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Posted: 23 Oct 2017, 15:48
by x.iso
Currently all native Usine controls adjust their value in absolute mode upon touch (they jump to where you touch relative to Y coordinate), while clicking them with mouse usually makes cursor jump to the current value, so that adjustment becomes relative instead. This becomes especially troublesome with knobs and makes them very unreliable for touch interaction, since initial tap changes the value depending on where you touch.
I've solved this problem for now using Touch_Fader add-on, as it does have different behaviour mode switch (absolute, relative, angular) and many more options, but this kind of basic thing should be included in native controls. Ideally, Touch_fader features should be native part of Usine, but it's not available for Mac, so I can't share patches and workspaces for Mac users with confidence that everything will work.
Posted: 23 Oct 2017, 16:58
by sm_jamieson
+1
A relative fader mode for touch would be most welcome. You rarely want a sudden jump using a fader. I have not tried your Touch Fader modules, but the usual modes for faders are:
1. Relative - the fader movement from current value is relative to where you touched. Disadvantage is your finger might not line up with the slider cursor.
2. Catch - the slider does not move until your finger passes over the cursor, at which point it "catches" and the slider starts to move
3. Smoothed - if you touch away from he cursor it will move to where the finger is, but smoothly according to the smoothing factor, so it does not jump suddenly.
Simon.
Posted: 23 Oct 2017, 19:34
by x.iso
I have not tried your Touch Fader modules,
I guess I phrased it a bit weird, they're not mine

23fx23 made it and some more awesome stuff.
Posted: 23 Oct 2017, 19:55
by 23fx23
oh thanks for nice words x.iso hehe. about touchfader, senso actually asked me a while back to include this module in hh3 relases, (so both pc and mac binaries). its a bit of my fault, i was discovering coding when i started it and the base was quite messy, i slowly tried to improve digging back in it and its a bit better now, but still face a dilemna on the ratio complexity/options i have to figure out before posting a more solid code to be compiled for mac, then i also went deep on coding a synth module and have to admit i let a bit touch fader on the touch^^ ill try to dig back and post source files in addon section if some can compile for mac.
Posted: 28 Oct 2017, 02:38
by sephult
squirrel...there goes 23fx23....
I am the same way...lol
-s
Posted: 28 Oct 2017, 11:41
by senso
hi,
After years (I can be very slow to find solutions...), I have decided to change mouse behavior in Usine.
In the next release 3.0.145, there will be only two modes: relative (by default), and absolute. Can be changed in the mouse tab of fader/knobs settings.
The mouse jump belongs to the past now!
I think it's better like that.
Posted: 28 Oct 2017, 11:53
by sephult
I like change and evolution...Although there have been trials and tribulations...just seems to be getting better and better...step by step!
Excited to try!
-s
Posted: 28 Oct 2017, 13:39
by x.iso
senso wrote:hi,
After years (I can be very slow to find solutions...), I have decided to change mouse behavior in Usine.
In the next release 3.0.145, there will be only two modes: relative (by default), and absolute. Can be changed in the mouse tab of fader/knobs settings.
The mouse jump belongs to the past now!
I think it's better like that.
Cool. Maybe add something like Alt+Click/Tap or Ctrl+Click/Tap to temporarily switch the mode? if using relative that would alternate to absolute and vice versa.
Posted: 28 Oct 2017, 13:42
by 23fx23
delta ftw ^^
Posted: 28 Oct 2017, 17:15
by senso
Cool. Maybe add something like Alt+Click/Tap or Ctrl+Click/Tap to temporarily switch the mode? if using relative that would alternate to absolute and vice versa.
humm.. not sure Alt=rename and ctrl=reset
so impossible