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memory issue...

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Antonin
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Unread post by Antonin » 28 Sep 2015, 10:47

Hi everyone, sorry to bother,

I have a couple of time per day
that following fellow. I imagine that's not normal. (sometime reaching 300% ;-)
Any Ideas of where I should start with?
(dev phase of multi players (live like but smarter ;-) with surround features)
OS X.8 MCBook Pro ~2011
It implies force quit...


thanks
and enjoy that day (sunny here in Paris :-)
kind regards
Antonin



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nay-seven
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Posts: 5684
Location: rennes France
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Unread post by nay-seven » 01 Oct 2015, 10:16

Can you precise the Usine version ? do you use Plug-ins ? big samples ?
if this persist can you please create a bug report, more easy for the team to manage.

Antonin
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Posts: 13
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Unread post by Antonin » 01 Oct 2015, 11:00

thanks for replying,

I use Hollyhock 2.0 079
I must admit I use sample as long as 9' (should I feel guilty about it? ;-)
would it be better to divide them in smaller samples?

sometime in the trace field I got a "Error : finalSaveData out of memory"
which mean I'll have to restart without being able to save (not that bad for I'm
a Cmd+S maniac)

For now I just split my 'show' in three workspace, which seems to temporarily
solve the issue, but I need to chain them with continuous sound so at one point
I'll have to find another issue.

I'm using basically 15 sections with one rack on each. each one of these racks contain a
sampler with engine to conduct the sources in surround environment (polyphony ~7)
I thought that the 'unloaded' racks (in sections other than current) would not take that much
memory but I guess I thought CPU where my problem is RAM issue...
(I have a master rack out of the timeline with busses from the other racks to add masters effects
[comp and rev] plus direct line in mix with GuitarRig (Native Instrument effect plugin)

thanks for taking the time for reading and I'll use the bug report section when I'll put the thing together.
have a safe day
Antonin

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