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is external script editor functionality gone??

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woodslanding
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Unread post by woodslanding » 21 Dec 2014, 21:49

I used to do that in V5, and just remembered about it now. Is it in HH? I can't find a setting for it, but maybe I haven't looked in the right place.

Thanks!
-eric
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ceasless
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Unread post by ceasless » 21 Dec 2014, 22:21

Sorry to say that this hasn't been possible up until now. I've gotten by with copy-pasting from an editor which doesn't drive me crazy back into the unfortunately difficult Hollyhock editor..

It helps to keep the files in version control (PatchPusher lives on github, for example) and be kind of strict about committing new changes when you have something working and are about to try refactoring/tweaking. Then you can always go back to an older-but-working version of your script, should something get out of sync, as would happen from time to time. An example: I paste almost-working code from editor into HH, encounter bug, then I tweak the code in HH editor until it works.. with version control I can always paste the HH versions back into the editor and use the 'diff' function to examine the changes it makes, without any worries that I will have lost any work.

Out of curiosity, what editor are you wishing to use?

woodslanding
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Unread post by woodslanding » 22 Dec 2014, 07:24

I use notepad++..... and I just copy back and forth.
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
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Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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senso
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Unread post by senso » 29 Dec 2014, 11:07

yes, because of mac/win compatibilities issues.
unfortunately it's not a priority for us to implement this functionality.
not definitive but you'll have to be patient

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