Hello ,
I post here because in BUG REPORT forum it is not possible to post.
In Sequencer mode, I make a patch an put it in a track. In this patch I have a VST effect and I add a SWITCH button (inside this patch) connected to the form visible inlet of my VST effect. I enable the form visible of my vst. I close the patch and I see the switch button in the patch interface panel (on the right). If I push the switch button the button is active (yello) but my VST intarface is not visible ?
This is a bug ?
Just another future request ( sorry Olivier I know you want to sleep but I discover usine, I use a lot an I love it).
A possibility to go up ( or to go down) just a part of a curve (between to points curve), shift key (for exemple) and select a part of curve with the mouse.
Otherwise the last version seems OK for me ( I work only in sequencer mode).
Thanks for answers.
franck
Bug in last version or bad use
Hello I found the reason, if USINE audio Button (on the left hight corner) is off the button form visible of my vst is innactif, if audio is ON the button is actif.
is it normal ?
thanks
franck
is it normal ?
thanks
franck
Another precision, the VST interface appears only when the current time cursor is over the patch selected ?
franck
franck
Hi franck!
In fact, all what you describe is quite normal. Nothing works in the patch until it is activated.
In sequencer mode, 3 conditions are needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Cursor of sequencer anywhere between the start and the end of the patch, no matter if it is stopped or running
In grid mode, 3 conditions are also needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Patch must be active (selected in the grid, you'll see it's frame)
In fact, compared to the grid mode used in correlation with the Conductor, the sequencer is an alternative way to activate/deactivate patches in a time line: you don't have to recall scenes but just organize them on the time line and feel free to use loop markers and to stop the synchronization for breaks.
Nothing runs when Usine audio engine is off, but you can patch.
Nothing runs in a track if its mixer is OFF, but you can patch and use other activated tracks, it works like a kind of Mute. That track can be activated manually (mouse or key-learn or MIDI-learn), or with a stored scene of the conductor, or by an active patch in another active track using a track activate module.
Putting patches in the sequencer can be extremely useful by example when you want to change the VSTi you're playing at a precise time. With only one track, you can play alternatively any VSTi you want by putting them into different patches along the time line.
Speaking about the switch displaying your VST, you now understand that all must be activated to allow you to use it. If you are patching in a non-active patch, don't close your VST but just "reduce" it (the small button just at the left of the Close button); it will stay visible in any case, like a floating thumbnail, and you can display it again by double-clicking on it.
I hope I'm not too confuse!
Welcome here, Franck, and I hope you'll have fun with Usine.
In fact, all what you describe is quite normal. Nothing works in the patch until it is activated.
In sequencer mode, 3 conditions are needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Cursor of sequencer anywhere between the start and the end of the patch, no matter if it is stopped or running
In grid mode, 3 conditions are also needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Patch must be active (selected in the grid, you'll see it's frame)
In fact, compared to the grid mode used in correlation with the Conductor, the sequencer is an alternative way to activate/deactivate patches in a time line: you don't have to recall scenes but just organize them on the time line and feel free to use loop markers and to stop the synchronization for breaks.
Nothing runs when Usine audio engine is off, but you can patch.
Nothing runs in a track if its mixer is OFF, but you can patch and use other activated tracks, it works like a kind of Mute. That track can be activated manually (mouse or key-learn or MIDI-learn), or with a stored scene of the conductor, or by an active patch in another active track using a track activate module.
Putting patches in the sequencer can be extremely useful by example when you want to change the VSTi you're playing at a precise time. With only one track, you can play alternatively any VSTi you want by putting them into different patches along the time line.
Speaking about the switch displaying your VST, you now understand that all must be activated to allow you to use it. If you are patching in a non-active patch, don't close your VST but just "reduce" it (the small button just at the left of the Close button); it will stay visible in any case, like a floating thumbnail, and you can display it again by double-clicking on it.
I hope I'm not too confuse!
Welcome here, Franck, and I hope you'll have fun with Usine.
vincent michel
composer & novelist
composer & novelist
Thank you Vincent for your answer very precise and detailed .
franck
franck
Hi Franck
Usiners and administrators are here for that, this forums is here for that.
Ask your questions, expose your difficulties and we all try to help if we can and as quickly we can.
When we cannot, we just learn a bit more (or say: "Oooops!").
Usiners and administrators are here for that, this forums is here for that.
Ask your questions, expose your difficulties and we all try to help if we can and as quickly we can.
When we cannot, we just learn a bit more (or say: "Oooops!").
vincent michel
composer & novelist
composer & novelist
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