Posted: 21 Mar 2011, 23:41
So, I hope this doesn't come across as too bizarre, but here goes, anyway:
Humans hear in stereo only -- that is, we only have left and right inputs -- yet we interpret sound in three dimensions. For example, we're able to tell that someone is clapping behind us, up on a ten foot ladder. We can tell when something making only a slight noise whips over our head at high speeds. Someone yells our names from a hundred yards, yet we are able to turn our heads in their direction immediately.
How can we, as musicians mimic this, and use it to our advantage?
I want to be able to take advantage of this aspect of auditory processing! I would imagine this would be possible with a panner + stereo reverb + stereo delay VST. It would be amazing if there were a VST that did this! One with, say, a human avatar (representing the listener) standing in a 3 dimensional space, and the user would be able to move a cursor (representing a sound source) around in this three dimensional space . The incoming audio would be three-dimensionalized in the VST, and the outgoing audio would put the listener in the perspective of the avatar.
Is this even making sense?!
Does anyone know of anything like this? Or know how to make usine do this?
Humans hear in stereo only -- that is, we only have left and right inputs -- yet we interpret sound in three dimensions. For example, we're able to tell that someone is clapping behind us, up on a ten foot ladder. We can tell when something making only a slight noise whips over our head at high speeds. Someone yells our names from a hundred yards, yet we are able to turn our heads in their direction immediately.
How can we, as musicians mimic this, and use it to our advantage?
I want to be able to take advantage of this aspect of auditory processing! I would imagine this would be possible with a panner + stereo reverb + stereo delay VST. It would be amazing if there were a VST that did this! One with, say, a human avatar (representing the listener) standing in a 3 dimensional space, and the user would be able to move a cursor (representing a sound source) around in this three dimensional space . The incoming audio would be three-dimensionalized in the VST, and the outgoing audio would put the listener in the perspective of the avatar.
Is this even making sense?!
Does anyone know of anything like this? Or know how to make usine do this?