So a second suggestion is using the central XY point for resizing a shape in a container.
So to hide or resize an object it actually changes the output reference as I assume it uses the corner and 0,0 reference to resize.
I so wish that this was not the case. Anyone else run into this or would agree?
-S
Shapes Sizes and Output
- senso
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Not easy because of the backward compatibility...
Also the position engine of Usine is made to simplify patching as much as possible. the main drawback is that, sometime creating interfaces is more difficult.
In other words ... I don't know...
Also the position engine of Usine is made to simplify patching as much as possible. the main drawback is that, sometime creating interfaces is more difficult.
In other words ... I don't know...
Olivier Sens
www.brainmodular.com
www.brainmodular.com
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sephult
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I knew it was a compatibility thing, and once you get so far with something it's hard to go through and rewrite everything to do.
So the question is regarding objects, we have been using Where as an option to hide objects and control our interfaces. This works in most cases, but as in this example, it still calculates based on the graphical position.
So I guess the best option (just thought of it) is to use Opacity to hide the object. The only problem is that Opacity at 0 still allows an object to be selected and moved. Also....So I noticed edit enabled does not always work on all objects such as movement of shape.
To fix this problem, maybe using opacity and at the same time turning edit enabled off to stop the object from moving could allow objects to be hidden and shown? I have always see lock/unlock as being this functionality of stopping a shapes position, however it seems to be a duplicate of the Lock/Unlock for the main object resize. I never understood why this was. Regardless, I think there might be possible ways to work around this issue as long as the position can be locked.
-S
"Every act of creation is first an act of destruction." -Picasso
