015, 18:56
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

Hmm.. What is the error message?

git can be tricky. Usually if you google around with the error, you can find something. I will help with whatever I can too.
by ceasless
14 Jun 2015, 12:02
Forum: General discussion
Topic: Thank you Oli_Lab!
Replies: 3
Views: 5552

OS X versions now available! https://github.com/ab5tract/hollyhock-g ... r/bin/os-x

You will need to click on the module's link, and then download via 'save as' via the "Raw" link.

Or wait for oli_lab to update his add-ons.

Oh, and I very much agree, oli_lab is awesome :)
by ceasless
01 Jun 2015, 11:57
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

This is one option. But in Visual Studio, you should be able to add files to the project without adding them to the directory itself. So if you open one of the projects, you should be able to add the files that are found in hollyhock-grove/sdk to the project, and then the compiler should be able to ...
by ceasless
31 May 2015, 19:25
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

oli_lab/23fx23, can you update/add add-ons with the new OS X binaries too? This may help find any bugs more quickly as well. And sorry for the long delay! It should not take so long with any of your future contributions. oli_lab, I had to remove the "../../sdk/" part of the ' #include "UserDefiniti...
by ceasless
31 May 2015, 14:44
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

Your welcome nay! Here is a link to download the Grove as a zip file: https://github.com/ab5tract/hollyhock-grove/archive/master.zip Then you can add the modules from the right bin directory for your OS and (osx, win32, or win64) to Hollyhock and everything should be there for testing. oli_lab/23fx2...
by ceasless
31 May 2015, 14:20
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

Hey all, sorry I have been missing recently. I have successfully compiled for OS X all of the module code that has been added to the Grove so far. The only exception was oli_lab's 'Wander' module, which requires a library called 'Eigen' which I did not look into fixing yet. oli_lab, if you can add t...
by ceasless
20 May 2015, 07:52
Forum: General discussion
Topic: midiHook and oscHook - from "Hollyhook"... ;-)
Replies: 6
Views: 10681

The name grabbed my attention as well... IMO, they should never have chosen a name that is so close to an existing product.
by ceasless
13 May 2015, 21:58
Forum: News
Topic: Sensomusic SDK 6.04.003 update and SDK user's manual
Replies: 2
Views: 8480

Really great! Thanks!
by ceasless
08 May 2015, 11:29
Forum: Patching questions
Topic: MIDI hung notes and weirdness
Replies: 5
Views: 7323

It would be a super-bummer if the Linnstrument would have issues.

And ahanoe, you lucky person! How is the thing? As cool as it seems?
by ceasless
05 May 2015, 10:11
Forum: Add-ons discussion
Topic: MX Midi Scale (user module)
Replies: 7
Views: 25414

Hey 23fx23, I plan to compile the Grove today, so feel free to upload the source and I will get the OS X binary compiled and uploaded.
by ceasless
01 May 2015, 16:34
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

nay, I do not think the SDK installed will have an effect, as the test is loading the module in Usine, which has no idea about the SDK.

It would be cool if gercha1 could confirm whether this is doing what he needs though ;)
by ceasless
01 May 2015, 16:32
Forum: Module development SDK
Topic: totally lost with audio !
Replies: 12
Views: 21077

Hey oli_lab,

were these also in the file you uploaded for the Grove?

This weekend I am going to be compiling OS X versions of all the modules :)
by ceasless
29 Apr 2015, 20:12
Forum: Suggestions & improvements
Topic: graphics optimization
Replies: 12
Views: 17935

Probably this is a more of a "natural" response from the Macbook as the laptop's GPU spins up. I think they are pushing the boundaries of sense in their chase for slimness.

Though I had heard that the NVidia cards were better for heat in the Macbooks recently..
by ceasless
29 Apr 2015, 20:08
Forum: Module development SDK
Topic: totally lost with audio !
Replies: 12
Views: 21077

I think oli_lab is right. Since temp_value is only assigned and accessed within the innermost loop, you should be able to get away with a single placeholder variable. A small enhancement to the memory efficiency of your module. Unless there is something I'm missing (and I've gotten used to that ;) )...
by ceasless
28 Apr 2015, 12:26
Forum: Add-ons discussion
Topic: Add-Ons - What do you want to see more of?
Replies: 64
Views: 146864

r.error: do you mean "index of a changed value in an array" ? because that is available through my mid-on-my-mind scripts :D
by ceasless
28 Apr 2015, 07:40
Forum: Add-ons discussion
Topic: WorphMiz
Replies: 27
Views: 69784

I Have never had luck with the update file feature, so I end up uploading all over again.
by ceasless
23 Apr 2015, 17:08
Forum: Patching questions
Topic: Midi Beat Clock and OSC-Out Problem...
Replies: 25
Views: 35751

o/
by ceasless
22 Apr 2015, 16:55
Forum: Patching questions
Topic: Midi Beat Clock and OSC-Out Problem...
Replies: 25
Views: 35751

Re: OSC out. Just a thought, but have you checked your firewall settings? Is Hollyhock allowed to open ports?
by ceasless
22 Apr 2015, 10:35
Forum: Module development SDK
Topic: onpaint question
Replies: 4
Views: 9178

Yes I think that is a good idea for your module. Add the book as a private member variable, set it true during process/callback after it meets the condition that you want to redraw after. Then check that bool in on paint. It is definitely a good performance idea to avoid redraw processing if it is n...
by ceasless
22 Apr 2015, 10:27
Forum: General discussion
Topic: MIDI Learn inverse
Replies: 18
Views: 23602

Yes, it is still unclear to me as to why we cannot get a 'device' filter on the midi filter module.
by ceasless
22 Apr 2015, 10:07
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

Hi nay, were you able to get then working?
by ceasless
22 Apr 2015, 01:34
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

oli_lab, your modules have been added to the Grove! By the way, I was on Sourceforge checking out Faust when I saw them advertising easy integration with github. So it seems like it will not be a problem to create an official "community add-ons" release out of the Grove when it makes sense to do so....
by ceasless
20 Apr 2015, 15:57
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

23fx23, yes, that does sound like a good idea! oli_lab, my idea was that only module developers would really be interested in the Grove repository. But then we can create a small release script which will create a 'Grove' add-on that will be uploaded to sensomusic.org. This would keep the unofficial...
by ceasless
20 Apr 2015, 09:12
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

I think official is a bad idea, to be honest. I mean obviously I believe in keeping things in one place, or I would not do it. But these are user contributions, not official sensomusic releases.. It seems weird to me, to say that trying to collect things which no one bothered to collect before shoul...
by ceasless
20 Apr 2015, 09:05
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

23fx23, same here meaning they do work? Or don't?

To make sure you are downloading the actual binary, you need to click on the file, and then click 'View raw'. This will download the binary. If you right-click "save as" anything that does not say "raw", you will not be doanloading the binary.
by ceasless
19 Apr 2015, 23:43
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

nay-seven, the OS X version is working just fine here. I am on 10.10. It is weird.. On mine, the name is listed properly in the browser and in the patch window. Make sure you are downloading the 'raw' version of the file from github. Or download the zip and get the files from there. Anyway these wil...
by ceasless
19 Apr 2015, 21:25
Forum: Add-ons discussion
Topic: HSL Color Selector (user module) graphic version
Replies: 6
Views: 23927

I haven't had a chance to try compiling it yet, but this is now in the Grove as both source and Windows binary :)
by ceasless
19 Apr 2015, 20:43
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

Sure thing oli_lab. If you are on github, easiest thing is to fork the project and then send a pull request with your changes.

Or you can upload and send a link and I van add them.

Probably best for you to post those in the grove thread, so things don't get too confused.
by ceasless
19 Apr 2015, 18:45
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

Wow, 23fx23 that was fast! I have added those binaries to the github repo. Did you make any vcproject files? I could add those as well.

