Edit multiple items
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woodslanding
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I'm sure I've mentioned this before, but with HH3 in the pipeline, I figured I'd bring it up again.
It would be a huge workflow improvement to be able to edit multiple items' parameters. In multi mode, the parameter window would filter to only show those parameters that all the objects have in common. You could switch it on and off, although I might leave it on, since it is often ambiguous which object you are editing anyway, if many are selected.
But it would be so nice to select a dozen gui objects, and change all their 'where' values, or give them the same x position or y position or background color..... select a bunch of busses, and set their scope to 'rack'... etc, etc....
cheers,
-eric
It would be a huge workflow improvement to be able to edit multiple items' parameters. In multi mode, the parameter window would filter to only show those parameters that all the objects have in common. You could switch it on and off, although I might leave it on, since it is often ambiguous which object you are editing anyway, if many are selected.
But it would be so nice to select a dozen gui objects, and change all their 'where' values, or give them the same x position or y position or background color..... select a bunch of busses, and set their scope to 'rack'... etc, etc....
cheers,
-eric
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+100
I've always thought this would be one of the biggest enhancements for efficient design in HollyHock.
Having the ability to Unlock, select multiple items, and drag them keeping their spacing would be wonderful.
I don't know how many hours I've spent tweaking an interface, just to go change things and have to manually one-by-one arrange them.
I love your idea of parameter filtering based on a selection, that would be a Huge improvement.
-s
I've always thought this would be one of the biggest enhancements for efficient design in HollyHock.
Having the ability to Unlock, select multiple items, and drag them keeping their spacing would be wonderful.
I don't know how many hours I've spent tweaking an interface, just to go change things and have to manually one-by-one arrange them.
I love your idea of parameter filtering based on a selection, that would be a Huge improvement.
-s
"Every act of creation is first an act of destruction." -Picasso
+1. It would be a welcome feature for sure!
Also for editing interface items in poly patches
+100
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follow OLI_LAB adventures on Mastodon
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+1
I agree with you.
But you have many solutions with sub patch and container to group items and being more efficient in positioning mutli gui objects.
And you can easily change the where option of the sub patch or the container
BTW, it will be good to have the possibility to select several objects to move them and arrange them.
Regards
Sylvain
I agree with you.
But you have many solutions with sub patch and container to group items and being more efficient in positioning mutli gui objects.
And you can easily change the where option of the sub patch or the container
BTW, it will be good to have the possibility to select several objects to move them and arrange them.
Regards
Sylvain
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