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Usine 4.22a & SDK v3 recommended update

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senso
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Unread post by senso » 05 Jun 2009, 10:33

[4.22a]

recommended update
- solve a important audio Freeze bug.
- Implementation of a new SDK (thanks to Martin Fleurent). We anticipate on the futures versions of Usine
and the new SDK will be compatible with next versions.

improvements


- New C++ SDK v3. Most of user modules have been rewritten with the new SDK to ensure a forward compatibility
- logical operators now work for array's: returns array's of 0 or 1.
- new Color modules to translate Usine color into RGB or HSL and inverse.
- the roll array user module is now included in the package.
- fully compatible with Windows7 RC


fixed bugs

- the array editor doesn't work properly
- in the sequencer, sometime the first note of the midi player isn't played.
- synchro troubles in the sequencer when playing midi loops: the first note can be played twice.
- various graphic troubles in the sequencer.
- Usine can randomly freeze few seconds in various situations.
- various display bugs in sequencer mode.
- in the 'Curve of points' module the inlet ArrayX doesn't work

franck
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Unread post by franck » 05 Jun 2009, 11:27

OK,

Thanks Olivier

Franck et ses amis

23fx23
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Unread post by 23fx23 » 05 Jun 2009, 11:30

YEAHHHHHHHHHH awesome can't wait to test it-

grego mondo
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Unread post by grego mondo » 05 Jun 2009, 12:27

Great :Some sun, some time and a new version !!!

Just love it
En attendant cordialement l'apocalypse ... 100% Usine !!
https://lesformesdufond.kaz.bzh/grego-mondo/
PC i7 2.6Ghz - Win11 / RME Fireface UFX
Tubas / Serpent / Music Box
Interfaces Midi / OSC / DMX

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nay-seven
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Unread post by nay-seven » 05 Jun 2009, 12:38

cool !
congrats guys !

23fx23
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Unread post by 23fx23 » 05 Jun 2009, 14:43

color modules are great coded, so low cpu now, and reverse is just genious. tons of thanks martin
and the fact that arrays work with all logical is just opening a new wide range of possibilities .tested work like a charm.
thanks again for your great job.

runagate
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Unread post by runagate » 05 Jun 2009, 17:50

Congratulations on the new SDK version!

martignasse
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Unread post by martignasse » 06 Jun 2009, 12:58

Thakns, glad you like the new SDK,

great efforts have been made to make it more accessible for newcomers ;).

in next days, i'll update/extend wiki pages to reflect these changes.
Martin FLEURENT - Usine Developer - SDK maintainer

23fx23
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Unread post by 23fx23 » 07 Jun 2009, 15:07

I don't know if i make mistake, but when i activate a master sync, clicking on it doesn't display it in the pach, local works?

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nay-seven
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Unread post by nay-seven » 07 Jun 2009, 23:50

I don't know if i make mistake, but when i activate a master sync, clicking on it doesn't display it in the pach, local works?
was'nt the same since a while...?
it's why he is named "low cpu" maybe...;-)

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senso
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Unread post by senso » 08 Jun 2009, 12:08

yes the 'synchro lite' has no control panel.
It's a kind of clone of the master synchro and takes no memory neither CPU.

23fx23
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Unread post by 23fx23 » 08 Jun 2009, 12:16

oop sorry then hadn't noticed that before. this version is great...

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