Thanks man!
by ceasless
19 Apr 2015, 16:31
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75693

UPDATED: The Grove now has builds for all modules on all platforns. To keep up with the very latest, you can download the Grove as a zip file: https://github.com/ab5tract/hollyhock-grove/archive/master.zip Then you can add the modules from the right bin directory for your OS and (osx, win32, or win6...
by ceasless
19 Apr 2015, 16:08
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

Hey gercha1, I have finished a two-array version of 'array combine'. I didn't realize the other module existed when I named mine, so it has a different name. If you are on OS X, you should be able to start using it immediately. The module binary file is in the bin/os-x folder on this github page: ht...
by ceasless
19 Apr 2015, 14:59
Forum: General discussion
Topic: Hello to all
Replies: 25
Views: 36815

Hey thomas, I would be really interested to read some further details on how you integrate the two? I find myself inside Bitwig more often than not these days and would love to have HH open an interacting with my project at the same time. Re: the MIDI situation in Bitwig, I prefer it over Live as it...
by ceasless
17 Apr 2015, 17:39
Forum: Add-ons discussion
Topic: HSL Color Selector (user module) graphic version
Replies: 6
Views: 23927

If you share the code I will also try to compile :)
by ceasless
14 Apr 2015, 16:48
Forum: General discussion
Topic: limitations of hollyhock 2 "free"
Replies: 35
Views: 56855

hahaha, Well that's great you have evolved your production to make it easier with Mac, as far as beyond Music in your respects. I see that you have some programming background? How are the other application environments or IDE for MAC? Obviously the Sensomusic team uses, so there probably are some ...
by ceasless
13 Apr 2015, 00:04
Forum: General discussion
Topic: VST don't show up in the plugin browser
Replies: 15
Views: 22631

I could use the 32 bit version but then the 64 bit VSTs won't work. I just removed JBridge. It was causing too many problems, breaking my patches. Guess I'll use the 32 bit version for this plugin. It's not ideal but will have to do for now. Why is this a problem? Is it that difficult to have both ...
by ceasless
11 Apr 2015, 11:46
Forum: Suggestions & improvements
Topic: FLAC support
Replies: 9
Views: 14462

Ah yes, well those are reasons not to support yet. :)
by ceasless
09 Apr 2015, 15:32
Forum: Suggestions & improvements
Topic: FLAC support
Replies: 9
Views: 14462

Not just open minded, but fundamentally open. No patents, no royalties, no reason not to support :)
by ceasless
08 Apr 2015, 09:57
Forum: Add-ons discussion
Topic: MIDI Octave Filter - New Add-On
Replies: 3
Views: 6092

Impressive work sephult! Do I interpret this correctly as a super beefed up 'split keys' or 'multi mode' setup, but with the entirety of Usine at my fingers?

Pretty freaking cool.
by ceasless
07 Apr 2015, 23:16
Forum: Module development SDK
Topic: Wav files handles
Replies: 7
Views: 11054

Good point -- it would be nice to have clearer error messages in the trace log :( With the member of class thing, essentially you move the declaration of the kick pointer into the class definition, which is stored in the header (.h) file. Apologies if you already know these things, just trying to be...
by ceasless
07 Apr 2015, 19:27
Forum: General discussion
Topic: limitations of hollyhock 2 "free"
Replies: 35
Views: 56855

Indeed, it is a conversation that is maybe older than us, even. That said, my point was only that I also did not believe in a "better", but for me the experience has led me to believe. I do not want to come across as a fanboy, only that I was quite skeptical of the "Mac is better for music claims" u...
by ceasless
07 Apr 2015, 18:03
Forum: Module development SDK
Topic: Wav files handles
Replies: 7
Views: 11054

Hey there,

Easier to debug if you share the error :D

But maybe this is also a case of needing to define it as a private member of the class?
by ceasless
07 Apr 2015, 16:13
Forum: General discussion
Topic: limitations of hollyhock 2 "free"
Replies: 35
Views: 56855

Of course, and I feel the same way -- as I mentioned, I never ran anything except for GNU/Linux since BeOS died in the early 2000s until 2013. So I know well the joys of digging deep. But I guess I am old now, and tired of fighting. So Windows had to go (but you are right, it could easily be MOTU's ...
by ceasless
07 Apr 2015, 12:24
Forum: General discussion
Topic: limitations of hollyhock 2 "free"
Replies: 35
Views: 56855

Regarding the cost of a Mac.. For a long time I wrote off all the reports of Macs just being "better" in audio. I can say that my experience so far has validated that assertion 100%. Windows is a pile of pain next to OS X. Everything from switching my audio interface on/off (which _must_ be done bef...
by ceasless
03 Apr 2015, 11:30
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Hi barabou, Yes I have PXT General. It's a pretty cool script, but for me it does not work well for my imaginary "ultimate Usine" controller. Why? Because it takes over the Push. It does provide the note grid, but then it is only the note grid. So any Usine native grid patches will not work (or at l...
by ceasless
01 Apr 2015, 11:37
Forum: Module development SDK
Topic: cannot find module in debug mode
Replies: 4
Views: 7860

Yes, I did start from an example project. The experience was much smoother than my last attempts with the SDK.

You are right that it does not seem to be the missing .xconfig. I will add the build rule and proceed from there. Thanks for your quick response.
by ceasless
31 Mar 2015, 23:27
Forum: Patching questions
Topic: combine 2 ARRAY
Replies: 35
Views: 46313

Interesting that 'Array Combine x3' seems to do what you want, but for 3 arrays.

Why no 'Array Combine'?

I wrote some code which should do what you want, but I ran into issues with the debug mode.
by ceasless
31 Mar 2015, 23:00
Forum: Module development SDK
Topic: cannot find module in debug mode
Replies: 4
Views: 7860

I thought I would try the HH 2.0 SDK. It's pretty nice. Thank you for the .xcode files in the examples. I noticed that there is an .xconfig file missing though: Usine_CPP_SDKProj.xcconfig Not sure if this is related to my problem, but.. Setting the Hollyhock 2 executable in the project scheme doesn'...
by ceasless
31 Mar 2015, 19:34
Forum: General discussion
Topic: Multi play cursors
Replies: 10
Views: 14565

Damn, nevermind the elastik player. It doesn't allow for loading your own content.

A pure Usine solution would be nicer anyway :)

I just haven't played with the time correction algorithms in Usine much.
by ceasless
31 Mar 2015, 19:18
Forum: General discussion
Topic: Multi play cursors
Replies: 10
Views: 14565

As far as triggering multiple sections of the grid at once like cells, that you cannot do. This is something I hope to work on soon -- a grid of cells which trigger loops and/or one-shots. It would not be a replacement for the grid, but could allow for an alternative performance surface. The only q...
by ceasless
27 Mar 2015, 18:59
Forum: General discussion
Topic: best controller
Replies: 5
Views: 6973

ahs: It will be awesome, without a doubt! Anything grid-like can probably be easily wired into existing grid patches like drakh's APC mini patches. There are already Launchpad versions of both actually. (drakh, I'm saying it again, I love you man!) You mentioned knobs though, so I left the grid cont...
by ceasless
27 Mar 2015, 15:58
Forum: General discussion
Topic: best controller
Replies: 5
Views: 6973

That said, drakh has been releasing great stuff for those Akai controllers. A good place to start if you want plug and play.
by ceasless
27 Mar 2015, 15:58
Forum: General discussion
Topic: best controller
Replies: 5
Views: 6973

I have the Launch Control XL, it's pretty good. But I didn't realize that Panorama had released the P1 when I bought it. That one looks really slick.

Basically anything at all will work incredibly well with HH, because you can wire it to work however you would like!
by ceasless
27 Mar 2015, 13:07
Forum: General discussion
Topic: Multi input recording
Replies: 7
Views: 9258

In this case you could use the Audio Mixer module.
by ceasless
27 Mar 2015, 12:45
Forum: General discussion
Topic: Multi input recording
Replies: 7
Views: 9258

A few different ways to set this up. Perhaps the very easiest is to use one rack per input, and then put all four racks into the "Bounce to disk". Hit record and lay out your beat! But if you want it directly into a sampler or looper, you can set up a polyphonic sampler. Set it to four voices and th...
by ceasless
27 Mar 2015, 10:56
Forum: General discussion
Topic: Interesting to see that word is catching on
Replies: 13
Views: 16096

ahs, I assume you will find out soon on bedroom producers :) By the way, I got in contact with Novation support about the issues I have with the Ultranova editor inside of HH2 (and HH1). The person I was talking with appeared to be quite excited by what Hollyhock has to offer. So maybe he will share...
by ceasless
26 Mar 2015, 12:11
Forum: Patching questions
Topic: HH2: one-shot parameters / switching parameters "off"
Replies: 6
Views: 7258

I think that the MIDI length zero case is still working, otherwise my Sequins 6 patch would be broken. But in fact it works great :D
by ceasless
17 Mar 2015, 12:52
Forum: Patching questions
Topic: automatic audio output level control
Replies: 5
Views: 6865

Maybe use a 'mapper data' module for the settings you want to recover when switching to different patches, and send them to a limiter patch?
by ceasless
05 Mar 2015, 09:37
Forum: News
Topic: Usine Hollyhock II announced
Replies: 43
Views: 76061

It seems like the windows tablet as controller is probably a better choice. This is just in terms of having a beefier computer than you can fit into a tablet or laptop. Plus then the tablet/laptop does not need to be very powerful.
by ceasless
28 Feb 2015, 13:16
Forum: News
Topic: Grid Demo video teaser
Replies: 10
Views: 18594

So good!
by ceasless
26 Feb 2015, 18:53
Forum: Patching questions
Topic: order os inputs/outputs
Replies: 5
Views: 6843

Okay, that makes sense.

