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Posted: 11 Aug 2009, 13:07
by amiga909
should make wii control much more precise!
technical review here:
http://arstechnica.com/gaming/news/2008 ... sensor.ars
demo vid here:
http://www.youtube.com/watch?v=acND4sO3pJs
does it work with usine?
any1 tried?
Posted: 11 Aug 2009, 17:27
by senso
it will work soon!
Posted: 19 Aug 2009, 14:54
by gearfreak
that answers one of my questions! thanks
Posted: 12 Oct 2009, 20:39
by runagate
any progress on making this work in Usine?
After stumbling across this:
http://www.brandmaier.de/miidii/
I'm seriously considering getting a wiimote, a balance board and the motionplus
Posted: 12 Oct 2009, 21:55
by senso
not yet but you can live without the motion plus. just a matter of precision but not a real problem.
Posted: 13 Oct 2009, 14:08
by amiga909
i can partly confirm this:
the experience of the wii module in Usine is already worth the purchase of a wiimote.
yet i didnt manage to build an application to make the wiimote really useful. for binary controls (wii is up/down, left/right, etc.) its well ok. for gradual changes (volume, filter cutoff, effects mix, etc.) the standard wiimote doesnt match faders/knobs by any means..
my hope is that the motionplus overcomes this. of course it will be never as good as the Buchla lightning controller (2000$)

i cant speak for the balance bord. would love to hear if u can do something serious with this (though having fun a few times wouldnt be a bad purpose of course!)