Posted: 02 Mar 2010, 23:49
when we have some ib items on a contenair, it would be handy that if we press any button, the container(or something else), returned a mouse down, actually as the button are on top of it, it doesnt, on the other side the actual system is cool too, if you clic outside a button you can trigger an event.
I know there is the mouse object that can return a global mouse down, but i think it could be really improved if we could have
"mouse down zone", ie linked to a contenair or patch, or i was thinking back of an 'invisible but active" object that could even overlay
two differents contenairs if set on top. dk if see what i mean, but i imagine it can be harder to set up. it's a bit like a kaos pad, where you can clic the independant cells or have a giant XY, tthis could be easy extended to work for all usine items.
example applications would be to turn a part of a patch active any time you clic on it, or easy higlight it.
actually for example if we have a patch with 16 buttons, plus other things, we need to track and collect every data to turn the patch on, we can use general mouse down but it would turn on all subpatchs on, and may results spikes, this can represent a lot of cpu vs what a simple mouse down zone return could allow ( and less wire)
another ex would be to make a draw mode on several switchs, set severals fader at once, or even listboxes, even if there are tools for that the modularity would have a lot of applications im sure, and it would make any item possible to have a mouse down, even if most have, ie on top of a fader we set a transparent (or invisible) rectangle that catch the mouse down, but still allow to control the fader.
i don't know how technically and if hard/possible, but it would be cool if we could set such a "mouse down transparent/invisible area"
linked to container, or independant, would be my suggestions if anyhow it can be done...
I know there is the mouse object that can return a global mouse down, but i think it could be really improved if we could have
"mouse down zone", ie linked to a contenair or patch, or i was thinking back of an 'invisible but active" object that could even overlay
two differents contenairs if set on top. dk if see what i mean, but i imagine it can be harder to set up. it's a bit like a kaos pad, where you can clic the independant cells or have a giant XY, tthis could be easy extended to work for all usine items.
example applications would be to turn a part of a patch active any time you clic on it, or easy higlight it.
actually for example if we have a patch with 16 buttons, plus other things, we need to track and collect every data to turn the patch on, we can use general mouse down but it would turn on all subpatchs on, and may results spikes, this can represent a lot of cpu vs what a simple mouse down zone return could allow ( and less wire)
another ex would be to make a draw mode on several switchs, set severals fader at once, or even listboxes, even if there are tools for that the modularity would have a lot of applications im sure, and it would make any item possible to have a mouse down, even if most have, ie on top of a fader we set a transparent (or invisible) rectangle that catch the mouse down, but still allow to control the fader.
i don't know how technically and if hard/possible, but it would be cool if we could set such a "mouse down transparent/invisible area"
linked to container, or independant, would be my suggestions if anyhow it can be done...