I think a bus incurs 1 bloc of latency. I'm not sure if there's much/any CPU side effect though.
by ceasless
26 Feb 2015, 11:22
Forum: Patching questions
Topic: order os inputs/outputs
Replies: 5
Views: 6843

oli lab, what is the purpose of the internal busses here?
by ceasless
25 Feb 2015, 17:56
Forum: Patching questions
Topic: order os inputs/outputs
Replies: 5
Views: 6843

hey drakh, they (very) roughly follow the position order, so you can position one input above another input inside the sub-patch and (sometimes) it will change the order. i think it works best to do that ordering before you ever "leave" the subpatch. in my experience once you "leave", the ordering g...
by ceasless
22 Feb 2015, 23:03
Forum: Patching questions
Topic: ultranova editor crashes
Replies: 1
Views: 2771

I just got an Ultranova for a very nice price. I'm very much looking forward to using it in Hollyhock, but it crashes really hard and brings down the whole app. I've checked in Studio One, Live, and Bitwig and they all work fine. Tracktion 5 crashes as well though. These kinds of situations are real...
by ceasless
21 Feb 2015, 02:12
Forum: Patching questions
Topic: Isomorphic touchscreen keyboard
Replies: 7
Views: 10052

There is a MidiMux script in my 'midi on my mind' add-on which may help. If you need more inputs, you can change a single value inside of the script. Just double click and change it to what you want. Check out MidiPlex as well, which gives you the ability to 'mute' any of the inputs. As to the main ...
by ceasless
20 Feb 2015, 20:30
Forum: News
Topic: Usine Hollyhock II announced
Replies: 43
Views: 76061

!!!!! Congrats Sensomusic !!!!! I was shocked to see the new forums, because I know that can only mean one thing: Hollyhock 2 is here! The screenshot of the new timeline grid looks so good. I can't wait to see, but it could just be what I've always been 'missing' -- I always end up using Usine more ...
by ceasless
09 Feb 2015, 17:04
Forum: Suggestions & improvements
Topic: Updating and Linked Sub-patches
Replies: 8
Views: 10142

This would be so very useful to have.
by ceasless
05 Feb 2015, 18:30
Forum: Patching questions
Topic: doesn't work
Replies: 4
Views: 7567

Best to wait for the next version first.
by ceasless
05 Feb 2015, 12:44
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Just a heads up that drakh's recent APC mini patches, especially the push-style keyboard one, have restarted my desire to get this patch working. (Sorry fleau, I was just never able to understand the in-scale keyboards you made in Usine 5 :( ). Last night I wired up a "grid monitor" that translates ...
by ceasless
03 Feb 2015, 17:28
Forum: Add-ons discussion
Topic: AKAI APC - push style keyboard
Replies: 3
Views: 7177

Drakh I hope you don't mind when I say that I love you man!
by ceasless
18 Jan 2015, 10:19
Forum: General discussion
Topic: Blogpost about "Ableton speaks with Usine" (Virtual Audio Cable)
Replies: 30
Views: 53429

Any news on whether 2.0 will have any features that make this unnecessary? I'm just curious about whether I should invest in one of these softwares or not.
by ceasless
09 Jan 2015, 10:21
Forum: General discussion
Topic: Crickets?
Replies: 13
Views: 13500

Regarding stuck notes, does your patch send note offs on its own? Ie,are the stuck notes always happening? Or is it only sometimes? It seems like you could just propagate the note off of the 'controlling' note to all the notes of the chord? Regarding worrying about compatability, frankly I am a bit ...
by ceasless
08 Jan 2015, 19:10
Forum: General discussion
Topic: Crickets?
Replies: 13
Views: 13500

That's true for me, for sure. I'm nervous about doing anything interesting here until the new version drops. Part of that is the secrecy -- it is impossible to know what the changes will be.
by ceasless
21 Dec 2014, 22:21
Forum: General discussion
Topic: is external script editor functionality gone??
Replies: 3
Views: 4171

Sorry to say that this hasn't been possible up until now. I've gotten by with copy-pasting from an editor which doesn't drive me crazy back into the unfortunately difficult Hollyhock editor.. It helps to keep the files in version control (PatchPusher lives on github, for example) and be kind of stri...
by ceasless
17 Dec 2014, 16:34
Forum: Add-ons discussion
Topic: Rigid Ronnie
Replies: 3
Views: 7536

Glad to hear that my odds and ends have been helpful! I rewrote Sequins so many times... I hope I remember all the lessons I learned in the development of it ;)

Also, great to see you posting again! These forums need more blaakk (as does your soundcloud account! ;P ).
by ceasless
17 Dec 2014, 15:08
Forum: General discussion
Topic: 2.0 - Too Excited
Replies: 17
Views: 24159

it is getting very close to Christmas indeed....
by ceasless
13 Nov 2014, 12:20
Forum: General discussion
Topic: 2.0 - Too Excited
Replies: 17
Views: 24159

carine19, they are keeping it very secret.

It should at the very least have ReWire, since they have been teasing us about it for over a year...
by ceasless
11 Nov 2014, 13:39
Forum: Patching questions
Topic: Waveform Display - Best Method to Refresh
Replies: 3
Views: 5011

I noticed this before as well, and mentioned it. Not sure if I ever got a response about it though.
by ceasless
31 Oct 2014, 17:25
Forum: Patching questions
Topic: different wkp = same OSClister ?
Replies: 3
Views: 5022

You will need to make individual device patches for any configuration you want. The device patches are global, but you can make a new one for any purpose you want, and they can all talk to the same hardware at the same time (at least unless I am mistaken).
by ceasless
31 Oct 2014, 17:24
Forum: Artistic Zone
Topic: my liveset with hollyhock
Replies: 3
Views: 35859

Drakh, I'm digging this mix!
by ceasless
26 Oct 2014, 12:08
Forum: Suggestions & improvements
Topic: motorized
Replies: 11
Views: 15854

Seems like there is not much information about how to do it, but lot's of people asking the question. This looked promising: http://new-supercollider-mailing-lists-forums-use-these.2681727.n2.nabble.com/controlling-the-LEDs-on-the-Korg-Nanokontrol2-td7598791.html and here, if you can make sense of t...
by ceasless
26 Oct 2014, 11:00
Forum: Suggestions & improvements
Topic: motorized
Replies: 11
Views: 15854

They've been teasing us mercilessly with all these hints!

All I keep wondering, is how merry will this Christmas be? :)
by ceasless
24 Oct 2014, 21:32
Forum: Patching questions
Topic: [SYSEX] No Sysex to Device MIDI Output
Replies: 17
Views: 22505

Sephult, what kind of device are you using as an output? I've heard that mani USB to midi cables have issues with sysex. I hope we can get you sorted, friend.
by ceasless
24 Oct 2014, 17:57
Forum: Patching questions
Topic: [SYSEX] No Sysex to Device MIDI Output
Replies: 17
Views: 22505

Ah, okay.. glad to hear it is working now though!
by ceasless
24 Oct 2014, 17:50
Forum: Patching questions
Topic: [SYSEX] No Sysex to Device MIDI Output
Replies: 17
Views: 22505

Yes sysex works fine for me, but I ran into this issue when writing the Push script. http://sensomusic.org/forums/uploads.php?file=default.png This is the MIDI output device, the patch is accessible by double clicking on the device. Here is what it looks like when the sysex is wired correctly: http:...
by ceasless
24 Oct 2014, 13:56
Forum: Patching questions
Topic: [SYSEX] No Sysex to Device MIDI Output
Replies: 17
Views: 22505

Hey sephult,

Not sure if it helps but you need to connect the sysex transport manually in your MIDI out device. By default sysex does not flow from the Usine output into the hardware output.
by ceasless
06 Oct 2014, 21:37
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

Hey martignasse, I don't want to distract you from Usine dev (esp. after senso's teasing of HH v2! some details on that would be awesome, but I know you folks like to surprise us). But it is also pretty discouraging to write a module that should work but is broken somehow, in a way that makes sense ...
by ceasless
25 Sep 2014, 23:51
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

Does it work for you?
by ceasless
25 Sep 2014, 23:49
Forum: Patching questions
Topic: midi newbie question : controlling an external device with hollyhock
Replies: 7
Views: 9110

There are too few tutorials indeed. That's why I jump at the chance to help! Since I know it -- somewhat -- but I am often on the 'wtf' side of interacting with this software and always appreciate a nudge past the darkness. So I try to offer help when I can. As you said, no need for a trigger button...
by ceasless
25 Sep 2014, 18:45
Forum: Patching questions
Topic: midi newbie question : controlling an external device with hollyhock
Replies: 7
Views: 9110

If it is connected through your sound card, then that all sounds correct. If it had its own USB midi then we could expect it to show up under its own name. One thing I just noticed about the patch: you don't have anything wired into the create input. This would be where you connect a trigger. What y...
by ceasless
25 Sep 2014, 17:05
Forum: Patching questions
Topic: midi newbie question : controlling an external device with hollyhock
Replies: 7
Views: 9110

First thing to check is that you have the target MIDI out device included in the rack output section. When first created the rack will usually have the stereo out device down there.
by ceasless
23 Sep 2014, 23:42
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

