
A ***NEW*** video of it in action:
https://youtu.be/J4iiX-V4NHA
I did not want to write one specific implementation, rather a shared template that can be used by myself & others to start to build other automatons. Thus, instead of doing this completely in arrays (which would be far more efficient) I created a 'smart' shape, LifeCell-v1.pat. This shape is propagated into a grid. The benefit of this is that anyone can alter LifeCell-v1 using standard HH tools, without digging into the SDK or even the scripting language.
My biggest heartache with this is that the generation process MUST be done with the audio engine off. Otherwise bad things happen.
An intro video showing how to generate the patch & a couple examples:
https://youtu.be/UKV7mFPx0S0
The actual patches, if you're interested in experimentation & enhancement. Life-v1.pat is the main patch. LifeCell-v1.pat is a subpatch invoked by Live-v1:
http://www.sensomusic.com/forums/upload ... ife-v1.zip
More on Conway's Game of Life here:
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Some stunning large-scale videos:
https://www.youtube.com/watch?v=C2vgICfQawE
