Page 1 of 1
Posted: 03 Feb 2011, 00:56
by woodslanding
I've thought of this many times, but I don't think I've ever mentioned it here. Pardon if I already did!!
It would be nice to select a bunch of objects, and "create sub-patch" with them, where all the cabling is preserved and appropriate input and output objects in the subpatch are automatically created and cabled..... right now, this process requires a lot of note-taking and hand cabling.
Similarly, the reverse "unpack subpatch" could be useful, although there are likely to be enough layout problems with overlapping objects that this may not often be as useful.
Anyway, it would really speed up refactoring.
cheers!
-eric
Posted: 03 Feb 2011, 08:37
by caco
Yes a 'create sub-patch from selection' would be a fantastic addition, it is something I have wished for on many occasions

Posted: 03 Feb 2011, 10:42
by gurulogic
You can just make your selection and cut > paste into a sub patch. Not good enough? Would be nice though to be able to select multiple items by dragging the mouse.
Posted: 03 Feb 2011, 11:34
by caco
Yes this is what I currently do but this would not preserve the cables so when breaking a large patch into sub-patches it can become complicated. A create sub-patch option would simplify this process.
Posted: 03 Feb 2011, 14:18
by senso
it could be a very cool addition but probably very complex to implement.
you'll have to be (very) patient.

Posted: 08 Feb 2011, 18:37
by supaheckafresh
Gurulogic: agreed, it would be really nice to lasso multiple elements & cables with the mouse rather than having to shift-click.
Posted: 09 Feb 2011, 09:19
by jean-marc duchenne
supaheckafresh wrote:Gurulogic: agreed, it would be really nice to lasso multiple elements & cables with the mouse rather than having to shift-click.
"nice" is a minimum...
I am asking and waiting for this since Usine v1 I suppose.
My suggestion : add an option to use the left drag as actually (move the patch content window) and a modifier key to lasso select elements, OR the contrary, for people like me who will do a lot element selections and very few patch content window move.
Honestly, I don't understand what prevent this very basic function to be available in Usine...
Thanks Olivier for the future update

Posted: 09 Feb 2011, 22:03
by senso
Honestly, I don't understand what prevent this very basic function to be available in Usine...
I don't know myself!:)
it's historically limitation, due to the structure of the patch design area (which is the oldest part of Usine). It make modifications not so easy.
I'll find something soon!