I already wrote in my note: DO NOT USE A DEVICE AS A TEMPLATE FOR A NON-DEVICE BUILD TARGET. But now I see that it was even more true than I expected. http://sensomusic.org/forums/uploads.php?file=how-to-setup-a-simple-module-build.png With these build settings, the param pointers are initialized ( ...
by ceasless
22 Sep 2014, 22:24
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

I also noticed that the output parameters are not set to 0 when I inspect the module before wiring anything into it. It should come with the minimum value set, no? I will also try upgrading my OS and Xcode, if you think that will help? Ah, and I got the debugger running! This is great, it will reall...
by ceasless
22 Sep 2014, 20:39
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

From UsineDefinitions.h:

static int const SDK_VERSION = 602011;

Usine HH 1.1.009g

OS X 10.9.3 w/ Xcode 5.0.1


The include file should also be in the gist already :)

Thanks for taking a look!
by ceasless
22 Sep 2014, 19:12
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

Unfortunately removing those lines does not address the error. I am still unable to get the length of the array input :( It also didn't work if I explicitly set "return 3;" for 'onGetNumberOfParams' (instead of deleting) ... I've updated the gist with the newest version: https://gist.github.com/ab5t...
by ceasless
22 Sep 2014, 09:28
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

Ah, I was thinking that the way I was debugging was way too painful! Glad to know that there is a better way to do it.. Here is a gist of my code so far. Judging from the 'DelayArray' module code, it should be working just fine. However it dies whenever I try to access an event pointer (for example ...
by ceasless
21 Sep 2014, 14:57
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

Is it possible to use things like std::vector and other STL things with the SDK? I'm getting memory access violations and I'm not sure where to begin.
by ceasless
21 Sep 2014, 14:04
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

But now I realized it was being copied into the 'Devices' folder! Whew. So more 'Build' twiddling which sucks, but I've never used Xcode before so that is somewhat to be expected.
by ceasless
21 Sep 2014, 13:46
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 25067

"[13:33:38] Load User Module : IndexOfChangingArray.usr-osx32" ..but it is nowhere to be found in the browser. I finally get it written, built, compiled, and actually loading in Usine.. and then can't figure out how to test it :( Anyway, I will write down my learnings of this first time with the SDK...
by ceasless
21 Sep 2014, 13:38
Forum: Suggestions & improvements
Topic: Access MIDI scale transformation by "index"
Replies: 3
Views: 5788

Thanks fléau, I will take a look!
by ceasless
20 Sep 2014, 13:58
Forum: Suggestions & improvements
Topic: Access MIDI scale transformation by "index"
Replies: 3
Views: 5788

This feature will change forever the use of grids in Usine, in my opinion. Working with arrays of values happens a lot with grids, and so it makes more sense from the grid that the MIDI transform module is not actually 'correcting' but actually 'accessing' the right note for the current key. Let me ...
by ceasless
18 Sep 2014, 13:57
Forum: Add-ons discussion
Topic: Rigid Ronnie
Replies: 3
Views: 7536

Awesome Blaak! If you want to add any documentation to the wiki, there's actually a pretty cool way to do it. Download your add-on through the HH browser. Then drag it somewhere. When you select the patch, you can click on the '?' button in the contextual view. This will open the wiki page for that ...
by ceasless
09 Sep 2014, 21:43
Forum: Add-ons discussion
Topic: LIVE SLICER
Replies: 5
Views: 10413

Hey gercha,

When logged in, go to the 'add-ons' page. Scroll down and you will see the upload form :D
by ceasless
07 Sep 2014, 23:48
Forum: Patching questions
Topic: midi transforming for a grid
Replies: 5
Views: 6629

Sorry, I should have been more specific. There is a "scale" listbox which will make sure all notes will be in a specified key. When you play a C or C#, it will play C# for both if you are in the key of C. It's not always two notes mapping into one note, sometimes it is three notes and sometimes one....
by ceasless
07 Sep 2014, 23:29
Forum: Suggestions & improvements
Topic: External sync solution for usine
Replies: 16
Views: 21763

when you are logged in and visit the add-ons page, there should be an upload form visible at the bottom of the page (you may have to scroll down a bit).

i'm excited to give this a go with my mpc :)
by ceasless
02 Sep 2014, 22:32
Forum: Module development SDK
Topic: IDE inside Usine?
Replies: 12
Views: 23349

Unfortunately it would not be much like scripting in Usine. I realize the way I worded it made it sound that way. Programming is a trick of the mind, really. In that way the language isn't as important. I was just looking at the Usine SDK, which is in C++, and I am understanding a lot of it even tho...
by ceasless
02 Sep 2014, 20:54
Forum: Patching questions
Topic: midi transforming for a grid
Replies: 5
Views: 6629

So no one else has had any issues with grids (or anything else) + midi transforming? :(

senso, is it difficult to add an integer based input pin combined with a "notes in scale" pin output?
by ceasless
31 Aug 2014, 18:46
Forum: Patching questions
Topic: midi transforming for a grid
Replies: 5
Views: 6629

For the Push project, I want to make a simple way to map the grid to different scales. I would prefer to do this by writing a script that outputs an array of velocities and then be able to take the changed index of the array and have that correspond directly to the "correct" note in the scale. As fa...
by ceasless
21 Aug 2014, 19:25
Forum: General discussion
Topic: More on loopers
Replies: 11
Views: 14379

Well, those modifications sound pretty useful to me! It's always nice to be able to instantly grab patches that people are discussing on the forums. (Shout outs to Usine's lovely, hassle-free add-ons system!*) Greg's Basic Looper also appears to be missing. Add-ons -- even unfinished ones -- are alw...
by ceasless
21 Aug 2014, 17:37
Forum: General discussion
Topic: More on loopers
Replies: 11
Views: 14379

How come the Juicy Loopers aren't in the add-ons? :P
by ceasless
20 Aug 2014, 12:34
Forum: Add-ons discussion
Topic: CC Generator
Replies: 9
Views: 17537

Can't wait to try this with my LXR!
by ceasless
17 Aug 2014, 05:07
Forum: Suggestions & improvements
Topic: I'd like an expr() module
Replies: 3
Views: 6257

What do you mean by ‘expr()’ ?
by ceasless
07 Aug 2014, 15:59
Forum: Patching questions
Topic: Controlling VSTi plugin parameter which doesn't recognize midi CC data
Replies: 14
Views: 15528

Yes, unfortunately it seems like the plugin has not set up any parameters for host mapping :( Have you ever been able to automate any parameters in other hosts? The next thing to check is the manual for the plugin. For instance NI Battery was confusing me until I looked up the specific method of hos...
by ceasless
06 Aug 2014, 19:50
Forum: Patching questions
Topic: Controlling VSTi plugin parameter which doesn't recognize midi CC data
Replies: 14
Views: 15528

HH can control any parameter that can be 'mapped' in another host. In general this is not a 'midi cc' in the traditional sense. But there are plenty of VSTs that leave out some of their controls from mapping. Either way, you should be able to test this in the demo. Usine will only be able to interac...
by ceasless
29 Jul 2014, 20:26
Forum: Patching questions
Topic: MIDI looper
Replies: 5
Views: 6414

If you set your record mode to "over-write", then you shouldn't have to clear the piano roll the next time you hit record. My tests here are showing me that the loop length adjusts to the newly recorded length. I also found some params by pressing the '+' button on the patch, but none of them seemed...
by ceasless
11 Jul 2014, 10:51
Forum: Patching questions
Topic: sudden problem with a plug-in in a patch
Replies: 15
Views: 17896

Okay, but it is still said to be zero latency on the information page. "Usine add a latency of 1 bloc size. In all cases, the latency added will not exceed a bloc size." Now this is confusing, because I was pretty sure each bus you introduce adds a latency of 1 bloc. But the way it is written in the...
by ceasless
11 Jul 2014, 10:16
Forum: Patching questions
Topic: sudden problem with a plug-in in a patch
Replies: 15
Views: 17896

This reminds me of the long unanswered forum thread, where we ask what has happened to this goal with the AI and "zero-latency bus calculation". Please sensomusic, everyone here loves your software, but some more transparency is needed in my opinion.
by ceasless
04 Jul 2014, 15:43
Forum: General discussion
Topic: Anyone used Dell 2714t monitor?
Replies: 3
Views: 4850

Looking forward to hearing how it turns out!
by ceasless
02 Jul 2014, 12:40
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Hey fleaux, seamus,

Just curious what you guys are up to with Push/Usine, and whether you owuld be willing to share some of it?

