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Blaakk
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Posts: 96
Location: Tyne and Wear, UK
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Unread post by Blaakk » 16 Dec 2014, 05:13

All of my future addon related stuff will be announced here. I'll add to this thread a little at a time. But feel free to jump in though if ya wish!

I'm trying to build the mother of all setups. Although its quite specific to myself and my equipment and layout as a whole, plenty of its elements will be very useable by other Usine-using folk. About 2.5 months back I found a config which I've stuck with, and refined since, except for Mobius which I've just added. I'm using the following core software...

1. VirtuaWin
2. TotalMix
3. LoopMIDI
3. Usine (Data)
4. Usine (Audio)
5. Maschine 2
6. Mobius
7. Traktor 2 Pro
8. PSEye/Leap Motion Imaging
9. NVidia's 'ShadowPlay'.

Each are ran with various different CPU affinities, and priorities. I have 5 VirtuaWin Desktops. Usine Data is visible on all desktops. Traktor, Maschine, and Usine Audio have their own desktops. Other less demanding apps run on another. Usine Data controls all of the other apps and VST params using a combination of midi/data/osc over lots of virtual channels and other methods (very much into string manipulating right now). The two 64Bit Usine's run alongside each other very nicely indeed, each at 32ms bloc size, with the UCX buffer at 96 samples and a global sampling rate of 48000.

TotalMix routes the PC audio into Usine for sampling. I have 2 mics, Guitar, Bass, and iPad feeding the hardware inputs which feeds numerous plugs in Usine. Midi Keyboard, eDrumKit and FCB feed the cards physical midi ports. Usine audio runs all this into a Traktor live deck, either after sampling the audio generated from MIDI loopers, or live audio or just using the midi's audio if there's plenty CPU headroom.

The standalone Maschine's audio loops back into Usine before heading off into a Traktor live deck. Traktor's output feeds the main speakers (and also Usine for other recording/processing options). Usine Data sends the timing data to all other hardware and software, and contains options for pseudo-slaving to Traktor's decks (comes in handy when using the 'Auto mode' in Traktor), or an external audio signal, or to the Usine loopers' local clocks running in free-mode.

ShadowPlay allows for saving of up 20mins worth of transparent, latency free 1080P screen action (ie, it's always running) and the head-mounted camera provides the 'Blaakk's Eye View'. :)

TBC...........

seamus
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Posts: 484
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Unread post by seamus » 17 Dec 2014, 06:28

Dude your inspiring with your patching and zest for Usine.
Go Blaakk go
Usine is quite awesome. Isn't it?

seamus
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Posts: 484
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Unread post by seamus » 17 Dec 2014, 06:37

Möbius is only 32 bit vst still right? I went 64 and it crashes Usine in jbridge 64bit

sephult
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Unread post by sephult » 17 Dec 2014, 18:11

Awesome blaak!

Actually there is a lot quite similar to the setup I am doing at the moment now as well! Not joking :)
I don't use VirtuaWin as heavily much anymore, however started trying to reduce my setup to focus on a few select applications.
I will have to re-investigate my usage of it.

I use a Samsung AIO 7 for touch and monitor that my primary computer uses by sharing the driver over the lan. The AIO 7 I use for any secondary offload, a remote Usine, or anything else in that manner to compliment by porting to another monitor. I then use several other Nvidia cards including the 760 to feed routing or two other possible monitors/TV's to stretch the useable workspace. Since I've done this I had not really needed to use VirtuaWin, but quite interesting to approach for some other ideas I have. At the moment I am hooked on offloading and using future Audinate DanteVia methods to achieve.


If I get some time, I will be working on Traktor F1, X1 MkII, and S4 controller integration.
I have done some bi-directional control with the F1's awesome LED pads (probably quite similar but tactile versions of Maschine).
I have to say for the money, quality, style, and ease they awesome to use for not only Traktor, but in Usine.

So most definitely, could share some tips, integration, and ideas with eachother:)

-S
"Every act of creation is first an act of destruction." -Picasso

Blaakk
Member
Posts: 96
Location: Tyne and Wear, UK
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Unread post by Blaakk » 21 Dec 2014, 04:16

Haha yes Seamus it is! :) I realize there are many things I was overlooking, and fear there are probably a lot more trees blocking the forest. As for Mobius, yeah I think so. I've ran it in Maschine 2 before (with jBridge), and it seemed stable... but I didn't use it for any long periods of time. Though now I'm running it in Standalone mode. Albeit its new and can't say whether it'll cooperate fully. It is my intention to make everything Usine (I prefer the idea of colour-coded wa but I just want to get things going creativiely. :)

'future Audinate DanteVia' is a new one for me, and what exactly id this 'offloading'? I shall have a google gander. VirtuaWin runs surprising well.. I'm surprised there aren't more alternatives. NVidia now do one, but it didn't agree with my machine.

I find the Traktor mapping is a real pain, the process is helped slightly' by using the Mac's Xtreme Mapping app, but not a great deal. I'm aiming for identical logic, colours, etc, just as a kind of challenge really. NI deliberately making it awkward by limiting things in the editor such as copy and paste, a universally fundamental shortcut, is a bit too much for the non-NI DJ hardware buying users, I think.

Most definitely Sephult. This should be my life from now on, hehe and I'm leaving the aforementioned video layer for the time being... I underestimated the difficulty of it all previously, This is more than enough.

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