Posted: 05 Jan 2014, 19:54
How I'd ideally like to see colors work in Usine (I quote "bus" here because I may be meaning something different than what Usine considers a bus):
Be able to create a color "bus" that can be easily selected through a new fader, but for color "buses". This fader would show the list of these "buses" that are currently wired in the patch (we could call these "active"). There would be another new module (like the color picker) where you could choose "buses" from 'rack', 'top-parent patch', 'parent patch', etc. The most important of these for me personally would be 'polyphonic voice' and 'top polyphonic voice'. These would be displayed in a 'triangle browser' view and would allow you to easily create colors that persist across an entire rack, patch together one simple interface for changing them, and then turn on polyphony and now have easy control of your colors across X voices. Interface elements within these voices could even be controlled by rack (or parent patch) level "buses" independently.
Since it is something like color, maybe it doesn't seem like such a big deal. But when I'm trying to keep everything looking how I want it it becomes a nuisance quickly and makes my patches very messy (and heavy!). As it is just color (which I doubt one would ever change during a live set without there being a technical reason for it like color blindness or a bad monitor), it feels to me like maybe there is a way to create a new "bus" that doesn't care about latency but is rather concerned with consistent routing for the color events that are (rarely) sent to modules.
Any thoughts?
Be able to create a color "bus" that can be easily selected through a new fader, but for color "buses". This fader would show the list of these "buses" that are currently wired in the patch (we could call these "active"). There would be another new module (like the color picker) where you could choose "buses" from 'rack', 'top-parent patch', 'parent patch', etc. The most important of these for me personally would be 'polyphonic voice' and 'top polyphonic voice'. These would be displayed in a 'triangle browser' view and would allow you to easily create colors that persist across an entire rack, patch together one simple interface for changing them, and then turn on polyphony and now have easy control of your colors across X voices. Interface elements within these voices could even be controlled by rack (or parent patch) level "buses" independently.
Since it is something like color, maybe it doesn't seem like such a big deal. But when I'm trying to keep everything looking how I want it it becomes a nuisance quickly and makes my patches very messy (and heavy!). As it is just color (which I doubt one would ever change during a live set without there being a technical reason for it like color blindness or a bad monitor), it feels to me like maybe there is a way to create a new "bus" that doesn't care about latency but is rather concerned with consistent routing for the color events that are (rarely) sent to modules.
Any thoughts?