I've gotten distracted by a new influx of hardware, but I will be back to working on this soon. But would love to get some inspiration from you both.
by ceasless
02 Jul 2014, 12:38
Forum: Module development SDK
Topic: IDE inside Usine?
Replies: 12
Views: 23349

seamus: Lua is considered an easy language to grasp. not sure about CSound. Lua was also based conceptually on Pascal, so you will also be learning how to script in Usine ;)
by ceasless
02 Jul 2014, 10:20
Forum: Suggestions & improvements
Topic: Master track
Replies: 3
Views: 5791

You can still use 'outs'. Just have one rack that takes all your other racks as inputs. This would be your master rack. The outs in the racks will not go directly into the soundcard if that rack is the input for another rack.
by ceasless
29 Jun 2014, 14:31
Forum: Suggestions & improvements
Topic: Double click on module / settings panel
Replies: 8
Views: 8882

Maybe some left/right buttons next to the patch name at the top of the patch window would work? History would be very cool indeed.
by ceasless
25 Jun 2014, 18:00
Forum: Suggestions & improvements
Topic: Send MIDI to Usine
Replies: 5
Views: 6619

Of course! Glad to see HH is becoming attractive to v5 users. I think that's an important moment for the new version. I didn't mean it to say "it's been discussed, so shut up", but rather that senso is on it. That way he doesn't have to reply directly, and can stay on it :)
by ceasless
25 Jun 2014, 10:51
Forum: Suggestions & improvements
Topic: Send MIDI to Usine
Replies: 5
Views: 6619

This is something that senso says they are thinking carefully about -- not necessarily this exact thing, but the MIDI routing in HH in general. It always feels like something huge is around the corner, but the updates haven't been too radical (outside of the GUI) recently. I hope that means we are g...
by ceasless
06 Jun 2014, 15:32
Forum: General discussion
Topic: Any 'Echoloop' Users?
Replies: 13
Views: 19556

Hey Blaakk, I just clicked on your soundcloud link and they said they couldn't find your user name. Thought you might want a heads up. Re: Battery, well, I should really do a video tutorial on Sequins + Battery at some point. It's a really nice piece of software (though the older, green version was....
by ceasless
06 Jun 2014, 14:05
Forum: Suggestions & improvements
Topic: Non-dynamic low-cpu busses
Replies: 3
Views: 5110

But I assume that's true of anything you rewrite in the gui? Like my metronome that flashes 1,2,3,4 by changing the value of a fader? Or is that drawing done differently somehow? This, I think, is exactly why a color bus or something similar. Basically a module with a dropdown to choose which color...
by ceasless
03 Jun 2014, 18:57
Forum: General discussion
Topic: Any 'Echoloop' Users?
Replies: 13
Views: 19556

Thanks for the kind words. Patchicus Prime aka Primus Push.. it will be mine indeed. I hope Sequins proves useful to others. I need to make some videos/tutorials about how to use it. And I was never able to get it working with the Preset Manager. I gave it a go (again) the other day and just got fru...
by ceasless
29 May 2014, 19:00
Forum: General discussion
Topic: Any 'Echoloop' Users?
Replies: 13
Views: 19556

I did not see that. I will check my chat notification settings. i connect to be around just in case anyone shows up, and now it turns out i'm ignoring anyone who does? no bueno. It's a good idea not to get too lost in a single instrument with Usine, but also to back out and explore the more 'live to...
by ceasless
29 May 2014, 10:47
Forum: General discussion
Topic: Any 'Echoloop' Users?
Replies: 13
Views: 19556

Thanks for sharing this. I'm still pretty new to the world of looping, so I can use all the help I can get.

BTW, still checking the add-ons for those crazy robot patches and RC51 ;)
by ceasless
20 May 2014, 12:14
Forum: Patching questions
Topic: Reducing CPU footprint of patch.
Replies: 4
Views: 5690

You could do this using the module which gives you the current polyphonic voice, and then use the 'toggle amongst many' module from my "midi on my mind" add-on to toggle on and off the relevant busses based on the voice number.
by ceasless
19 May 2014, 23:37
Forum: Patching questions
Topic: Reducing CPU footprint of patch.
Replies: 4
Views: 5690

I've found sub-patches save a lot of heartache and frustration in the long run. I'm sure they also run faster, as Usine can optimize them away as their structure is predefined and (more importantly) invariant. It also means that if I've messed up something, I only have to change it once. Getting a h...
by ceasless
18 May 2014, 10:44
Forum: General discussion
Topic: Any possiblitity to autosave Workspace? Any Backup?
Replies: 7
Views: 9045

And couldn't usine itself check to see that it has crashed, and then either automatically do the process described by nay, or present a dialog.box asking whether to back up or not?
by ceasless
17 May 2014, 18:21
Forum: Artistic Zone
Topic: Poly Bot and friends.
Replies: 8
Views: 43749

Then again, this Poly Bot is also definitely "making art with Usine", and in a very cool way. I would really love to hear what it sounds like. Your second picture wasn't displaying last time I looked, but now it is and -- wow! That workspace looks like a ton of fun. I hope you will be making all the...
by ceasless
17 May 2014, 09:37
Forum: Artistic Zone
Topic: Poly Bot and friends.
Replies: 8
Views: 43749

These poly bots are awesome :D

Will you make them available as add-ons? Speaking of which, probably another topic better suited to the 'add ons' section.
by ceasless
12 May 2014, 16:31
Forum: Artistic Zone
Topic: FCB BOY, and stuff.
Replies: 4
Views: 35060

Heya blaakk, I recognize your name from Bluewater VST (though I've never introduced myself over there, will have to do that soon). Let's work on convincing Brent that he should be doing all his videos in Usine instead of Ableton... ;) It's awesome to see some cross-pollination happening. Let me know...
by ceasless
08 May 2014, 19:30
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

Did that make any sense? ;) Having programmed primarily in dynamic languages, it took some time to wrap my head around the much more... stoic? .. nature of Pascal. (Still crossing fingers for an embedded Lua interpreter, hopefully it happens at some point or they might fall off.) What's happening mu...
by ceasless
08 May 2014, 01:17
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

I would try using another array and swapping between the two, leaving out whichever elements you don't want to keep.
by ceasless
07 May 2014, 17:08
Forum: General discussion
Topic: Layout Style Color Style
Replies: 9
Views: 10207

The sooner we can configure this ourselves, the sooner I can move to new shade of purple ;)

But seriously, this would be a really good feature and I'm sure some lovely themes will come as a result.
by ceasless
07 May 2014, 08:41
Forum: General discussion
Topic: Color of balls in XY pad
Replies: 3
Views: 4646

I think usine currently doesn't have a sense of 'UI colors that won't change' and other kinds of colors. It struck me as weird too, when senso first told me that color flux is CPU intensive, but if you think about it color is something that needs real time priority. If a button is clicked, you need ...
by ceasless
07 May 2014, 00:17
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

Speaking of soundcloud, if you are ahonoe over there then I like your stuff.

How is your chord manager coming along?
by ceasless
05 May 2014, 14:07
Forum: Suggestions & improvements
Topic: Usine tablet version
Replies: 3
Views: 6381

Even if it is only a "remote" for a real instance of Usine, this would be so insanely killer. Ideally you could patch and do all that lovely stuff through the remote interface. The reason I'm so excited about this is it basically removes any need to create TouchOSC/Lemur stuff -- you already get tha...
by ceasless
04 May 2014, 22:10
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

Of those tracks, only the Stolen Knoxlies rough demo uses Sequins. I had that driving my LXR . Much nicer for dealing with velocity than the (very powerful but) tedious step locks in the hardware, but the current Sequins was patched with driving Battery and other VSTs in mind (EXD-80 is a must try i...
by ceasless
01 May 2014, 14:00
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

Indeed, it's maybe the single most important piece of my Sequins 6 add-on. You can read about it here , the documentation is for a slightly older, 4-lane version, but it's basically the same. You can use the 'sequins core' patch in any polyphony amount you want. Let me know if you enjoy it! [Edit: T...
by ceasless
30 Apr 2014, 23:21
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

Writing my Pattern Store script I learned a lot about how to handle arrays. In a word: delicately :cool: The best example may be the 'tSteps' and 'stepBank'. Giving these strict values through constants gives Usine the chance to anticipate the maximum impact of the script. Try giving yourself a maxi...
by ceasless
30 Apr 2014, 19:05
Forum: Patching questions
Topic: more newbie scripting help
Replies: 12
Views: 14570

I think it is because you are setting the array length of chordsMdat, but the length of tnMdat is never set. In my experience with multidimensional arrays, usually at least the "first dimension" of the array has a defined length, but you could play arround with setting the length of tnMdat before se...
by ceasless
23 Apr 2014, 10:38
Forum: Patching questions
Topic: Still don't understand MIDI flows over racks/patches
Replies: 7
Views: 8940

Thanks man! Sometimes a picture is worth a thousand words.
by ceasless
23 Apr 2014, 01:00
Forum: Patching questions
Topic: Still don't understand MIDI flows over racks/patches
Replies: 7
Views: 8940

Can you share a picture to save the world even more head scratching? :)
by ceasless
09 Apr 2014, 23:23
Forum: Patching questions
Topic: OSC receive module IP pin
Replies: 6
Views: 7201

i'm glad the attempt could travel somewhere, if it wasn't directly to Help ;)
by ceasless
07 Apr 2014, 22:25
Forum: Patching questions
Topic: OSC receive module IP pin
Replies: 6
Views: 7201

