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New module for controlling light.

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joffo78
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Unread post by joffo78 » 16 Apr 2010, 00:51

Hello as suggested me Nay Seven I show you my new patch for controling light with Usine. in easy way you can make submaster, chaser and other It's not a very complex lighting deck (some tools are already exist i didn't want to reproduce there)
It's dedicaced for live perform where you need to have all around your hand. I work on new module light affect a curve to some circuits. If you have suggestions ask me. Thank you and onetime more excuse my english.

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senso
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Unread post by senso » 17 Apr 2010, 11:43

cool job!
I think it could be CPU improved with a script instead of the GM subpatch. You could save 80% CPU!
but I know that scripting is not easy.

LevraiBernardo
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Unread post by LevraiBernardo » 18 Apr 2010, 13:01

Add-on downloaded. I think we'll take time to talk about it.


joffo78
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Unread post by joffo78 » 21 Apr 2010, 12:50

I want to believe you senso when you say it's possible to reduce the cpu usage by scripting my master section but i've no idea how to do that.
I meet levraibernardo today to speak about that.

joffo78
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Unread post by joffo78 » 21 Apr 2010, 23:52

Good evening

this afternoon i meet levraibernardo and Guido to speak about our work. it turned a lot about lighting questions.
we have each other any questions. For my patch i choose to work with array to set the level of each circuits. Unfortunatelly
after having test i discorvered it was impossible to affect time with them due to structure of the conductor.Have you any suggestion about that ?

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