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Extra patch edit window(s)?

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bsork
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Unread post by bsork » 16 May 2012, 08:17

A proposal for v6: More than one patch edit window, maybe organized as a main window that follows the selected patch (as today), and at least one or maybe 3-4 extra windows locked to whatever patch they were started from, but with the possiblity to move up and down in the patch structure.

Ideally there would be a separate undo stack for each window, but with a shared clipboard.
Bjørn S

caco
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Unread post by caco » 16 May 2012, 09:11

+1 from me, I have wished for multiple patch edit windows many times when building patches. Separate undo and shared clipboard would be perfect too :)

r.erorr
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Unread post by r.erorr » 16 May 2012, 12:57

good idea. I can add +1 too

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senso
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Unread post by senso » 13 Jun 2012, 18:20

It's a good suggestion but unfortunately we don't take this direction for the V6.
Instead we are trying to implement Usine as a single window, in the iPad ergonomic style.

woodslanding
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Unread post by woodslanding » 15 Jun 2012, 07:20

I can see that-- I get really tired of having 40 windows open in MAX.
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
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