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midi clip sequencer

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eimhin
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Unread post by eimhin » 29 Nov 2007, 04:13

I really like what the livekit is doing for audio looping, and I love the midi punch-in patch.

Is there anything close to a midi "clip" live sequencer? What I am thinking so far, is to load some midi clips into all the 8 presets in the piano roll, and trigger them on-the-fly. Finally, I would like to be able to record the triggering of these clips (piano roll presets) for a cycle or two, and then have it loop.

Is there any addon similar to this?

The livekit beatbox/groovebox seems similar, where you can tap in the triggers and have them loop back at the end of the grid. But instead of them triggering audio one-shots, I'd like them to trigger looping midi clips.

bsork
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Unread post by bsork » 29 Nov 2007, 09:05

If the midi punch-in patch you're referring to is from my add-on and you're familiar with that, you could try to use another one of those to record the triggers. For instance, use 8 different note-ons and some math and logic to convert the data into a file number and a play trigger. I guess you would need to have a WaitOneCycle before triggering play so that the piano roll has had time to change the file number.
Bjørn S

eimhin
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Unread post by eimhin » 29 Nov 2007, 16:39

Thanks so much for the help! I've got a little something going now, and if it works out, I'll post it.

Is there a way to copy and past midi notes in the piano roll? All I seem to be able to do is load a midi file, and then add single notes/delete single notes. I'd like to be able to take a bars worth of notes and duplicate them 3 more times, to make 4 bars.


I've got Midi note ons given values so that the trigger the given pianoroll file number. But instead of also triggering the playback of the midi file, I have the piano roll always playing, global synced to the cycle.

I did this because I want the first few midi files to hold 4 bar drum patterns, and the rest with fills and variations. With the pianoroll global sync'd, triggering other midi files will cut into the them at the same pos point in the cycle.

So my only problem now is that some of my midi files with the fills in them are only 1 bar long, and I just need to duplicate the pattern in the midi file to make 4 bars. Do i need to do this midi work in another program?

eimhin
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Unread post by eimhin » 29 Nov 2007, 20:17

Any possibilities for copy and pasting midi notes?

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senso
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Unread post by senso » 29 Nov 2007, 22:03

soon!!!!!

eimhin
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Unread post by eimhin » 30 Nov 2007, 01:13

I was also wondering what module or function I should use if I want to make sort of a midi crossfader.

Where I have pianoroll A and pianoroll B playing in sync, but you can only hear piano roll A until pianoroll B gates A.

A will hold the main midi drum patterns.
B will hold fills.

I want to be able to punch in the fills for as long as I'm holding down a trigger/gate for B, and when I let go it goes back to A. They're pos lines will also be playing along in sync during everything.

bsork
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Unread post by bsork » 30 Nov 2007, 09:05

Try PianoRoll B -> PassEventFlow, and PianoRoll A -> StopEventFlow. Since you're doing drums, stuck notes because of missing NoteOffs shouldn't be a problem.

I'd like to add another idea to what I wrote in the previous post: Instead of recording triggers (in one way or another), why not record the output into another PianoRoll? That method could also be used as a work around to the missing copy/paste of notes.
Bjørn S

eimhin
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Unread post by eimhin » 30 Nov 2007, 15:32

Ahh, I'll try out those EventFlow modules. Right now I'm running both rolls on different midi channels into a midi filter and the gate seqswitch i'm using is controlling the channel filter.

I haven't had a problem yet because it's drums, but will the channel filter lead to stuck notes?

bsork
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Unread post by bsork » 30 Nov 2007, 16:08

Stuck notes can be a problem whenever you stop a midi flow - after all it's just like pulling out a midi cable with hardware. If the receiving unit hasn't seen a NoteOff for currently sounding notes, the notes can sound as long the electricity bill is payed.

Since triggered drums usually are one-shot samples or synth sounds without any sustain missing NoteOns seldom create a problem, but a few instruments can act strange (after a while) either because you're eating up the polyphony on non-sounding voices, or because it receives the same NoteOn as before without having received any corresponding NoteOff.
Bjørn S

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