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Posted: 20 Aug 2014, 07:21
by shawnb
All -
My first uploaded patch - I use this CC Generator instead of LFOs to provide more interesting variability when driving synth parameters.
Any input & suggestions welcome!
Shawn

Posted: 20 Aug 2014, 12:34
by ceasless
Can't wait to try this with my LXR!
Posted: 20 Aug 2014, 16:04
by woodslanding
wow, that's really nice work!!!
Posted: 20 Aug 2014, 20:20
by shawnb
Thanks!
Sonically, the most interesting feature is the range fader in the upper right. Tweaking the upper & lower boundary of the CC's output is very, very helpful for sculpting tone. ESPECIALLY when it's used to control a guitar wah or a synth cutoff requency.
Some things don't work as I expected. I was hoping that reducing the 'size' of 0 would basically mean it adds 0 steps to the larger array (built by concatenating the 4 arrays), but no, instead, strange things happen.
But then I actually didn't want to fix it, because the strange things that happen are sometimes cool. So I left it as is for now.
Posted: 20 Aug 2014, 21:39
by seamus
looks awesome!!!
Posted: 22 Aug 2014, 06:51
by shawnb
Just realized I uploaded the wrong file...
Sorry about that... In my workspace it's a subpatch... I saved the patch, not the subpatch... I just fixed that.
If you tried to use this, please refresh from the internet & try again!
Posted: 14 Dec 2014, 00:36
by shawnb
New version uploaded.
Changes:
- ON/OFF switch
- Addressed some flakiness in the UI, where sometimes the listboxes or faders would not respond as expected.
- Removed '0' length & frequency processing - it never worked as hoped.
This behaves more consistently now. Biggest correction was adding a slight delay in the processing of the listboxes, which addressed some problems in which they would not respond as expected, sometimes not at all. Code simplification + a delay addressed this. (I like the Puredata Trigger module, that allows you to dictate sequence of processing; not having that option in HH, a 4 ms delay worked nicely!)
Note: Sephult has a version of this with several enhancements, including user drawn curves! Sephult: You might want to check out the slight differences in listbox processing to address the same UI issues.
Any questions, let me know!
Posted: 14 Dec 2014, 03:38
by sephult
Awesome shawnb,
When I get a chance Ill update with your new changes on my mod, again thanks for the inspiration.
-S
Posted: 14 Dec 2014, 09:47
by 23fx23
yeaaah seems very cool! gonna give a shot thhx!
Posted: 31 Dec 2014, 09:28
by pumeus864
waiting for you shot thhx !!! must be amzaing !
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