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UsineVST 3.60 beta2, functionnal version.

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senso
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Unread post by senso » 18 Mar 2008, 12:54

[3.60]beta2, only for registered users.

Usine Vst starts to be functional but still a beta version.
Most of the reported bugs solved but suggestions aren't implemented yet.

We wanted to keep the 'Unzip & Play' spirit of Usine, so there is a self installation procedure which can be 'fragile'...

fixed bugs
- bad sequencer template files
- many memory crashes solved
- the order of vst creation is now respected
- short cuts works in all hosts
- new vst parameters affectation available with a right click (in the same way than the midilearn)
- the smpte position follows the host main position
- midi flow doesn't work for channels greater than 1

Manual Updated, new chapter "how to use the VST version"

please, send comments by mail at contact@sensomusic.com

Image
Usine session in Reaper.

runagate
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Unread post by runagate » 18 Mar 2008, 18:14

We <3 Olivier!

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senso
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Unread post by senso » 18 Mar 2008, 19:14

just few screen shots

Usine in Ableton Live
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Usine in FL Studio
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stanlea
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Unread post by stanlea » 18 Mar 2008, 23:14

Thanks and whish you not too much bug reports.
You know my name (look up the number)

isotrak
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Unread post by isotrak » 19 Mar 2008, 09:11

Hi!
i'm going to try the vst version with ableton live, it seems to be great!
thanks a lot for all your work

runagate
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Unread post by runagate » 19 Mar 2008, 19:13

Oops sorry about that Mr. Senso :)

[ edit ]

To help my fellow Usiners:

If you get a message about a missing file, you can do a search for the file named, then manually edit it to be a .dll and it works just fine once you restart Usine.

And it's best if you open the new beta in standalone mode and configure your audio to be the same as the host that Usine VST version will be in.

You can, of course, just copy your old version's Default.ini file to the new version. You really should keep it backed up somewhere and then you don't have to reconfigure Usine every time a new version comes out. Cuz Olivier makes them so fast!

I am completely in love with it. It's nice for betatesting, too, a lot of plug-in developers are very happy to hear that their alphas and betas have working in Usine and in Usine VST IN FLStudio!

The way the automation works is brilliant, I love it.

One really useful trick I've found is

1) in Usine, CTRL-drag a wire from a VST's "show plug-in"

2) click the resulting button

3) on the right hand side, right-click the parameter "show VST" and select "VST parameter"

4) assign a parameter number and then you can toggle it in your DAW that hosts Usine

because, I'm not sure how it works, but even when Usine is hidden you can have the Usine-hosted VSTs appear over your DAW that hosts Usine VST. Very, very useful.

Thanks again, Olivier!

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senso
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Unread post by senso » 19 Mar 2008, 21:44

please by mail!!!

runagate
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Unread post by runagate » 22 Mar 2008, 15:04

I just can't get over how much I enjoy using Usine this way.

It's not a matter of anything deficient in any way in Usine, but the fact that I never have my live musicians standing around playing for me while I design workspaces.

And even more than that using Usine this way I can *compose* the parts in FL (as some of the "live" music is being played on midi devices to control VST instruments) while simultaneously sketching out the Usine parts. :-)

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