Posted: 19 Jul 2017, 08:58
When working on user modules with sdk, man have to make a lot of back and forth usine<->compiler.
Actually, unless missed someting, the only way to update code is to recompile the module, open usine, load the module, then if want to twak again the code, close usine, recompile, reopen ect..
wich end up being very long for loads but minor tweaks, debug ect..
I thought this could be speeded up a bit by keeping usine open, clearing the workspace, then reload workspace.
but then here the compiler prevents me to overite the module, as it was still 'open'/locked' by usine.exe , even if the workspace is now empty.
Could there be a way to relase/close the dll/usr module so it can be overwritten maybe?, that would be already great speed up time.
Actually, unless missed someting, the only way to update code is to recompile the module, open usine, load the module, then if want to twak again the code, close usine, recompile, reopen ect..
wich end up being very long for loads but minor tweaks, debug ect..
I thought this could be speeded up a bit by keeping usine open, clearing the workspace, then reload workspace.
but then here the compiler prevents me to overite the module, as it was still 'open'/locked' by usine.exe , even if the workspace is now empty.
Could there be a way to relase/close the dll/usr module so it can be overwritten maybe?, that would be already great speed up time.