It's sometimes getting a nightmare to reorganize all the visual objects of a patch in unlock mode, especially with polyphonic patches.
What about a multi selection (like shift + clic inside a patch ?).
Other example : the touchOSC editor from Hexler has very convenient shortcuts to manage several selected objects (center, align and distribute in the contextual menu). This kind of management in Usine would be awesome.
And if this is difficult to implement, what about a kind of "auto distribute vertically/horizontally" option when creating the polyphony of a sub-patch ?
Design objects management in unlock mode
hi tanaille,
have you tried making as much possible use of containers as you can? after starting Sequins from scratch for the 20th time I finally was able to design it such that every important sub patch has its own container. It's not 100% perfect (you still have to move some stuff around), but once the container is set up all polyphonic versions will keep the same organization.
that doesn't mean i haven't also wished for a "multiple select" option in unlock mode though
have you tried making as much possible use of containers as you can? after starting Sequins from scratch for the 20th time I finally was able to design it such that every important sub patch has its own container. It's not 100% perfect (you still have to move some stuff around), but once the container is set up all polyphonic versions will keep the same organization.
that doesn't mean i haven't also wished for a "multiple select" option in unlock mode though
we have to improve various things like that. be patient...
Don't forget that Usine is an audio software and can't be compared to photoshop...
Don't forget that Usine is an audio software and can't be compared to photoshop...
Olivier Sens
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