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"Paul's Extreme Sound Stretch" sampler

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Felix_Petrescu
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Unread post by Felix_Petrescu » 15 Jul 2009, 08:35

"Paul's Extreme Sound Stretch" as a sampler
could be damn useful !

http://hypermammut.sourceforge.net/paulstretch/

sources are free.

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senso
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Unread post by senso » 15 Jul 2009, 09:43

yes but as it's an open source you can try to create a User module with the SDK?

Felix_Petrescu
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Unread post by Felix_Petrescu » 15 Jul 2009, 10:11

i cant really code :(

amiga909
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Unread post by amiga909 » 17 Jul 2009, 15:28

alternatives:

rubberizer vst
http://scuzzphut.com/?p=48

dblue stretch // the timestretch effect in glitch as a single plugin
http://www.gersic.com/plugins/hosted/dblue_VST.rar

Clearscreen
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Unread post by Clearscreen » 18 Jul 2009, 00:54

i'd be interested to see this - i've asked some friends to do it a couple of times but they lost interest pretty quickly unfortunately...

amiga909
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Unread post by amiga909 » 18 Jul 2009, 10:22

i think it depends on the means of usage:
if ur going at realistic time-stretch effects, paul stretch isnt bad but its easily outplayed by the majors in this field (melodyne, cubase time warp, prosoniq time factory, etc.). of course the time stretch in Live or Reaper is very good too - i just want to say that a LOT goes into a realistic stretcher.
however, if u go at it from an experimental view, there really are a lot of tools that can give u the effects of extreme time stretching:
like some of the smartelectronix plugs (ioplong, dfx), Darrell Tams DtBlkFx, or whitelabel stwetch (up to 500% expansion), and many more!

however, i'd love to see the paulstretcher as realtime app too. at least, i've seen paulstretch has been ported to Audacity.

Felix_Petrescu
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Unread post by Felix_Petrescu » 20 Jul 2009, 11:28

pauls stretch is NOT an accurate stretcher. it really kills the attack on drums and percussive material.
but is amazing tool for blurring and extreme timestretching with good results. sort of ambientizer / lush-elizer.
Can't be made realtime. I mean - it can't process the audio input without latency ( obviously ).
So it could work as a sampler feature in Usine.
And remember that Paul's Stretch is FFT based - not granular !

i abused Paul's with good cheesy ( i hope) results in this (free) ep:
( EP dedicated to old VHS only movies from our childhood )

DOWNLOAD:
http://www.tmbase.ro/media_mp3/mabento_millano.zip

amiga909
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Unread post by amiga909 » 20 Jul 2009, 14:06

yeah would be a nice feature for sure.

personally, i like realtime stretching better, made recently a little demo with dblue stretch (see link above), wiith a stupid little acid pattern: http://thaumat.org/tmp/dblueStretch_simpleDemo.mp3
also used stretch for live recorded vocals, worked great :)

Felix_Petrescu
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Unread post by Felix_Petrescu » 20 Jul 2009, 14:43

yep but dbluestretch is not really a stretcher .... is more like a stutter with offset to me.
thats why is realtime. like old overused jungle stretch from akai samplers :)

amiga909
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Unread post by amiga909 » 20 Jul 2009, 15:15

u already knew it stretch?

yes, if u look at this way, dblue stretch is a stutter. like mdsp livecut or the infamous supatrigga.
and yes, timestretch isnt possible in realtime, the audio is buffered and then mangled. thus, stretch features a buffer that is much longer than in usual stutter fx.

however, if u can afford it, there is edison vst by imageline. its alike audacity or audition and u can timestretch a selected region in in the wave display.

to have it directly in usine would be better of course. i'd opt for integrating offline-procedures somehow in the sample pool or in the sequencer window since all other modules have real-time in+outlets.

Felix_Petrescu
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Unread post by Felix_Petrescu » 20 Jul 2009, 16:32

amiga: i dont need a timestretcher.
i use timestretchers from Reaper.
quite a lot of algorytms and fast / great sounding.
i just wanted this Paul Stretcher as FSU device :)

Clearscreen
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Unread post by Clearscreen » 21 Jul 2009, 00:57

i think you're missing the point of paulstretch a litlle amiga. it isn't really designed for stretching a loop a little like (for example) live. it comes into it's own when you stretch things A LOT, like 1000-100,000% or more from it's original. with this kind of stretch most other programs get granular and stuttery, but paulstretch somehow creates beautiful smooth ambient textures without a hint of stutter. it'd be great to be able to use/control this in realtime although i think the cpu may prove to be pretty high, particularly if you adjust parameters while it's running.

amiga909
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Unread post by amiga909 » 21 Jul 2009, 09:01

yes, u are right clearscreen. i really did miss this!
and felix is right too there probably isnt anything in the vst domain for 'granular extreme timestretch'.

if u are looking for vst stuff u maybe didnt know: spectral or fft driven plugs could maybe u give this effect in realtime. like the mentioned DtBlkFx or on the commercial side spectron by izotope or the fairly unkown spectrumworx by delaydot.
.

Felix_Petrescu
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Unread post by Felix_Petrescu » 21 Jul 2009, 11:06

amiga: i participated in the developement of spectrumworx by delaydot :) also i betatested for Darrels DtBlkFx.
you can find in it several modules designed by me. one is called "waka's spectral splitter" if i remember correctly :)
( my nickname is waka x )

and no - fft fx are not realtime :) still have latency ! not big one but still ...
in DtBlkFx - you can choose the size of the latency / buffer.
some hosts can compensate the latency.

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