This shows what I mean. Not sure if it helps in your case (haven't done any OSC yet), but I hope so. BTW I don't think the bus is strictly necessary for the 'array of numbers' effect. The text pins make the trace show up as string but it is the same data. (someone please correct me if I'm wrong!). B...
by ceasless
07 Apr 2014, 21:03
Forum: Patching questions
Topic: OSC receive module IP pin
Replies: 6
Views: 7201

If you send to a databus it may come in the correct format for the receive pin. I believe usine passes strings as arrays of numbers, so maybe that is what is expected.
by ceasless
07 Apr 2014, 18:15
Forum: Patching questions
Topic: OSC receive module IP pin
Replies: 6
Views: 7201

Using a bus perhaps? Just have one text field going into a bus and read from that bus for every module? Latency will be one bloc size though
by ceasless
06 Apr 2014, 23:23
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Another Sunday, another update. We are really starting to get somewhere, now that LCD text is working! Just wire up 68 characters of text and it will be shown on your Push. Between this and the ability to understand the knobs that I added last week, you've got a whole lot of opportunity already. The...
by ceasless
06 Apr 2014, 00:05
Forum: Patching questions
Topic: patch/workspace pb
Replies: 5
Views: 5934

I think sometimes wires get switched during the upgrades. This can be really tough to debug in complicated patches. (This is yet another report of upgrades breaking workspaces). Maybe it has something to do with internal module changes and the index number of the param changes, causing the wire to b...
by ceasless
02 Apr 2014, 22:03
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Back again with an updated version. I'm hosting the script at github: https://raw.githubusercontent.com/ab5tract/PatchPusher/master/Push%20Core.fastscriptr For now we will call it 'Patch Pusher'. I'm hoping to get lots of people addicted to patching with this one, so it seems fitting. The changes ar...
by ceasless
02 Apr 2014, 13:49
Forum: Patching questions
Topic: Audio Signal Flow Order - Serial / Parallel?
Replies: 6
Views: 7453

I think he means the Matrix patches, specifically "matrix of audio". I've never used it myself yet, but I believe it allows you to route different audio signals (represented by columns?) to different audio paths/outputs (represented by rows?). Hopefully someone who knows can provide a few more detai...
by ceasless
30 Mar 2014, 17:24
Forum: General discussion
Topic: strtoint() and sysex
Replies: 4
Views: 5032

Code: Select all

      for l:=0 to Length(string1)
      do begin
        c :=  string1[l];
        lcd[0][l] := ord( c );
Switching 'c' back to type char and and accessing the string as an array worked.
by ceasless
30 Mar 2014, 16:43
Forum: General discussion
Topic: strtoint() and sysex
Replies: 4
Views: 5032

for l:=0 to Length(string1) do begin c := copy(string1, l, 1); k := ord( c ); The above code throws an 'Invalid cast' compile time error. 1) k is defined as an integer as in the first example. 2) c was first a char, but the StrGet function seems not to be defined so I switch...
by ceasless
28 Mar 2014, 09:50
Forum: Add-ons discussion
Topic: Sunday experiment
Replies: 9
Views: 18775

This looks great, thanks for sharing! Maybe it's an idea to upload it as an add on so that is super easy for everyone to try?
by ceasless
26 Mar 2014, 12:14
Forum: General discussion
Topic: strtoint() and sysex
Replies: 4
Views: 5032

Yes, that should work! I will give it a try as soon as possible and let you know.
by ceasless
25 Mar 2014, 19:17
Forum: General discussion
Topic: strtoint() and sysex
Replies: 4
Views: 5032

I'm working on getting text input to display on the Push LCD. I was hoping it would be easy, but I've already hit a bit of a wall: k := strtoint('s'); writeln('s is '+inttostr( k )); That results in an error: Error : ''s'' is not a valid integer value How can I get back the A...
by ceasless
25 Mar 2014, 18:52
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Thanks fléau! Unfortunately I'm still a bit confused by the workspace, but I think this is probably more me not understanding Usine 5 than anything wrong with your patches. Also I'm relatively new to grid-based sequencing, so my imagination is probably not working as well as it could. I can understa...
by ceasless
24 Mar 2014, 21:27
Forum: General discussion
Topic: Is there a wiki or tutorial on how MIDI works in Usine?
Replies: 4
Views: 5344

Oops. I didn't even see that the manual was updated. Thanks nay.
by ceasless
24 Mar 2014, 19:53
Forum: General discussion
Topic: Is there a wiki or tutorial on how MIDI works in Usine?
Replies: 4
Views: 5344

You might try experimenting with MIDI buses directly in your MIDI device patches. This should keep them separated. There is an 'Additional midi input' module, which senso says is on it's way. Not for documentation, but for 'midi 2', 'midi 3', etc. Rather than the 'midi 1' that we are stuck with no m...
by ceasless
24 Mar 2014, 13:45
Forum: Patching questions
Topic: variable scope in the callback code block
Replies: 3
Views: 4771

Yes, talking about fastscript for sure.

So no matter how complex the input streams get, callbacks are called one at a time? What if all params receive input at exactly the same time?

I was imagining it to have a more asynchronous nature.

Anyway, thanks for the clarification!
by ceasless
24 Mar 2014, 00:21
Forum: Patching questions
Topic: "Remember" select option on Combo box
Replies: 7
Views: 7471

Your modules should sync to master automatically. I've personally never needed to use a synchro module, just selecting the synchro input with a combo is has always been enough. I haven't gotten too deep with exotic timings yet. If you check out my Sequins add-on, it has a bunch of sequencer lanes, s...
by ceasless
23 Mar 2014, 19:01
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Thanks for trying with Hollyhock, too bad it didn't work out yet. Give me some time to set up these scripts and then maybe it will flow nicer if you want to try again. Taking a look at the the 5.8 patch, I see a lot of impressive stuff happening. I'm going to have to digest it a little bit before I ...
by ceasless
23 Mar 2014, 15:12
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

You should 'push' the trigger yourself, I think ;-) It shouldn't be too hard to beat Ableton at integration. Their's is pretty bad, even with their own stuff (and quite worse with third parties). I'm demoing the 9 Suite, but it's not all that compelling versus what I can do in Intro with regards to ...
by ceasless
23 Mar 2014, 14:37
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Today I'm happy to present you with an updated fastscript file. Today's version adds outputs for all the 'touch rotaries', by which I mean the note values which are produced when the rotaries are touched. I'm providing them as 0 and 1 on individual outputs as I hope this will help reduce the time it...
by ceasless
23 Mar 2014, 13:06
Forum: Patching questions
Topic: variable scope in the callback code block
Replies: 3
Views: 4771

For each case statement block, do I need to provide unique counters and temporary variables (like midiTmp, for holding the current tMidi when iterating over the midi array, or throwaway counters like m,x,p etc) ? I've been playing it safe so far and creating new counters and temp variables for each ...
by ceasless
23 Mar 2014, 12:47
Forum: Patching questions
Topic: "Remember" select option on Combo box
Replies: 7
Views: 7471

It's hard not to feel overwhelmed by Usine when just starting out. I still have to bend my mind into interesting new shapes every time I patch something, but the initial learning curve can be tough indeed. My advice is stick with it and don't be afraid to tear it all down and start again. Some notes...
by ceasless
20 Mar 2014, 23:37
Forum: Patching questions
Topic: MIDI mute - options
Replies: 5
Views: 6483

did it work out for you parityflux?

i hadn't thought of it until reading it in another thread, but you can also use the midi transform module and turn the gain down when the stop button is pressed. this would be an easy way to use an envelope -- just plug it into the gain input.
by ceasless
19 Mar 2014, 21:48
Forum: Patching questions
Topic: hash/dictionary data types in Pascal
Replies: 1
Views: 2534

I figured out a way to do the kind of dynamic dispatch that I want without a hash type structure. Pretty obvious when I think about it:

Code: Select all

curIndex := N - parameterArray[0];
// do something with parameterArray[curIndex]
But still... hashes are cool.
by ceasless
19 Mar 2014, 21:24
Forum: Patching questions
Topic: MIDI problems 101
Replies: 3
Views: 4024

yup, 'no change' keeps the original midi channel that's specified in the midi packet.
by ceasless
19 Mar 2014, 15:31
Forum: Patching questions
Topic: hash/dictionary data types in Pascal
Replies: 1
Views: 2534

Hi senso, Is it possible to add support for the Dictionary Pascal data type? It's really difficult to have to go back to looping through an entire array to find the element which matches what you are looking for. For instance I want to be able to get the correct param out of a data structure by pass...
by ceasless
19 Mar 2014, 00:53
Forum: Patching questions
Topic: MIDI mute - options
Replies: 5
Views: 6483

Considering that you want to be able to address multiple racks in a flexible way, i'm not sure midi channels would easily give you what you want even if there were an easy option at a rack level (which is not until we have the 'number of current rack' patch). You still want to control individual rac...
by ceasless
17 Mar 2014, 17:14
Forum: General discussion
Topic: vst version of Hollyhock?
Replies: 42
Views: 72490

