Multi play cursors
Additional Workspace
Maybe this is what you were looking for.
HH2 has an additional workspace, if you click the button next to the main Audio Engine, you will have a second workspace you can work with.
The grid only has one cursor, but you can execute both workspaces simultaneously.
Also there are modules in which you can manipulate the section that you want. Look under Interface Control - Usine Panels
-S
Maybe this is what you were looking for.
HH2 has an additional workspace, if you click the button next to the main Audio Engine, you will have a second workspace you can work with.
The grid only has one cursor, but you can execute both workspaces simultaneously.
Also there are modules in which you can manipulate the section that you want. Look under Interface Control - Usine Panels
-S
"Every act of creation is first an act of destruction." -Picasso
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Clearscreen
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from hereWe spent years to imagine the perfect "live sequencer" or "live grid" without success...
Now I think we are closed to a great tool:
- handles repetitions,
- poly-speed allowed, I mean different cursors with various speed, not only one like in most of sequencers.
- a sequencer which can work backward on reverse files, event if you change the reverse in real time.
A lot of stuffs like that.
Thanks for all your suggestions and contributions.
senso++++
Not sure how we do that though...
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Clearscreen
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- Location: Australia
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Ok - If you right click on a rack in the grid that has a piano roll in it, you can select "sync to the pianoroll". This then lets you select "section sync" - maybe that's what it's all about?
There are various section syncs, as well as a sampler sync where you can show the waveform in the Grid, and sync the section to the waveform as well...etc...
As far as triggering multiple sections of the grid at once like cells, that you cannot do.
-S
As far as triggering multiple sections of the grid at once like cells, that you cannot do.
-S
"Every act of creation is first an act of destruction." -Picasso
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Thomas Helzle
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Yeah, I also wondered about this. In Sensos announcement it sounded more flexible than I was able to get it to work so far.
Other than the possibility to use generative/modular patches in the grid, I seem to actually get more flexibility for instance in Bitwigs clip launcher, where each clip can have it's own length and each clip automation lane can again be independently sized from that lenght. And I can have clips from different "sections"/scenes playing at the same time. Clip follow actions/repetitions are again per clip.
So while I can't jump between different patches as in HH2, it feels less restricted otherwise.
I'd be happy to be wrong though
Cheers,
Tom
Other than the possibility to use generative/modular patches in the grid, I seem to actually get more flexibility for instance in Bitwigs clip launcher, where each clip can have it's own length and each clip automation lane can again be independently sized from that lenght. And I can have clips from different "sections"/scenes playing at the same time. Clip follow actions/repetitions are again per clip.
So while I can't jump between different patches as in HH2, it feels less restricted otherwise.
I'd be happy to be wrong though
Cheers,
Tom
This is something I hope to work on soon -- a grid of cells which trigger loops and/or one-shots. It would not be a replacement for the grid, but could allow for an alternative performance surface.sephult wrote:As far as triggering multiple sections of the grid at once like cells, that you cannot do.
The only question: should I use the built-in samplers or go with something that uses zplane stretching algorithms such as Elastik Player?
But ? ? ?, it seems to me that you are most likely looking for different loop settings rather than multiple cursors. As others have mentioned, there can be as many different loop 'timings' as you might wish.
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Thomas Helzle
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What if I neither use samplers nor piano rolls but generate everything generative?
Cheers,
Tom
Cheers,
Tom
Damn, nevermind the elastik player. It doesn't allow for loading your own content.
A pure Usine solution would be nicer anyway
I just haven't played with the time correction algorithms in Usine much.
A pure Usine solution would be nicer anyway
I just haven't played with the time correction algorithms in Usine much.
Okay well check out Sixteen Pads, its a pad cell launcher.
Library-Pads
This you can start and look at the possibilities to launch clips, maybe even change to Grain Players and we can work to get the sync.
I already have a modified version that accepts MIDI as the incoming to trigger each cell individually.
Not that far off from doing.
Also in the works I have a 8x Loop Recorder that arms, before trigger so that when playing back it syncs on time.
There is stretching but I haven't put my sync stuff in for more grain sync options.
-S
Library-Pads
This you can start and look at the possibilities to launch clips, maybe even change to Grain Players and we can work to get the sync.
I already have a modified version that accepts MIDI as the incoming to trigger each cell individually.
Not that far off from doing.
Also in the works I have a 8x Loop Recorder that arms, before trigger so that when playing back it syncs on time.
There is stretching but I haven't put my sync stuff in for more grain sync options.
-S
"Every act of creation is first an act of destruction." -Picasso
Hi all, thanks for the replies.
This is what i was referring to. I took it to mean you can have multiple play cursors on the grid each playing independently which would be really cool. Each part of the grid having exclusive bpm, repetitions etc.Clearscreen wrote:- poly-speed allowed, I mean different cursors with various speed, not only one like in most of sequencers.
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