in somes situations would like to have callbacks of very hi precision, for extra tigthness. ie depending on tempo, fast arpegio can 'slide' a bit with big buffer sizes due to rounding
know its probably killing cpu but also would love to test running very basic patchs at sample rate too , for expermimental quick draft synthesis tests before re-coding.
maybe just in god mode or something
audio settings: blocs sizes 8-4-2..1
that would be interesting
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the bloc size doesn't affect the callback speed but only the number of times the patch is calculated par seconds.
except if callback are set in 'immediate' speed but in this case you can't draw anything in the callback procedure.
thrust me, the bloc-size=1 just kill the CPU...
most of times the callback speed is set by the refresh speed. Unfortunately on WIN, the maximum speed is around 10ms (see 'trace-internal-clock' in the trace-panel settings. Nothing I can do, to improve this point, it's a WIN bottleneck.
except if callback are set in 'immediate' speed but in this case you can't draw anything in the callback procedure.
thrust me, the bloc-size=1 just kill the CPU...
most of times the callback speed is set by the refresh speed. Unfortunately on WIN, the maximum speed is around 10ms (see 'trace-internal-clock' in the trace-panel settings. Nothing I can do, to improve this point, it's a WIN bottleneck.
Olivier Sens
www.brainmodular.com
www.brainmodular.com
In my case i used for ex a beat synced clock that triggs notes on a synth user module im working on, i have to check i prob set callbacks to be immediate but with a blocsize of 16 samples, might be wrong but i dont feel i observe the 10ms thing, i seem to always get the callback catched and effective within currently processed bloc, or suppose you meant windows related things like mouse keyboard or external midi maybe, or all callbacks set to "normal"? While the synth is far to be fully optimized, it can be below 5-10 percent displayed cpu use and everything runs quite smooth graphic and audio sides currently (have a quite beefy cpu and gpu tho..). so i was thinking it could theorically be capable of handling lower, but i understand its certainly a special case no problems.
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