Good points juanjo. Can't really argue with any of that. I've never used ReWire but I was imagining using as a way to quickly get loops and ideas recorded out of my instruments in Usine and into a DAW. Saving to disk does basically the same, but it breaks the workflow a bit. I think your point about...
by ceasless
15 Mar 2014, 14:17
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

After looking at the Youtube videos a few times I bought the PXT Live scripts. Still not in love with Live but I think better of it than I did before. 90% of the time I'm interacting with the Push and these scripts bring a lot more functionality to that interaction. One thing I'm definitely inspired...
by ceasless
14 Mar 2014, 09:39
Forum: General discussion
Topic: vst version of Hollyhock?
Replies: 42
Views: 72490

+1000 for senso's vision :) About the chat, as I said I login automatically each time. It's not that I don't like the feature, at first it seemed to promise a place to ask questions, etc. Usine can be tough sometimes. But since no one else is ever there... Anyway, if you have a question about script...
by ceasless
13 Mar 2014, 15:20
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Indeed, it's not a very fun patch at the moment, it was just a quick way to highlight the color selection options I'd coded together. Feel free to change it around, etc. I'm hoping to have a "scrolling text display" demo patch sometime soon. Thanks for the updated Hollyhock workspace, and very much ...
by ceasless
12 Mar 2014, 23:40
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

May I present to you the Push pad color chooser - Mono edition . Instructions: touch a pad. Then use the combobox to select a color. Now that pad will appear in that color. A very simple beginning, but I wanted to get the grunt work done before starting on anything cool. In the patch is a script whi...
by ceasless
12 Mar 2014, 20:48
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Sure enough, the issue was with

Code: Select all

case N of:
That little colon on the end breaks compilation at a stage where it can't even tell you what line number to look on :)

Code: Select all

case N of
Fixed it.

I've almost got pad clearing implemented. Hope to have more for you folks soon.
by ceasless
12 Mar 2014, 12:50
Forum: General discussion
Topic: vst version of Hollyhock?
Replies: 42
Views: 72490

Yes of course to each their own. Just thought I would share my feelings as welll. Like I said its a tough call. I think I'll switch my desired priorities to have VST first, so that we don't lose you :) It would be nice to have a more open dialog about the Usine roadmap in general. The chat feature f...
by ceasless
12 Mar 2014, 11:44
Forum: General discussion
Topic: vst version of Hollyhock?
Replies: 42
Views: 72490

It's hard to say which I hope to see sooner: the long awaited video modules or the long awaited VST version...

All things considered, I think I'd rather see video first. Then ReWire, then VST. Oh and iOS and Android... :)

That's a lot of features in the pipeline...
by ceasless
12 Mar 2014, 00:36
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Was just wondering about you seamus, glad you found the thread. I've gotten all the color, note, and cc constants all defined. That took a while, but it should make for some real fun. So the definitions work great :) But I've hit a bug while implementing the first function that uses them. Memory acc...
by ceasless
11 Mar 2014, 19:21
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Awesome nay! I had never used syssex in Usine before, but this feature actually makes a ton of sense. I can confirm that this works for me. Though the first knob now affects the second graphical field, while in the Usine version it affects the first. Byt maybe this is something in the Hollyhock work...
by ceasless
11 Mar 2014, 09:08
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Do you have any other MIDI devices you can test some sysex transmission with? If it's only Push it may be harder for sensomusic to fix, but if it is affecting sysex on other devices maybe the issue will be easy to identify.

I would rather stay home and test myself, but it's time to go to work :/
by ceasless
11 Mar 2014, 00:03
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

I've started my part of the adventure by documenting the buttons on the Push. My plan is to write a script that can translate from the Push user mode to normal Usine outputs. It would also have inputs for each control. Also with the ability to input/output the grid as an array. Obviously we need to ...
by ceasless
10 Mar 2014, 22:45
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Hey fléau, Great work on the acceleration rotaries, the feel is really smooth. The color map is also a great resource. Unfortunately I have the same trouble as you with the sysex LCD control. It works fine in Usine 5, but I don't really know that platform very well. I tried concating 240 at the begi...
by ceasless
10 Mar 2014, 10:05
Forum: Patching questions
Topic: PUSH for usine
Replies: 32
Views: 48493

Awesome! I'll try to give this a look soon. Maybe we should put the wkp file on github so that we can more easily collaborate?

SYSEX should be working fine in Hollyhock, at least its been an inlet/outlet option on midi devices for quite some time.

Enjoy your Push!!
by ceasless
05 Mar 2014, 12:20
Forum: Patching questions
Topic: MIDI Transformer - Individual scales
Replies: 16
Views: 27091

Yes, for sure! I will probably start a new Push related topic once I start working on it (and hopefully using some of the work you've already done!). I will make sure to announce that thread here so that you don't miss anything :) But it may be a little while... It's just too much fun to make music ...
by ceasless
05 Mar 2014, 10:59
Forum: General discussion
Topic: Racks and latency
Replies: 23
Views: 34952

Would deeply appreciate some feedback from sensomusic regarding the "zero latency buses calculation" support. Is it already there (it's already advertised, after all)?
by ceasless
05 Mar 2014, 10:48
Forum: News
Topic: Usine Hollyhock 1.1 major improvement
Replies: 18
Views: 42217

I think we will need to port the Python code to Pascal (te language used by Usine). I'm assuming you are talking about the scripts such as Launchpad95/Push? Unfortunately it won't be as easy as just translating, because Ableton provides a whole API for accessing its interface and things like that. S...
by ceasless
03 Mar 2014, 15:33
Forum: News
Topic: Usine Hollyhock 1.1 major improvement
Replies: 18
Views: 42217

@seamus, thanks for the info! It seems there are more options out there than I expected. Gridlock seems cool but also quite complicated, it will take some time to understand what is actually happening. PXT-General seems to work well for bringing in the scale modes, and it should not be too difficult...
by ceasless
28 Feb 2014, 10:44
Forum: News
Topic: Usine Hollyhock 1.1 major improvement
Replies: 18
Views: 42217

Gridlock looks really good. I was thinking to do something similar, but since the work has already been done I will instead focus on integrating it into Usine. Regarding the broken workspaces, there was another user who mentioned they have this problem with almost every upgrade. Anyway, hopefully th...
by ceasless
28 Feb 2014, 08:48
Forum: News
Topic: Usine Hollyhock 1.1 major improvement
Replies: 18
Views: 42217

Definitely appreciating the aesthetic changes. I haven't had a chance to play with it much (it arrived the same day as my new Push). I'll let you know if I run into any issues. I really hope something can be done for woodslanding, he's not the first to report massive breakage between versions.
by ceasless
25 Feb 2014, 09:04
Forum: General discussion
Topic: NI Soundcard problems?
Replies: 7
Views: 8267

Don't you tease me Nay! ;)
by ceasless
20 Feb 2014, 15:26
Forum: News
Topic: Usine Hollyhock Update #9 (1.03.012b) is available for download
Replies: 16
Views: 26836

No worries about the color buses. I think I will be able to make something work with scripts + IML.

And quite exciting to see that the next release will be 1.1 , can't wait to see what goodies have been stuffed in :D
by ceasless
20 Feb 2014, 14:42
Forum: Patching questions
Topic: MIDI Transformer - Individual scales
Replies: 16
Views: 27091

Thanks very much fleau! I'm not very familiar with V5.8, but hopefully I will be able to understand the patch and port it forward to Hollyhock.

Your effort is really appreciated man, thanks again.
by ceasless
19 Feb 2014, 19:36
Forum: Patching questions
Topic: fastscript debugging
Replies: 3
Views: 4840

Well the advantage of Lua is that if you are having an issue it should be an actual logic error you have made in your program. With Pascal it is also as likely to be some missing piece of 'boilerplate'. In other words, in a Lua solution there are fewer lines to look over, and less code in general th...
by ceasless
19 Feb 2014, 12:32
Forum: News
Topic: Usine Hollyhock Update #9 (1.03.012b) is available for download
Replies: 16
Views: 26836

Just another comment to let you know that excitment is high for the next release! I'm avoiding working on the next version of Sequins as I would like to start using IML (which will be improved/changed, right?) and maybe some kind of color bus (if my FR made it in for this release). Anyway, not to pr...
by ceasless
17 Feb 2014, 11:45
Forum: Patching questions
Topic: fastscript debugging
Replies: 3
Views: 4840

One quick way is: writeln('value of x is '+inttostr(x)); Note the awkward use of '+' as concatenation even while the language demands explicit casting of integer to string. Regarding breakpoints and other debuggerness, I haven't the foggiest clue. I would love to see Lua adopted at s...
by ceasless
14 Feb 2014, 10:50
Forum: News
Topic: Usine Hollyhock Update #9 (1.03.012b) is available for download
Replies: 16
Views: 26836

