Optimizing my live setup
I've been working a couple of weeks now with Usine and everything is going fine so far (even the Midi feedback I mentioned in an earlier thread is now working), however I am not sure, if this is the optimal way I am using it.
I'm playing keyboard in a band and so far I have created a different patch in ther grid for each song we are playing. I switch between them with the conductor. We have about 15 songs.
For each song I need two organ vsts (one for left hand and one for right hand, the midi input is split), this organ has the same setting for every song. Additionally I need a different synth or sampler for every song for effects.
So in my current workspace I have now 15 patches with 30 organs and 15 synths and the RAM of my computer is already over 90%.
Since the organ has the same setting for every song I wonder if there is a more efficient way to organize things. I think creating a workspace for every song is no good solution for me because sometimes we play two or three songs together in a row and I can't wait for the workspace to load and also the order of the songs changes sometimes so I can not use the "load next workspace" option.
I'm playing keyboard in a band and so far I have created a different patch in ther grid for each song we are playing. I switch between them with the conductor. We have about 15 songs.
For each song I need two organ vsts (one for left hand and one for right hand, the midi input is split), this organ has the same setting for every song. Additionally I need a different synth or sampler for every song for effects.
So in my current workspace I have now 15 patches with 30 organs and 15 synths and the RAM of my computer is already over 90%.
Since the organ has the same setting for every song I wonder if there is a more efficient way to organize things. I think creating a workspace for every song is no good solution for me because sometimes we play two or three songs together in a row and I can't wait for the workspace to load and also the order of the songs changes sometimes so I can not use the "load next workspace" option.
Why don't you place the organs and synths in their own tracks/channels, and use the Send/Get buses to route the midi and other data from the other patches to those?
Especially the organ patches seems a good candidate for that, assuming the difference between songs lies in splitting or mapping or something like that.
Maybe using the preset manager can help you reduce the number of patches needed.
Especially the organ patches seems a good candidate for that, assuming the difference between songs lies in splitting or mapping or something like that.
Maybe using the preset manager can help you reduce the number of patches needed.
Bjørn S
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Vincent
Well, yes, I think you can improve this.
Do you mean you have one patch/song and the same organ in each patch?
I think Bjørn suggestion is good. Just do a separate patch with only your organ (which one is it? Hammond B3?), or one for each of your splits, that is two. As you always play them, that means they are in two different tracks... are the two remaining tracks enough for all your other synths and FX?
If yes, (that's what I hope), configure your conductor to select always your two organs and two of the other patches you need for each song (that makes four tracks).
I think that you're made just like me with two hands. Do you sometimes play on 2 splits with the same hand (tricky!)? If not, that means that when yo use 2 organs, you don't use any synth, leaving time for orher FX patches. If you play only one organ, you can play one synth with the other hand, so, the second organ patch can be deactivate to the benefit of the synth you're playing.
That means you have to think to the way you organize your patches on the grid.
Since it seems we both use Usine for the same stuff, here is how I do (with this difference that I have 16 tracks and rarely use less than five):
Each instrument in a unique patch. I don't have RAM enough now to load them all, so I made one workspace for one or two pieces. There is no Midi In in those patches, but three Receiving Midi Buses (for the three keyboard splits) among which I can choose (and store in conductor).
Don't make one patch/song but one (ore more) conductor scene/song, those scene selecting the right patches you need.
Wow, I'm sure I'm obscure... Do you understand?
If you don't, I'll do some screenshots to show you.
Do you mean you have one patch/song and the same organ in each patch?
I think Bjørn suggestion is good. Just do a separate patch with only your organ (which one is it? Hammond B3?), or one for each of your splits, that is two. As you always play them, that means they are in two different tracks... are the two remaining tracks enough for all your other synths and FX?
If yes, (that's what I hope), configure your conductor to select always your two organs and two of the other patches you need for each song (that makes four tracks).
I think that you're made just like me with two hands. Do you sometimes play on 2 splits with the same hand (tricky!)? If not, that means that when yo use 2 organs, you don't use any synth, leaving time for orher FX patches. If you play only one organ, you can play one synth with the other hand, so, the second organ patch can be deactivate to the benefit of the synth you're playing.
That means you have to think to the way you organize your patches on the grid.
Since it seems we both use Usine for the same stuff, here is how I do (with this difference that I have 16 tracks and rarely use less than five):
Each instrument in a unique patch. I don't have RAM enough now to load them all, so I made one workspace for one or two pieces. There is no Midi In in those patches, but three Receiving Midi Buses (for the three keyboard splits) among which I can choose (and store in conductor).
Don't make one patch/song but one (ore more) conductor scene/song, those scene selecting the right patches you need.
Wow, I'm sure I'm obscure... Do you understand?
If you don't, I'll do some screenshots to show you.
Uhhh... I totally forgot about using different tracks! Currently I'm using only one track for all my patches. I think using a separate Track for the organ (yes it is B4) is the way to go.
So I will rebuild my setup and tell you how it goes.
Vincent: You're right, I don't really understand your last sentence
But I think I can set it up now with no problem.
I you don't mind I would be interested in some screenshots anyway to see how others using Usine.
Thanks a lot.
So I will rebuild my setup and tell you how it goes.
Vincent: You're right, I don't really understand your last sentence
But I think I can set it up now with no problem.
I you don't mind I would be interested in some screenshots anyway to see how others using Usine.
Thanks a lot.
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Vincent
Hi nofish!
Use the grid! It's a very powerful game!
Here are four screenshots of a very simple song with four scenes stored in the Conductor. You'll have to zoom them to have very big view of the stuff...

