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Posted: 06 Dec 2012, 00:34
by joffo78
Hello.
I think my news will a little bit eclipsed by new usine annoucement.
but i'd upload a very fun addons :
real time slicer
This is a real time slicer inspired by sergio slicer.
With it you can rec audio from input card or sampler. it makes detection of
beats during the recording. when you finished it instantanly make a beat with slices. you can generate a random pattern, modify pitch reverse and multiply or divide the tempo. Enjoy and give me your impressions !
Joffo
Posted: 06 Dec 2012, 01:38
by Clearscreen
It is hard to compete with hollyhock, but thanks for this, it kinda suits a direction I'm looking in to

Posted: 06 Dec 2012, 11:04
by nay-seven
yep, an other cool add-on!
i've some clicks if i use the pitch option time to time ( no drums recording) but you approach your goal a little more each time !

Posted: 07 Dec 2012, 22:08
by waolelaid
Hi joffo real good one you can make all rhythm
you want with 4 second of record really clever
thanx to share

Posted: 09 Dec 2012, 12:09
by GDLive
looks very nice and powerfull, have to test that !
No sure what he could detect as beat with a monophonic instrument like clarinet, but I will try
Thanks Joffo
Posted: 09 Dec 2012, 23:16
by joffo78
No sure what he could detect as beat with a monophonic instrument like clarinet
i think it works

Posted: 12 Dec 2012, 15:28
by GDLive
Nice work, I tried and seems ok for monophonic instrument too. I'm a bit confused with tempo calculation and number of markers, but no matter.:rolleyes:
I propose a updated version, with an ASR declenched and calculated for each step and taking in account pitch to avoid clics (when len pitched sample < len step). I spent time to retreive a formula to calculate pitched len, but it seem's ok now. :rolleyes:
http://www.sensomusic.com/forums/uploads.php?file=realtimeslicermodifvolume.pat
You just have to set the ratio of A+R for the step (or let default value (I set 4% for ex.)
Waiting for your comment's, if it's better or not.
A+
Posted: 12 Dec 2012, 15:39
by GDLive
Posted: 12 Dec 2012, 20:06
by percuson
@ joffo:
I tested it for a while an its really great work!!
@gdlive:
I tested your version too and also your subpatch

you made a good working approach!
When testing it out, I found that it would be better to seperate attack and release, since I recognized more crackles on the end of each slice. I tried to set different values and integrated a range fader in your patch for doing that. So you can get a hard attack and a long fade e.g.. (I tried this with a Vibraphone loop which has a very long sustain)
Check it out, if you want:
http://www.sensomusic.com/forums/upload ... lume-1.pat
Posted: 12 Dec 2012, 20:58
by GDLive
You're right percuson, it's better to separate.
I'm asking myself what append if the step duration is shorter than the interval between the two markers, may be we should add a test on that ?
nb : I haven't uSine here to test the last patch version, I'll try ... this we

Posted: 12 Dec 2012, 21:01
by GDLive
@ Joffo : It could be useful (for me I think) to give the hability to bypass the random slice, like it's proposed on other parameters.
Maybe it could also help to understand when cracks occur
Posted: 13 Dec 2012, 16:51
by percuson
@ gdllive: Am I understanding right? You are thinking about the space between the slices that occur if you press the /2 button a few times?
I think there are 2 options. 1st (what joffo did): play the slice to the end and leave silence between, or 2nd: play the origional sample until the next slice is triggerd. maybe a 3 one: repeat the till the next trigger (I think this would work not really good, since it would result in some nonrhythmical stuff).
For 1st and 2nd option: It depends, what you want. I think, its Joffos addon and he dicided to do it the first way...
@ Joffo: You use the "peak follower and threshold" patch to detect the peaks. This works quite well with rhythmical stuff like drum beats.
When testing it with more melodical samples it doesn't detect the "beats" (I mean the different tones in a melody) correctly. I was working on a peak follower not only with a threshold, but also with an analyse of the waveform to detect even little peaks. But it doesn't work well. It sets the peaks a bit to late. I'll try to improve that, so also melodical things could be seperated in slices. Also soundfiles with crescendo and decrescendo.
Even though this kind of detection also only works with sounds with an attack in the beginning. Swelling sounds won't work

I'll have a look at this. It could also be usefull for others.
Posted: 14 Dec 2012, 11:51
by GDLive
percuson, I was only wondering if there couldn't be a clic and the end of the slice, before silent ; especially if zerocross isn't checked ?
Posted: 14 Dec 2012, 12:07
by percuson
@ gdlive: this is why I seperated A + R . It works pretty well. Maybe it would be nice to have a second instance. One to eliminate clicks and a second to put an ASR on the slice. Maybe it would work a bit more effective. For the 1st instance, I think the granulator is best...