Does Sensomusic have a Valentine's gift in mind for us? ;)
by ceasless
11 Feb 2014, 19:06
Forum: Patching questions
Topic: MIDI Transformer - Individual scales
Replies: 16
Views: 27091

oh man, i hope it all goes well with the transition. i feel like pouring out some drink, to all the fallen hard drives..
by ceasless
11 Feb 2014, 10:03
Forum: Patching questions
Topic: MIDI Transformer - Individual scales
Replies: 16
Views: 27091

@fléau,

Have you had a chance to find that sub-patch? You could always share the entire Launchpad patch too, I'm sure few would mind ;)
by ceasless
10 Feb 2014, 21:21
Forum: General discussion
Topic: Blogpost about "Ableton speaks with Usine" (Virtual Audio Cable)
Replies: 30
Views: 53429

By the way, I only just now realized the true potential of the bounce to disk. I don't know if my earlier problems were a program error or my own fault, but they don't repeat themselves. And bouncing racks as well as outputs should have been obvious but now that I've discovered it I really have ever...
by ceasless
09 Feb 2014, 16:47
Forum: General discussion
Topic: Blogpost about "Ableton speaks with Usine" (Virtual Audio Cable)
Replies: 30
Views: 53429

@gurulogic, Thank you for enumerating these recording options. I hadn't thought to look to VST solutions. I've been thinking about it and the reason it felt more 'natural' to be recording into tracks in S1 is that a Usine workspace can become a galaxy of instruments, and I'm used to recording instru...
by ceasless
09 Feb 2014, 16:34
Forum: Suggestions & improvements
Topic: Show the IB on a tablet
Replies: 14
Views: 20260

This is going to be ridiculously great.
by ceasless
07 Feb 2014, 18:55
Forum: Patching questions
Topic: stuck midi notes
Replies: 7
Views: 8746

In Sequins I arranged this using the Transform MIDI module. I guess it will take some tweaking for your case, but you just Transform it to Note OFF and trigger it when the next note is pressed. Hope it helps!
by ceasless
06 Feb 2014, 18:45
Forum: Suggestions & improvements
Topic: Console in startup page?
Replies: 8
Views: 9225

Could it be added as a feature of 'God mode'? Which I have no clue what it does... One of these days I should try turning it on.
by ceasless
06 Feb 2014, 16:41
Forum: Suggestions & improvements
Topic: Simplified color routing across sub-patches
Replies: 6
Views: 7921

Hey senso, thanks for the response! I'm glad it makes some sense… The color buses do not need to be so complicated, or even really based on "buses" in the traditional sense. Some module that sets some value and gives it a name, and then another module to read the value based on name. I imagine this ...
by ceasless
04 Feb 2014, 15:12
Forum: General discussion
Topic: Lanchpad95/Push Style Control in Usine
Replies: 5
Views: 8058

Awesome! I'll wait for this and see if there are any extensions I can add :D
by ceasless
03 Feb 2014, 12:48
Forum: General discussion
Topic: Lanchpad95/Push Style Control in Usine
Replies: 5
Views: 8058

Can anyone name some things that would be ideal for a native Launchpad control surface in Usine? Ptach start/stop, per patch and global preset select, and a view to change values of 8 configurable params come to mind. The isomorphic scale view would be awesome and a functional step sequencer would a...
by ceasless
03 Feb 2014, 12:42
Forum: General discussion
Topic: Blogpost about "Ableton speaks with Usine" (Virtual Audio Cable)
Replies: 30
Views: 53429

I had JACK working on OS X redirecting Usine audio to Studio One (which supposedly doesn't support JACK but I got it working anyway). This was because the recorded output in Usine was terribly aliased, garbled, and just plain messed up. This was probably fixed a long time ago. Even so it is a nice s...
by ceasless
31 Jan 2014, 15:36
Forum: Suggestions & improvements
Topic: Simplified color routing across sub-patches
Replies: 6
Views: 7921

Any chances that colors will be easier to use in the next version? I really want to make some more patches but I don't want to do that if there is going to be a better solution soon.
by ceasless
30 Jan 2014, 16:41
Forum: General discussion
Topic: Lanchpad95/Push Style Control in Usine
Replies: 5
Views: 8058

I finally loaded Ableton Live after a long time of ignoring it and I have to say that the control you get with Launchpad95 is nothing short of incredible. I'd love to see something like this for Usine, especially the "user mode 1" with its 'always be in key!' functionality and the step sequencing in...
by ceasless
30 Jan 2014, 01:58
Forum: Patching questions
Topic: Receive time clock from device : Usine rounds the value
Replies: 9
Views: 10704

Okay I'm seeing decimal tempos everywhere now. I only really noticed them in Usine because it will often read 88.97 when I set it to 89. Do I understand correctly that it becomes particularly useful for tapped tempos?
by ceasless
28 Jan 2014, 16:30
Forum: Patching questions
Topic: Receive time clock from device : Usine rounds the value
Replies: 9
Views: 10704

I don't understand why Usine (or anyone/anything) supports floating point tempo. Do you have a device that supports it? Because I've only seen it in Usine (though I'm not the most experienced) and I just can't wrap my head around why it is so tricky to just have a nice round BPM.
by ceasless
22 Jan 2014, 09:25
Forum: General discussion
Topic: can one still "save as VST"
Replies: 2
Views: 3998

It is still planned for the future though right nay?
by ceasless
12 Jan 2014, 12:37
Forum: Patching questions
Topic: MIDI Transformer - Individual scales
Replies: 16
Views: 27091

Maybe the MIDI transformer module could get scala file support, then there would be hundreds.. Hesspet, so do you use a pad controller in a similar way to the Push, where you can set a scale and there will be no "wrong" notes on the pad grid? I've been wondering how hard it would be to set up a simi...
by ceasless
09 Jan 2014, 22:25
Forum: General discussion
Topic: multicore server running Usine?
Replies: 6
Views: 11374

I think the way to go is to just buy a server chassis in the size you want and put your own components in it. I wouldn't expect much boost over a server-optimized setup than a normal PC that just happens to be in a rack case, at least as far as reproducing music is concerned. I used Newegg for my la...
by ceasless
08 Jan 2014, 18:36
Forum: News
Topic: Usine Hollyhock Update #9 (1.03.012b) is available for download
Replies: 16
Views: 26836

Now's the best time for (probably) another year :)
by ceasless
06 Jan 2014, 10:36
Forum: Suggestions & improvements
Topic: Simplified color routing across sub-patches
Replies: 6
Views: 7921

The other option would just be to allow polyphonic patches that use a bus to automatically create a bus for each voice and route to this voice bus. This would benefit more than just colors, but might be more complicated. Is that perhaps already on the roadmap? Should I post this as a feature request...
by ceasless
06 Jan 2014, 10:34
Forum: Suggestions & improvements
Topic: Design objects management in unlock mode
Replies: 2
Views: 4419

hi tanaille, have you tried making as much possible use of containers as you can? after starting Sequins from scratch for the 20th time I finally was able to design it such that every important sub patch has its own container. It's not 100% perfect (you still have to move some stuff around), but onc...
by ceasless
05 Jan 2014, 20:02
Forum: Patching questions
Topic: looking for a killer script guru
Replies: 6
Views: 5910

hi joffo, I don't want to give the wrong impression, because I'm not sure that I will have time to be help :/ It sounds like a really interesting project though. Perhaps if you posted a patch which shows how you are doing it currently then it would be easier for others to see what you are looking for?
by ceasless
05 Jan 2014, 19:57
Forum: Patching questions
Topic: sending colors across a bus
Replies: 6
Views: 5617

Posted a slightly revised version here: http://sensomusic.org/forums/viewtopic.php?id=4247
by ceasless
05 Jan 2014, 19:54
Forum: Suggestions & improvements
Topic: Simplified color routing across sub-patches
Replies: 6
Views: 7921

How I'd ideally like to see colors work in Usine (I quote "bus" here because I may be meaning something different than what Usine considers a bus): Be able to create a color "bus" that can be easily selected through a new fader, but for color "buses". This fader would show the list of these "buses" ...
by ceasless
05 Jan 2014, 19:26
Forum: Patching questions
Topic: sending colors across a bus
Replies: 6
Views: 5617

Nope, I'm wrong about that, because the current voice number will be 1 in any sub-patch. So I would end up running two wires with the bus names for the current voice to every sub-patch instead of two wires with the colors. Not really much of an improvement… Any thoughts on my proposed system? It wou...
by ceasless
05 Jan 2014, 19:03
Forum: Patching questions
Topic: sending colors across a bus
Replies: 6
Views: 5617

nevermind, i've already answered my own question with a technique I discovered earlier: the answer is to concatenate a bus name with the current voice number and use that to name the bus.
by ceasless
05 Jan 2014, 18:57
Forum: Patching questions
Topic: sending colors across a bus
Replies: 6
Views: 5617

Ok nay, you are right that the faders just need to be used once to make the bus have the right value. However, this does not resolve the situation that in polyphony there is only one "copy" of the bus, so choosing a color on any of the voices will change that color for all voices. Is there a way aro...