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button groups in poly

Tell us what you'd like Usine to do
woodslanding
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Unread post by woodslanding » 18 Aug 2011, 08:36

Another poly suggestion. I have a series of buttons, in a polyphonic subgroup, one button per voice. It would be nice to set my button to have a button group, and then only one of its poly buttons could be on. But it does not work as expected.... any of the buttons can be on.

thanks,
-eric
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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senso
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Unread post by senso » 18 Aug 2011, 10:03

do you mean switch (not button)?

woodslanding
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Unread post by woodslanding » 18 Aug 2011, 18:15

doh, yeah.
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

woodslanding
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Posts: 1327

Unread post by woodslanding » 19 Sep 2011, 08:57

So, is this fix likely to show up?? Or should I set up a workaround?
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

r.erorr
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Unread post by r.erorr » 23 Sep 2011, 13:41

I agree with woodslanding. would be very useful for me too.

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senso
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Unread post by senso » 24 Sep 2011, 11:03

I'll take a look

woodslanding
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Unread post by woodslanding » 27 Sep 2011, 06:56

Came up with an idea for a workaround....

my thought was to use buttons instead of switches, and just to change the color of the most recently selected button.

http://www.sensomusic.com/forums/upload ... hgroup.pat

but it is not working. I notice I get a constant stream of array values out of the fader, not sure what that's about....

thoughts?
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

woodslanding
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Posts: 1327

Unread post by woodslanding » 28 Sep 2011, 00:33

So it looks like when I set the fader to 'once in poly' it takes inputs and outputs as arrays. Is there any way to manipulate these arrays from within the subpatch?

I expected the inputs would just get summed together, in which case this patch should work.

Any tips welcome as always....
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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nay-seven
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Unread post by nay-seven » 28 Sep 2011, 09:03

maybe put this fader outside of the subpatch..?

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