This is the intro, using Moog Modular V, additional samples in GigaStudio and no vocal.

This is first and second vocal parts, using vocal FX, Samples in GigaStudio and strange instruments sound with Usine's sampler.

This is instrumental end, using no vocal FX, with the same instruments than before but with different tunings.

This is the end of the song, using vocal FX, same instruments than before but with again different tunings.
Maybe should you start by take your big patch to smaller pieces and juggle with them using the Conductor and the patch Grid?
Use the grid! It's a very powerful game!
Here are four screenshots of a very simple song with four scenes stored in the Conductor. You'll have to zoom them to have very big view of the stuff...

This is the intro, using Moog Modular V, additional samples in GigaStudio and no vocal.

This is first and second vocal parts, using vocal FX, Samples in GigaStudio and strange instruments sound with Usine's sampler.

This is instrumental end, using no vocal FX, with the same instruments than before but with different tunings.

This is the end of the song, using vocal FX, same instruments than before but with again different tunings.
Maybe should you start by take your big patch to smaller pieces and juggle with them using the Conductor and the patch Grid?
Hi Vincent!
Thanks for the screenshots. This looks like some pretty advanced stuff, probably more than I need in my setup. I have now also started "deconstructing" my patches into smaller ones (using different channels) and everytime I learn something new about using Usine.
I was thinking to ask you if you could also post a screenshot from one of the patches but I guess it is too big to fit on screen?
Or maybe sending me a workspace file to look into, that would be nice. But since I'm still using the free version at the moment and don't have Giga studio and stuff I'm not sure if this would workout.
Thanks for the screenshots. This looks like some pretty advanced stuff, probably more than I need in my setup. I have now also started "deconstructing" my patches into smaller ones (using different channels) and everytime I learn something new about using Usine.
I was thinking to ask you if you could also post a screenshot from one of the patches but I guess it is too big to fit on screen?
Or maybe sending me a workspace file to look into, that would be nice. But since I'm still using the free version at the moment and don't have Giga studio and stuff I'm not sure if this would workout.
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Vincent
Hi.
Gimme four days - I mean, four nights! - and you'll have a small simple well done tutorial on how to easily and quickly start with Usine's stage philosophy.
Four nights, I promise!
Hope it won't be too long for you!!!
Gimme four days - I mean, four nights! - and you'll have a small simple well done tutorial on how to easily and quickly start with Usine's stage philosophy.
Four nights, I promise!
Hope it won't be too long for you!!!
Nope! Four nights is far too long. I give you two. Because then we'll start our world tour.
Just joking - really looking forward to this tutorial.
I think there's a need for this because in the manual there are very few examples so I had to work out everything by trial and error. (Usine can be quite hard to start with, since I wasn't used to modular environment before).
Getting along quite fine at the moment, wishing my Laptop had more power so I could do more crazy stuff...
Just joking - really looking forward to this tutorial.
I think there's a need for this because in the manual there are very few examples so I had to work out everything by trial and error. (Usine can be quite hard to start with, since I wasn't used to modular environment before).
Getting along quite fine at the moment, wishing my Laptop had more power so I could do more crazy stuff...
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Vincent
Aaaarrrrghhhhh...nofish wrote:Nope! Four nights is far too long. I give you two. Because then we'll start our world tour.
Yeah. In fact, it's both racks and modules (modules to make patches to put in racks...)nofish wrote:Usine can be quite hard to start with, since I wasn't used to modular environment before
All the powers in one.
I understand that it's not so easy. I remember my starting with Reaktor... I was dreaming about it, waking up with an idea that I was not able to remember... Crazy softs!
But Usine, is really simple when you think to all what it can do. I think that the guy that invented it had a genius inspiration.
Think modular.
Think to parts you can rack in the patch grid. Just like in Reason or Storm, you rack your stuff. That can be very simple stuff with one VSTi and two audio outs or much much more sophisticated patches. It's up to you.
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